Trophy Description
The main hero from Capcom’s 1987 action game, Mega Man. He travels from stage to stage, defeating Robot Masters to obtain new weapons. He uses this vast arsenal in Smash Bros. in a variety of ways. Metal Blades, for example, can be fired in eight directions and picked up off the ground!
Statistics
Maximum Number of Jumps: 2
Can Wall Jump: Yes
Can Wall Cling: No
Can Crawl: No
Alternate Colors
Smash Attacks
SIDE SMASH DAMAGE 11.5%
Mega Man charges up his blaster and fires it horizontally. When this is charged, it increases distance, size, and DAMAGE output.
DOWN SMASH DAMAGE 9~17%
Mega Man blasts pillars of flames up on either side of him, knocking opponents up into the air.
UP SMASH DAMAGE 1.5~6% MAX DAMAGE 15% : 7 Hits
Mega Man raises both hands and electrocutes opponents above him, knocking them away vertically.
Basic Attacks
Standing Attack DAMAGE 1~2%
Mega Man can fire his blaster up to three times before putting his blaster down.
Side Tilt DAMAGE 2%
While advancing forward, Mega Man can fire his blaster. Again, you can fire up to three shots before putting his blaster down.
Up Tilt DAMAGE 8~17%
A jumping spinning uppercut attack that has some invincibility.
Down Tilt DAMAGE 5~8%
Performs a slide attack that has good range, knocking opponents away horizontally. Mega Man’s feet have some invincibility.
Dash Attack DAMAGE 1~3% MAX DAMAGE 10% : 8 Hits
While moving forward, Mega Man spins like a top, hitting multiple times.
Edge Attack
Mega Man pulls himself up and then does a small slide attack similar to his Down Tilt to strike the opponent.
Air Attacks
Neutral Air Attack DAMAGE 2%
Mega Man fires his blaster in the air. He can fire up to three times before putting his blaster down.
Up Air Attack DAMAGE 1~3% MAX DAMAGE 20% : 11 Hits
Launches a mini-tornado upward. If it hits an opponent, it carries that opponent upward.
Down Air Attack DAMAGE 12~14%
Mega Man shoots a hand as a missile downward. This move has a meteor effect.
Forward Air Attack DAMAGE 5~8.5%
Mega Man swings a Flame Sword forward in front of him.
Back Air Attack DAMAGE 3~5% MAX DAMAGE 12% : 3 Hits
Mega Man uses the Slash Claw to attack behind him. This can hit multiple times.
Special Attacks
Metal Blade (Neutral Special) DAMAGE 3% MAX DAMAGE 6% : 2 Hits
Pull out Metal Man’s spinning saw. You can choose the direction you want to throw it by inputting a direction after hitting the button—even behind you! If you throw it at the ground, anyone can pick it up. This projectile can pass through opponents and continue hitting other opponents.
Hyper Bomb DAMAGE 6~8%
Use Bomb Man’s weapon! This bomb is thrown in an arc, and when it makes contact, it explodes. This bomb can be caught and thrown back! The explosion does not hurt whoever threw the bomb.
Shadow Blade DAMAGE 2% MAX DAMAGE 4% : 2 Hits
Throw Shadow Man’s spinning blade. It flies a set distance, piercing opponents along the way, until it makes a u-turn and comes back. It also hits opponents on its way back. Shadow Blade cannot be caught by opponents. Like Metal Blade, Shadow Blade can be thrown in any direction.
Crash Bomber (Side Special) DAMAGE 1~4% MAX DAMAGE 8% : 5 Hits
Use Crash Man’s weapon and fire a bomb that sticks to walls, floors, and opponents. Opponents can transfer the bomb by running into one another.
Ice Slasher DAMAGE 4%
Shoot Ice Man’s weapon to fire an ice projectile that can freeze opponents on contact. The opponent must have high accumulated DAMAGE before that opponent freezes; Mario at 20% or higher freezes. This move can pierce opponents along the way.
Danger Wrap DAMAGE 3~7% MAX DAMAGE 13% : 3 Hits
Use Burst Man’s weapon and fire an explosive projectile that arcs upward. This explosion does not harm Mega Man.
Rush Coil (Up Special) DAMAGE 0%
Your trusty dog, Rush, shows up to boost you up into the air. Opponents can use him as well, though! Mega Man has some invincibility at the start of the jump.
Tornado Hold DAMAGE 1~2% MAX DAMAGE 6% : 5 Hits
Use Tengu Man’s weapon, a tornado-blowing fan, to send you upward. You can’t move horizontally while ascending.
