Prima Games eGuides Super Smash Bros. WiiU/3DS

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Super Smash Bros. WiiU/3DS CHARACTERS

Luigi

Trophy Description

Luigi recently celebrated his 30th anniversary with the Year of Luigi, but all that attention just made him even more shy and awkward. In Smash Bros. (as in life), Luigi tends to follow his brother’s lead. but he adds his own flair to moves like Super Jump Punch. His taunts, however, are 100% Weegee.

Statistics

Maximum Number of Jumps: 2

Can Wall Jump: No

Can Wall Cling: No

Can Crawl: Yes

Alternate Colors

Smash Attacks

SIDE SMASH DAMAGE 14%

Luigi takes a step forward and delivers a swift strike with his fingers, but the range on this is quite limited. You can aim this slightly up or down.

DOWN SMASH DAMAGE 14~15%

Luigi performs a double-legged sweep attack that pops your opponent up off the ground.

UP SMASH DAMAGE 12~14%

Luigi swings his body forward as he delivers a massive headbutt. His head is invincible during the attack.

Basic Attacks

Standing Attack DAMAGE 3%, 2%, 5%

Luigi’s standing jab leads into a three-hit string that does a total of 10 Damage and pops your opponent up into the air and away.

Side Tilt DAMAGE 8%

Luigi kicks forward. This can be aimed slightly upward or downward, but all variations deliver the same Damage.

Up Tilt DAMAGE 6%

Luigi clubs his opponent with an overhead downward strike. Not much Damage but fast recovery.

Down Tilt DAMAGE 8%

Luigi crouches and kicks out a low attack directly in front of him, popping your opponent up into the air.

Dash Attack DAMAGE 1~2% MAX DAMAGE 8% : 7 Hits

Luigi delivers a flurry of punches while running forward! The last hit will launch opponents forward.

Edge Attack

Luigi pulls himself up from the edge while simultaneously performing a double-legged sweep.

Air Attacks

Neutral Air Attack DAMAGE 6~12%

Luigi’s standard jump kick attack lasts for a long while, making it fairly useful. Use it early in your jump arc.

Up Air Attack DAMAGE 7~11%

This flipkick is best used against opponents above Luigi and deals solid Damage.

Down Air Attack DAMAGE 8~10%

A drillkick attack best used when approaching opponents from above. You can meteor smash opponents by hitting them right on top of their head.

Forward Air Attack DAMAGE 9%

Another overhead punch attack, this time from the air. Use this with fast fall against grounded opponents.

Back Air Attack DAMAGE 8~14%

This reverse dropkick is great, as it has great range and keeps the rest of Luigi’s body away from your opponent. It is also one of Luigi’s best attacks for knockouts.

Special Attacks

Fireball (Neutral Special) DAMAGE 6%

Luigi hurls his Fireball straight ahead. The fireball rotates through the air and bounces off walls. It differs from Mario’s fireball in that it’s not affected by gravity.

Bouncing Fireball DAMAGE 4~6%

This fireball travels farther than normal and also bounces. After it’s fired, its Damage steadily drops. There is also a larger recovery period after using this.

Iceball DAMAGE 6%

Instead of fire, this is an iceball that moves slower but can freeze opponents. The opponent’s Damage must be 40~45% or higher to be able to freeze them.

Green Missile (Side Special) DAMAGE 6.2~21% MAX DAMAGE 25%

Luigi charges up before blasting himself headfirst toward your opponent. The longer his Green Missile is charged, the farther Luigi is launched. If Green Missile is charged for too long, however, Luigi gets tired and needs some time before he is able to use this attack again. Additionally, there is a 1 in 8 chance this move will blast extra far (and deliver extra Damage). But if Luigi uses it with a wall nearby, he might get his head stuck in that wall, so use with caution!

Floating Missile DAMAGE 4.3~18% MAX DAMAGE 23%

This variation flies straight forward and charges to full power in about half the time. The Damage and flying speed of the attack are reduced.

Quick Missile DAMAGE 5.1~20% MAX DAMAGE 20%

Here Luigi will fly farther and faster than in the normal version. If the attack misses, you also end up in a slide. It takes longer to fully charge, has a lower chance of randomly exploding, and a higher chance of getting stuck in walls.

