Prima Games eGuides Super Smash Bros. WiiU/3DS

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Super Smash Bros. WiiU/3DS CHARACTERS

Fox

Trophy Description

Fox McCloud is the leader of the mercenary flight team Star Fox, often enlisted to defeat the evil Andross. His piloting skills are top notch, but in Smash Bros. his strength is sheer speed. His Reflector move allows him to turn projectile attacks against his foes, increasing their power for a punishing blow.

Statistics

Maximum Number of Jumps: 2

Can Wall Jump: Yes

Can Wall Cling: No

Can Crawl: No

Alternate Colors

Smash Attacks

SIDE SMASH DAMAGE 11~14%

Fox hurls himself towards the opponent with this acrobatic kick.

DOWN SMASH DAMAGE 12~14%

Fox drops into the splits, kicking both in front of and behind him. During the attack, both of Fox’s feet are invincible.

UP SMASH DAMAGE 11~16%

A flipkick attack that launches opponents vertically. For a little while after the start of the move, Fox’s head has some invincibility.

Basic Attacks

Standing Attack DAMAGE 2%, 1% RAPID JABS 5.5% : 6 Hits

Fox does two jab attacks into rapid kick strikes before kicking the opponent away.

Side Tilt DAMAGE 6%

A quick front kick attack. This can be aimed up or down.

Up Tilt DAMAGE 5~9%

Fox bends forward and flips a leg up behind him to kick above and in front of him!

Down Tilt DAMAGE 6~8%

Fox spins around while crouching, using his tail to sweep the opponent, popping that opponent into the air.

Dash Attack DAMAGE 4~6%

Fox runs and does a flying jump kick toward your opponent.

Edge Attack

Fox flips back to the stage and uses both of his legs to sweep the opponent.

Air Attacks

Neutral Air Attack DAMAGE 6~9%

Fox sticks out his leg in a jump kick attack that has good startup and stays out for a long time.

Up Air Attack DAMAGE 5~11% MAX DAMAGE 16% : 2 Hits

Fox uses both legs to do a backward flipkick attack. This attack has very small horizontal range.

Down Air Attack DAMAGE 1~3% MAX DAMAGE 12.4% : 8 Hits

Fox spins and drills his way down into the opponent. This attack hits multiple times.

Forward Air Attack DAMAGE 0.6~3% MAX DAMAGE 7.4% : 5 Hits

Multiple spinning kicks! Can hit up to five times.

Back Air Attack DAMAGE 13%

Fox turns and does a spin kick attack behind him.

Special Attacks

Blaster (Neutral Special) DAMAGE 1.4~3%

Fox rapid-fires lasers at his opponent. They deal DAMAGE but do not cause the opponent to flinch. Be sure to use this at a distance.

Impact Blaster DAMAGE 2~4.3%

These stronger shots cause opponents to flinch, but you can’t fire multiple shots rapidly. Each shot moves slower than the original version, but those shots stay on-screen longer as well.

Charge Blaster DAMAGE 10.5%

An even stronger but slower shot than the Impact Blaster. Firing this pushes Fox back slightly, and you can’t fire multiple shots rapidly.

Fox Illusion (Side Special) DAMAGE 3%

A lightning-quick dash that sends Fox through opponents, knocking them upward. If used on the ground, you don’t fly over the edge of a stage. When used in the air, however, you fly over an edge.

Fox Burst DAMAGE 13%

At the end of the burst is an explosion that deals DAMAGE, but the dash itself does not. Fox also has some invincibility during the explosion.

Wolf Flash DAMAGE 3~10%

Similar to Fox Illusion, this version angles upward instead. If the attack hits an airborne opponent after the dash, it has a meteor effect.

Fire Fox (Up Special) DAMAGE 2~14% MAX DAMAGE 28% : 8 Hits

Fox charges up before blasting off in a direction of your choosing. Great for both horizontal or vertical recovery.

Flying Fox DAMAGE 0%

This uses a jetpack to move Fox quickly, but it has attack. The distance is shorter, but the startup is much quicker.

Twisting Fox DAMAGE 1~2% MAX DAMAGE 13.4% : 11 Hits

Fox dashes into a tailspin to hit enemies multiple times. The speed is slower, but it does startup faster. Through the dash, your speed does not decrease, and unlike Fire Fox, you do not crash into the stage, no matter what angle are at when you hit it.