Beat DAMAGE 0%
Summon the bird-type robot Beat to pull Mega Man up through the air. You rise slowly, but you can move horizontally very well.
Leaf Shield (Down Special)
SPINNING 2% MAX DAMAGE 8% : 4 Hits
THROWN 3.8% MAX DAMAGE 7.6% : 2 Hits
Summon Wood Man’s rotating shield. It DAMAGEs opponents who come into contact with it. Pressing the button again allows you to throw it at your opponents.
Skull Barrier
SPINNING 0%
THROWN 2% MAX DAMAGE 4% : 2 Hits
This rotating barrier of skulls is Skull Man’s weapon. It reflects enemy projectiles unless it’s sent out as an attack. If the skulls touch an opponent it pushes them back instead of dealing DAMAGE. The only time this move deals DAMAGE is if it’s thrown out as an attack.
Plant Barrier
SPINNING 3% MAX DAMAGE 12% : 4 Hits
THROWN 4.2% MAX DAMAGE 8.4% : 2 Hits
Use Plant Man’s weapon for protection and more DAMAGE. Petals surround you, and they must be hit twice by opponents to be destroyed. They deal the most DAMAGE of Mega Man’s Down Special options, but they don’t travel as far when thrown.
| Startup | Duration | DAMAGE Scaling | Speed Scaling | |
|---|---|---|---|---|
| Skull Barrier | 11th frame | 100 frames | 1.2x | 1.2x |
Final Smash
Mega Legends
Mega Man shoots out the Black Hole Bomb across the stage. On impact or after a second, the bomb explodes, creating a black hole that sucks opponents in. Anyone sucked in meets the five Mega Legends as they all charge up and fire energy beams from their blasters! The combo does about 40% DAMAGE to whoever is hit first, 39% to anyone else, and knocks everyone up and away. For range, the Black Hole Bomb travels just over half of Final Destination before it explodes, and it can suck in opponents from the opposite end of Final Destination.
Strategy
Mega Man is a gunner-based character, as he relies more on his weaponry than on hand-to-hand combat. He has slightly above-average weight and average mobility. His Standard Attack, Side Tilt, and Neutral Air all fire his blaster to harass opponents. The blaster shots don’t travel very far, but every bit of DAMAGE helps! Also note his Side Smash is actually a projectile. The longer you charge it up, the larger the projectile becomes, the farther it travels, and the more DAMAGE it deals.
With Metal Blade, you have two opportunities to throw it. First, you can throw it immediately in any of eight directions: up, down, forward, backward, and all four diagonals. If you throw it at the ground or a wall, you can pick it up. Once picked up, it functions as an item and can only be thrown forward, backward, up, or down. Crash Bomber travels very far and deals decent DAMAGE to opponents caught in its blast. Use this from a distance and fire it into groups of opponents. Because opponents can pass it off on one another, use this to predict their movements. The explosion can hurt Mega Man and can transfer to Mega Man as well, so use this from a distance! Leaf Shield doesn’t stay up for very long, but while it does, it can block projectiles. Grabbing an opponent while you have the Leaf Shield allows you to combo, including the DAMAGE of the leaves. You can still use your dodges and shield while you have the Leaf Shield up. Rush Coil is never an attack, so it’s mainly used as a recovery tool. Note that other opponents can also use Rush!
In the air, Mega Man’s main option for KOs is his Back Air for horizontal KOs, Down Air for meteor smashes, and Up Air to push opponents out of the ceiling. On the ground, his best options are charged-up Forward Smash and Up Smash. Use his projectiles and ranged attacks to build up DAMAGE before going for these options. When fighting up-close, Up Tilt is useful because of its invincibility, and Down Tilt is useful because of its range. Down Tilt can be avoided fairly easily because the move is slow, though, so use it sparingly. When you knock away an opponent, take this opportunity to shoot a projectile, bring up your Leaf Shield, or charge up your Side Smash. Take advantage of Side Smash’s range as much as you can. For edge-guarding, Side Smash, Forward Air, Metal Blade, Crash Bomber, Leaf Shield, and all of Mega Man’s blaster attacks are useful. Keep opponents out with these and try to catch them coming in with a Down Air meteor smash.
Recovery
Mega Man has average vertical recovery but poor horizontal recovery. His Rush Coil boosts him very high into the air, and if you use it a second time in a row, it sends you even higher, though you aren’t able to do this from the air. Horizontally, though, you can’t move very far left or right after using Rush Coil. Additionally, use Mega Man’s Down Air to slow your descent while simultaneously attacking below you. Though it doesn’t help Mega Man’s horizontal recovery much, don’t forget you have access to a wall jump!