Trophy Description
This Water/Dark-type Pokémon is the fully evolved form of Froakie. It’s just as fast and dangerous as any other ninja, and the throwing stars it can make out of water can shear metal. In Smash Bros., as well as being a graceful, speedy fighter, it can also use moves like Hydro Pump that let it travel through the air and avoid falling.
Statistics
Maximum Number of Jumps: 2
Can Wall Jump: Yes
Can Wall Cling: Yes
Can Crawl: Yes
Alternate Colors
Smash Attacks
SIDE SMASH DAMAGE 14%
Greninja slashes horizontally with a blade made of water.
DOWN SMASH DAMAGE 9~11%
Greninja swings downward on either side of itself with blades of water.
UP SMASH DAMAGE 5~14% MAX DAMAGE 6% : 5 Hits
Greninja stabs upwards with blades of water before swinging them downward on either side of itself.
Basic Attacks
Standing Attack DAMAGE 2%, 1.6%, 3.5% RAPID STRIKES 6% : 5 Hits
Multiple jab strikes before going into rapid strikes.
Side Tilt DAMAGE 6.5%
Greninja kicks forward horizontally. This can be aimed up or down.
Up Tilt DAMAGE 4.5%
Greninja swings its extremely long tongue in an arc over its body, hitting anything in its path.
Down Tilt DAMAGE 7%
Greninja crouches down then kicks out low, sending opponents back horizontally.
Dash Attack DAMAGE 7%
While running, Greninja spins around and sweeps the opponent!
Edge Attack
Greninja pulls itself back up then swings both legs at the opponent to trip that opponent up.
Air Attacks
Neutral Air Attack DAMAGE 6~11%
Greninja lets out a burst of water all around itself.
Up Air Attack DAMAGE 1.3~3% MAX DAMAGE 9.5% : 6 Hits
A spiraling upward series of kicks. This hits multiple times.
Down Air Attack DAMAGE 8%
Greninja dives downward to stomp on the opponent. The meteor effect on this attack allows you to combo into itself. Greninja recoils on hit and jumps back up.
Forward Air Attack DAMAGE 14%
Swing forward horizontally with Greninja’s water blade.
Back Air Attack DAMAGE 2.5~4% MAX DAMAGE 9.5% : 3 Hits
Multiple rapid kick strikes behind Greninja that knock opponents back horizontally.
Special Attacks
Water Shuriken (Neutral Special) DAMAGE 3%
CHARGED 0.7~9% MAX DAMAGE 12.5% : 6 Hits
Shoot a water shuriken at your opponent. Press the button to charge and increase the DAMAGE and size of the shuriken. Note that this charge can’t be canceled, so you must release the shuriken. At maximum charge, it does not disappear on hit.
Stagnant Shuriken DAMAGE 1% MAX DAMAGE 6% : 6 Hits
CHARGED 2% MAX DAMAGE 12% : 6 Hits
These water shurikens are larger and hit multiple times, even if you don’t charge them all the way to maximum. They hover in place wherever they are created.
Shifting Shuriken DAMAGE 3% CHARGED 3%
These water shurikens behave differently depending on whether you charge them or not. If you do not charge them, they knock opponents straight up on hit. If charged, they pull in the opponent. Both versions deal the same amount of DAMAGE.
Shadow Sneak (Side Special) DAMAGE 10~12%
Sneaky, indeed! Send your shadow along the floor by holding the button. While holding the button, you are still free to move and jump. When you release the button, Greninja teleports with a flipkick to wherever the shadow is and at whatever height Greninja is. While teleporting, Greninja is invincible.
Shadow Strike DAMAGE 15~17%
This is a slower version of Shadow Sneak but delivers a much stronger attack. The time between warp and attack is longer than usual.
Shadow Dash DAMAGE 6~7%
Instantly sends Greninja a set distance ahead to deliver a weaker attack. Though the DAMAGE is lower, it still knocks opponents away.
Hydro Pump (Up Special) DAMAGE 2% MAX DAMAGE 6% : 3 Hits
Shoots water to propel you in two directions. After inputting Up Special, immediately input two additional directions. The water deals a bit of DAMAGE to your opponents and can also push them.