Reflector (Down Special) DAMAGE 2%

This move reflects projectiles while increasing their speed and power. It can also DAMAGE opponents who are close enough to get hit by it. On hit, it pushes the opponent back pretty far. Hold the button to continue reflecting. After a successful reflection, you can input a direction to jump or evade.

Big Reflector DAMAGE 0%

This larger reflector covers a wide area but doesn’t attack the opponent. Instead, the opponent is pushed by wind toward Fox.

Amplifying Reflector DAMAGE 0%

This reflector has a longer startup, but reflected projectiles are even faster and more damaging. Using this version in the air does not stall Fox in the air.

Reflector Data
Reflect StartupDAMAGE ScalingSpeed Scaling
Reflector 4th frame 1.4x 1.4x
Big Reflector 7th frame 1.2x 1x
Amplifying Reflector 11th frame 2.1x 1.8x

Final Smash

Landmaster

Fox jumps straight off-stage and returns in the Landmaster vehicle; the upward jump off-stage is also a small attack. The Landmaster vehicle itself has a few ways to attack. First, it has its main cannon, which can be fired with any attack button. The attack also hits anyone standing on the cannon itself. You can also perform a roll attack with the Landmaster by hitting Down. Of course, you can also drive over opponents or land on them to cause DAMAGE. Jumping in the Landmaster uses the ship’s thrusters to push you upward. Use this to lift opponents up past the blast line to KO them if they don’t hit Down to pass through the ship. Be careful not to go so high that you self-destruct, though! Also avoid falling off the stage while in the Landmaster, as there’s no way to cancel out of the ship! While your thrusters can lift you for a while, if you get part of the ship stuck under the stage, you’re going to be in trouble quick! Finally, if opponents attack the ship enough, it reduces the amount of time you get to spend in it!

Strategy

Fox is one of the fastest characters on the ground or in the air with incredible falling speed, given his average weight. With short hops and fast-fall, Fox can usually pull off multiple jumps and aerials in the time slower characters take to do one. While this can be a benefit for combos, it also works in reverse, allowing opponents to combo him easier on the ground with tilt combos and rapid strikes. His speed is counterbalanced by his generally short-ranged attacks. The main exception to this is his long-range Blaster. It doesn’t cause opponents to flinch, however, so they can choose to ignore it and attack Fox.

Learning to shoot Fox’s Blaster as fast as possible is a good way to rack up DAMAGE on your opponents. You can easily do three Blaster shots in a full jump, so try to do three in a short hop! Even though opponents won’t flinch, it will try their patience and eventually force them to approach you. Also, when Blaster hits, it refreshes your stronger attacks. Fox Illusion is a quick long-range attack that can catch opponents off guard, but its slow startup and landing lag make it more useful as a recovery tool. Fire Fox allows you to blast in any direction, but generally you want to use this for recovery as well. The flames around Fox can hit opponents, but Fox can also be hit by projectiles to cancel this out. Against projectile-heavy opponents, Fox can also use his Reflector, which returns projectiles at increased speed and DAMAGE, but it’s a little slower to start up than in previous games.

For KOs in the air, Back Air is your best horizontal option while Up Air is your best vertical option. From the ground, Up Smash is good, as Fox’s head is invincible, and Down Smash is good because Fox’s feet are invincible. Side Smash is still your best longer-range attack option, though. Use Fox’s ground speed and fast falling speed to combine your attacks and rack up DAMAGE with combos. Forward Air, Down Air, and his Up and Down throws are good ways to start racking up DAMAGE.

Recovery

With Fox’s fast fall speed, be ready to recover as soon as possible. Remember to use your wall jump when necessary; it basically gives you an extra jump. For horizontal recovery, Fox has his Fox Illusion, which covers a lot of distance. For vertical recovery, Fire Fox is his main option. Once you input the notation for Fire Fox, you can hit any direction to send Fox flying in that direction, but he is in a fall state afterward. Note that Fox Illusion doesn’t leave you in a fall state, so you are actually able to follow it up with Fire Fox as well! This greatly helps Fox’s recovery game. When approaching the stage from above, use Fire Fox, Down Air, or Forward Air. Additionally, use Fox’s Reflector to slow his fall and stall.