Trophy Description
This cartoonish version of Link is how he appeared in The Legend of Zelda: Wind Waker and a few other titles. In Smash Bros., he uses moves much like his older, taller counterpart. His small size gives him extra speed, though, so take advantage of that to send your foes flying.
Statistics
Maximum Number of Jumps: 2
Can Wall Jump: Yes
Can Wall Cling: No
Can Crawl: No
Alternate Colors
Smash Attacks
SIDE SMASH DAMAGE 10%, 11%
This is a two-hit Smash attack. Toon Link swings down with his sword for the first hit. He then swings horizontally for the second hit. Press the button again to get the second attack.
DOWN SMASH DAMAGE 6~7% MAX DAMAGE 13% : 2 Hits
Toon Link performs a two-hit low sword attack in front of and then behind him that combos. Opponents are launched away by the second hit.
UP SMASH DAMAGE 10~13%
A spinning sword uppercut that launches your opponent upward.
Basic Attacks
Standing Attack DAMAGE 3%, 2%, 4%
A series of three sword strikes that combo.
Side Tilt DAMAGE 9%
Toon Link swings his sword downward at your opponent, knocking that opponent away.
Up Tilt DAMAGE 5%
Toon Link swings his sword in an arc over his body. This can hit opponents behind Toon Link and launches opponents vertically.
Down Tilt DAMAGE 7%
A low sweep attack using Toon Link’s sword.
Dash Attack DAMAGE 6~8%
Toon Link hops forward while attacking with a downward sword strike.
Edge Attack
Toon Link climbs back up to the stage and then attacks low with his sword.
Air Attacks
Neutral Air Attack DAMAGE 7~8.5% MAX DAMAGE 15.5% : 2 Hits
A two-hit sword attack that attacks in front of and then behind Toon Link.
Up Air Attack DAMAGE 11~14%
Toon Link thrusts his sword upward to hit opponents above him. This move can hit through most of its animation and launches opponents vertically.
Forward Air Attack DAMAGE 13%
A horizontal sword slash in front of Toon Link.
Back Air Attack DAMAGE 11%
A horizontal sword slash behind Toon Link. This attack is much faster than his Forward Air Attack.
Down Air Attack DAMAGE 5~16% MAX DAMAGE 21% : 2 Hits
Toon Link performs a diving sword attack that can meteor smash opponents and deal decent DAMAGE. While similar to Link’s Down Air, this version will not be canceled or cause Toon Link to bounce on enemy contact. So, be careful not to KO yourself when going for this meteor smash!
Special Attacks
Hero’s Bow (Neutral Special) DAMAGE 4~12%
Toon Link fires an arrow from his bow. Charge it up to shoot it farther and straighter for more DAMAGE.
Fire Arrow DAMAGE 2~6%
Shoots a flaming arrow that doesn’t travel as far as regular arrows. The arrows stick in the ground and deal DAMAGE to anyone who makes contact with them. The startup is slightly faster, but the recovery is longer.
Piercing Arrow DAMAGE 1~6%
These arrows pierce through opponents and shields. They do less DAMAGE but can travel farther when fully charged. Charging to maximum takes slightly longer than normal.
Boomerang (Side Special) DAMAGE 3~8%
Toon Link attacks with his boomerang. It can hit opponents on its way out and on its way back. You can also throw it diagonally by hitting Up or Down. If you do not catch it upon its return, you have to wait a while before using it again. Smash your input to throw the boomerang farther.
Floating Boomerang DAMAGE 4%
This boomerang is slower to return, and disappears if it makes contact with anything on its way back. Since it stays on screen longer with its slower return time, the DAMAGE it deals is less.
High-Speed Boomerang DAMAGE 1~3% MAX DAMAGE 4% : 2 Hits
A high-speed boomerang that pierces through multiple opponents as it goes a set distance. On its return, it comes straight back in the direction it was thrown. This means that it doesn’t return to Toon Link’s current position.
Spin Attack (Up Special)
ON LAND NO CHARGE 1~3% MAX DAMAGE 12% : 10 Hits
ON LAND MAX CHARGE 1.6~4.8% MAX DAMAGE 19.2% : 10 Hits
IN AIR 2~4% MAX DAMAGE 14% : 5 Hits
A sword spin attack. When using it on the ground, you can charge it up for additional hits and DAMAGE. When using it in the air, Toon Link launches himself very high into the air with the attack. In the air, this only hits in front of Toon Link, but on the ground, it hits in front and behind.