High-Capacity Pump DAMAGE 0%
Greninja fires off a lot more water to fly a longer distance at a slower speed. Any opponents hit by the water are pushed around but don’t take any DAMAGE.
Single-Shot Pump DAMAGE 5%
A single shot that launches Greninja much higher upward. Opponents hit with the water take DAMAGE, but Greninja can’t move horizontally or change course.
Substitute (Down Special) DAMAGE 11~14%
Greninja evades the opponent’s attack with a substitute, then teleports and counterattacks. This also counters attacks that originate behind Greninja. On a successful counter, you can input the direction you want Greninja to attack the opponent.
Exploding Attack DAMAGE 8~10%
A teleport attack with an explosion when Greninja reappears. You don’t have to successfully counter an opponent’s attack to use this, so Greninja doesn’t have invincibility during the startup of the teleport. The explosion is strongest at its center.
Substitute Ambush DAMAGE 15~18%
This counter is slower, but it has a much more powerful counterattack. This counterattack is also useful for breaking down shields.
Final Smash
Secret Ninja Attack
Greninja drops a mat in front of itself, and if the opponent is there, Greninja flips that opponent up into the night sky. Then Greninja rapidly attacks them against the silhouette of the moon before spiking them back down toward the stage. This does about 52% DAMAGE! The only downside is it has very limited range compared to most Final Smashes in the game.
Strategy
Greninja is one of the fastest characters in the game and has good jump height and recovery options. Combine this with its average weight and good range—thanks to Greninja’s water blades—and you can see why Greninja can be quite capable in battle! Use your charged-up Water Shuriken to fight from a distance, and punish from a distance with your ground speed or Shadow Sneak! Don’t get carried away with your speed, though, as your weight is your weakness.
As a projectile, the Water Shuriken is effective at interrupting the opponent and dealing some DAMAGE. Even the smallest of shurikens causes the opponent to flinch. Since there is a lot of recovery, it is best to use the uncharged version of Water Shuriken from a short hop. The largest shurikens can hit multiple times and carry opponents off the stage. Shadow Sneak is one of the most interesting special moves in the game. The teleport uses Greninja’s current vertical position but has Greninja appear horizontally wherever its shadow is. When Greninja reappears, it flipkicks the opponent. When knocked vertically away from the stage, you can use this to change your horizontal position during your descent to throw off your opponent’s expectations. On stages with darker ground, it’s increasingly difficult to keep track of the shadow, so opponents will find it harder to keep track of you! While the shadow is moving, you can still control Greninja as well, so you can fake out opponents by jumping toward them so they expect an attack as your shadow teleports to the other side! Similar to Pikachu’s Quick Attack, Hydro Pump allows Greninja to fly in two directions while simultaneously attacking the opponent. Hydro Pump, though, is more to push opponents and allow Greninja to escape than it is to DAMAGE opponents. Substitute is Greninja’s counter, which can be good for edge-guarding along with Hydro Pump and Water Shuriken.
In the air, Forward Air stands out for its impressive range, speed, and DAMAGE while Neutral Air can be useful to protect you around multiple opponents. Back Air and Up Air are useful for racking up DAMAGE, and Down Air is great because of its meteor smash. For KOs, Forward Air and Up Air are your best options. For ground-based attacks, Side Smash is great, and Up Smash can hit multiple times for tons of DAMAGE but less knockback. Side Tilt, Down Tilt, and Greninja’s Dash Attack have great range and speed. Remember to use Greninja’s extra mobility like crawl, wall cling, and wall jump!
Recovery
Greninja has a variety of useful recovery attacks. His main tool is definitely Hydro Pump. Similar to Pikachu’s Quick Attack, Hydro Pump allows Greninja to fly in two additional directions to get back to the stage. Additionally, the water it spits out can push opponents and deal DAMAGE. For horizontal recovery, Greninja can also use his Shadow Sneak. When you see the shadow get onto the stage, let it go to return to the stage with a flipkick. Because Shadow Sneak retains your current vertical height, however, you need to be above the stage to land on it. Since Shadow Sneak doesn’t put you into a fall state, you can still use Hydro Pump if you don’t quite make it to the stage. Use Greninja’s Substitute Special to slow your fall and try to counter. To slightly stall, you can throw Water Shuriken as well, but you probably won’t want to use this more than once.