Super Jump Punch (Up Special)ON LAND 1~25% IN AIR 1~20%

Luigi’s Super Jump Punch is similar to Mario’s except when it comes to Damage—it does the most Damage at the very beginning, so he needs to be extremely close to your opponent for Super Jump Punch to deal a lot of Damage. If he’s farther away, it will deal only 1 point of Damage! It has some invincibility, and you can control a bit to the left or right.

Fiery Jump Punch ON LAND 1~18% IN AIR 1~15%

With this version, it’s easier to get a clean hit for maximum Damage; however, the attack and jump are slightly weaker. It has slightly more invincibility than the regular version, and you can control it left or right more than the default version. Additionally, there is a lot of recovery after landing.

Burial Header Damage 1~8% MAX DAMAGE 17% : 3 Hits

This headbutt smacks and buries your opponents into the ground on the way back down from the punch. While ascending, though, you can’t get a clean hit with the initial punch. This move jumps higher than the regular version and it has decent recovery. Using this on an edge, Luigi is still able to grab onto the edge during his descent.

Luigi Cyclone (Down Special) DAMAGE 1.5~3% MAX DAMAGE 9% : 5 Hits

With both arms outstretched, Luigi spins around. You can control Luigi horizontally during his animation. Tapping the Special button repeatedly causes Luigi to rise vertically during this attack.

Mach Cyclone DAMAGE 0~6%

Luigi spins fast to create a cyclone that blows opponents away. He rises higher but is not able to move as much from side to side. The attack is only after he is done spinning and when he holds his fists out.

Clothesline Cyclone DAMAGE 8% MAX DAMAGE 16% : 2 Hits

This much more damaging customization launches everyone it hits while Luigi spins. The speed is slower, but the launching power is strong. It doesn’t rise much vertically, and there is a lot of recovery after spinning.

Final Smash

Poltergust 5000

—Luigi whips out his Poltgergust 5000 vaccuum and begins sucking up nearby opponents. Anyone sucked into the vaccuum takes Damage the entire time they are trapped within, so the earlier you get someone in, the better! After Luigi is done sucking opponents in, he blows them out for additional Damage.

Strategy

Luigi has good mobility, good Air attacks, good Tilt attacks, and great recovery options. Because Luigi is an average weight character, all of this definitely comes in handy. Use his mobility to avoid larger, stronger characters while simultaneously using his Fireballs to tack on Damage whenever possible. Also note that Luigi slides after dashing—you can use this slide to quickly turn around and Side Tilt in the opposite direction while sliding away, to keep your opponents at bay. You can also slide and charge up his SIDE and UP SMASH attacks. The SIDE SMASH must be done in the opposite direction that Luigi is sliding. Luigi’s Air attacks are each named to fit their actions appropriately. So, although it may seem obvious, when you are airborne, it’s important to use his Back Air attack against opponents behind you, his Down Air attack against opponents below you, and his Up Air attack for opponents in front of you. If he’s surrounded, go for the Luigi Cyclone instead.

When playing Luigi, you always have to weigh the risks and rewards of using Green Missile and Super Jump Punch. While Green Missile is an effective long-range attack, if you catch it on a bad charge, Luigi may overshoot his target and fly off the stage or collide with a wall. If you try to use his Super Jump Punch to KO an opponent, you have to be sure you’re close enough for the attack to deal its full Damage or you will only deal 1 point of Damage before leaving yourself completely vulnerable. So, set up your opponent with one or two jab attacks to get in range, letting you deal the full Damage of Super Jump Punch! Out of shield, your best bet is to go with an UP SMASH attack.

Luigi is one of the only characters in the game who has taunts that do Damage. For style, use Luigi’s down taunt on an opponent holding onto the edge to send that opponent meteoring to his or her doom!

Recovery

The three main choices Luigi has for recovery are Green Missile, Super Jump Punch, and Luigi Cyclone. Green Missile is best for a horizontal recovery, as the longer you charge it, the more Luigi can recover. If spaced and timed correctly, when Luigi glides over a small platform with Green Missile, he can actually land normally and avoid his recovery. You must land on the platform, but have enough momentum that Luigi slides off the platform. So, on stages like Battlefield, try recovering to one of the upper platforms. Super Jump Punch is great for a vertical recovery, especially if you are concerned about an opponent attacking you on your way up. And finally, because Luigi Cyclone can lift Luigi vertically and allows you to control him horizontally, it’s one of his best tools to recover without being predictable. You can even use Luigi Cyclone multiple times in a row to bait your opponent into attacking prematurely.