Sliding Spin Attack
ON LAND NO CHARGE 10%
ON LAND MAX CHARGE 16%
IN AIR 1~5% MAX DAMAGE 10% : 5 Hits
Toon Link slides forward while spinning. This only hits once on the ground. In the air, you move more horizontally than vertically. This version takes a little longer to startup than the regular version.
Flying Spin Attack
ON LAND NO CHARGE 1~4% MAX DAMAGE 14% : 9 Hits
ON LAND MAX CHARGE 1.6~6.4% MAX DAMAGE 22.4% : 9 Hits
IN AIR 2~4% MAX DAMAGE 14% : 5 Hits
This spinning sword attack ends with an upward sword slash that sends both Toon Link and the opponent high into the air. The upward sword slash occurs even when the move is used on land, and Toon Link has super armor throughout it.
Bomb (Down Special) DAMAGE 4~8.2%
Toon Link pulls out a throwable bomb. It explodes on impact or when its fuse runs out. You can throw it up, forward, or down.
Time Bomb DAMAGE 1~5.2%
This bomb only detonates when its fuse runs out. It doesn’t detonate on impact with opponents. The explosion DAMAGE is lower, but it launches opponents farther.
Short-Fuse Bomb DAMAGE 10~14.2%
A bomb that quickly explodes, deals a lot of DAMAGE, and launches opponents. The bomb also has more range than the regular version; the downside is that it takes longer to pull the bomb out and throw it.
Final Smash
Triforce Slash
Toon Link sends out a beam of light across the stage directly in front of him. The first opponent it makes contact with is stunned, and Toon Link dashes in to unleash an incredible sword combo that ends with a giant swing. This last hit has more horizontal range than any of the previous hits and catches anyone who stays too close. Though very similar to Link’s, this Final Smash has significantly less range than Link’s, as it can only reach about halfway across the Final Destination stage.
Strategy
For the most part, Toon Link is very similar to Link except he is smaller, faster, and lighter. He has a great projectile game amplified by his size and mobility. His sword gives him some much-needed range for most of his regular attacks. Similar to Link, his shield also block projectiles that hit him from the front as long as he is not attacking. Toon Link’s main weaknesses are his KO potential and his horizontal recovery.
One of Toon Link’s main differences from Link is that Toon Link’s Boomerang doesn’t generate a tornado to pull opponents back. Instead, Toon Link’s Boomerang deals DAMAGE in both directions of its path. You can still throw it diagonally, but if you don’t catch it upon its return, you’ll have to wait a bit before you can use it again. His Hero’s Bow is still a great harassment projectile. Compared to Link’s version, Toon Link’s arrows float more and have more range. His Bomb Special doesn’t DAMAGE him as long as it hits the opponent, making it good for close combat as well. Throwing a bomb up will allow you to pull a second bomb! Using these projectiles while utilizing Toon Link’s mobility is key to racking up DAMAGE on your opponents.
For grounded attacks, Toon Link’s Up Smash is one of his better tools when looking for KOs. His Side Smash deals good DAMAGE, and his Down Smash covers both sides of him. Side Tilt is also a good poke tool for its range and DAMAGE. When Toon Link is in the air, his Down Air is active for a long time and has a meteor effect at the start that can come in handy for early KOs. Up Air is active for a very long time as well, and it can also be useful for KOs. Neutral Air is different from Link’s and is useful for racking up DAMAGE. And finally, don’t forget to use his grapple in the air, as it is a good keepout tool to help your projectile game. When edge-guarding, use all of the projectiles at your disposable. Boomerang angled downward or Bombs thrown downward at recovering enemies are particularly useful. For enemies with worse horizontal recovery, keep them out with charged-up arrows from the Hero’s Bow.
Recovery
Toon Link’s recoveries are, for the most part, identical to Link’s recoveries. The two options are Spin Attack and grapple/throw. You can use grapple to grab onto the edge, but you have to time it correctly and be facing the right way. Press the throw button again to pull yourself up or hit Up to return to the ledge. Note that Toon Link’s Spin Attack leaves him in a fall state. And if you are holding onto a bomb that explodes while you’re in fall state, you can use Spin Attack again!