Prima Games eGuides Super Smash Bros. WiiU/3DS

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

Super Smash Bros. WiiU/3DS CHARACTERS

Robin

Trophy Description

This is the male Robin, your avatar in Fire Emblem Awakening. The goal of this adventure doesn’t change much because of your gender choice, but Robin’s marriage options do. In Smash Bros., Robin brings powerful magic and swordplay to bear. He can exhaust his moves, but they’ll be restored over time.

Statistics

Maximum Number of Jumps: 2

Can Wall Jump: No

Can Wall Cling: No

Can Crawl: No

Alternate Colors

Smash Attacks

SIDE SMASH
DAMAGE
Bronze Sword 9.6%
Levin Sword 5~16%

Robin stabs forward with his sword.

DOWN SMASH
DAMAGE
Bronze Sword 8%
Levin Sword 8~15%

A downward swing of the sword all the way to the ground. The Levin Sword version sends out an electric current that can also hit opponents who are immediately in front of, or behind, Robin. This electric current only hits opponents who are on the ground.

UP SMASH
DAMAGE
Bronze Sword 9%
Levin Sword 5~15%

An upward thrust of the sword.

Basic Attacks

Standing Attack DAMAGE 3%, 3% ARCFIRE 5% RAPID STRIKES 9% : 7 Hits

Two quick Bronze Sword strikes followed by either a fire blast that combos when the move is input slowly or rapid strikes when the move is input quickly.

Side Tilt DAMAGE 7.5%

A quick forward slice with Robin’s Bronze Sword.

Up Tilt DAMAGE 6%

A jumping uppercut with the Bronze Sword that pops opponents up.

Down Tilt DAMAGE 6%

A quick sword sweep with the Bronze Sword.

Dash Attack DAMAGE 6~10%

Robin slides in with his Bronze Sword extended horizontally.

Edge Attack

Robin pulls himself up and lies down on the stage then stabs the opponent’s feet with his Bronze Sword.

Air Attacks

Neutral Air Attack
DAMAGE
Bronze Sword 7%
Levin Sword N/A

Robin swings downward in front of and behind himself. This is the only aerial attack that cannot be done with the Levin Sword.

Up Air Attack
DAMAGE
Bronze Sword 7.8%
Levin Sword 5~13%

Robin does an uppercut attack with his sword as he spins in the air.

Down Air Attack
DAMAGE
Bronze Sword 7.2%
Levin Sword 5~12%

A quick downward strike with his sword.With Levin Sword, this can meteor smash.

Forward Air Attack
DAMAGE
Bronze Sword 6.6%
Levin Sword 5~11%

Robin strikes in front of himself using his sword.

Back Air Attack
DAMAGE
Bronze Sword 9%
Levin Sword 5~15%

Robin swings back with his sword. This attack stays out for a while.

Special Attacks

Thunder (Neutral Special)DAMAGE See Thunder Damage Table

Robin casts a bolt of lightning magic. This attack can be charged to cast Elthunder, Arcthunder, and Thoron. You can cancel into evasive rolls by hitting left or right during charging. If charged in the air, you carry momentum. The only way to cancel in the air is to air dodge or release it. You only need one point to begin charging to any of the above levels. This means if you only have one point available, you can still charge to Thoron!

Thunder DAMAGE See Thunder Damage Table

All lightning magic is greatly strengthened; however, each use consumes more points out of each tome. The charging time is also longer than the regular version.

Speed Thunder DAMAGE See Thunder Damage Table

In this variation, all lightning magic charges up quicker and travels faster and farther. The downside is damage is reduced across the board, and Thoron only hits once.

Arcfire (Side Special) DAMAGE 1~4% MAX DAMAGE 13% : 9 Hits

Casts a fireball diagonally toward the ground. On impact, the flames erupt, catching opponents inside it and leaving them open for followup. This Special and all variations of it consume one point on use.

Arcfire DAMAGE 2~8% MAX DAMAGE 10% : 2 Hits

This spell causes a large fireball to erupt when the fireball hits. It takes a bit longer to cast and travels a bit farther than the original.

Fire Wall DAMAGE 7%

Robin casts a large flame pillar to protect against enemy attacks. This only makes contact with the terrain, not fighters.

Elwind (Up Special)DAMAGE 5~7% MAX DAMAGE 12% : 2 Hits

Robin casts wind magic downward twice to boost into the air. Each casting deals damage, and the second launches you much higher into the air. On hit, this has a meteor effect against opponents, and you are always in a fall state after using this move. A single blast of Elwind consumes one point. If you have 0 points available, Elwind can’t be used, and you fall.

Soaring Elwind DAMAGE 5% MAX DAMAGE 10% : 2 Hits

The first blast of Elwind only floats you, but the second blast sends Robin soaring. In this variation, you can’t move as much horizontally, and there’s no meteor effect on hit.

Gliding Elwind DAMAGE 4~7% MAX DAMAGE 12% : 2 Hits

The first blast of Elwind shoots you at an angle, and the second blast sends you straight up.

Nosferatu (Down Special) DAMAGE 0.8% MAX DAMAGE 15.2% : 19 Hits

This curse drains the life of enemies! Add damage to your opponent while reducing your own damage! You can be hit out of this attack. The more accumulated damage Robin has over his opponent’s accumulated damage, the more Robin heals for! Additionally, grabbing opponents from behind with Nosferatu also heals Robin more than usual.

Distant Nosferatu DAMAGE 0.6% MAX DAMAGE 11.4% : 19 Hits

This variation has more range but deals less damage and heals for less. Additionally, it doesn’t take into consideration the difference in accumulated damage to heal Robin for more.

Goetia DAMAGE 1% MAX DAMAGE 19% : 19 Hits

Robin captures his opponents by pulling them in and trapping them. This doesn’t heal Robin, but it does a lot of damage. The range is much larger; roughly double that of Nosferatu.”

Thunder Damage Table
ThunderElthunderArcthunderThoron (Tap)Thoron (Hold)
Thunder 3% (1) 9% (3) 10% : 8 Hits (5) 10.4% : 4 Hits (8) 18.2% : 7 Hits (8)
Thunder+ 5% (2) 11% (5) 13.4% : 8 Hits (8) 17.5% : 5 Hits (20) 31.5% : 9 Hits (20)
Speed Thunder 2% (1) 5% (3) 7.5% : 6 Hits (5) 10% (8) 10% (8)

*Numbers in parenthesis indicate the number of points consumed

Thunder Tome

Robin’s Neutral Special upgrades to different attacks based on the length of time you charge the attack. The first level is Thunder, which deals low damage but is the fastest. As you charge it, the color of the tome changes to yellow and to red before it reaches its max potential. When yellow, Thunder charges into Elthunder and deals more damage but is slower. When red, it charges into Arcthunder, which throws a red projectile with high-launching power. When fully charged, it becomes Thoron, a yellow beam that can damage multiple opponents at once. Hold the button when using Thoron to extend its range.

Final Smash

Pair Up

Chrom appears on stage to assist Robin and dashes in at the opponent. If Chrom connects, they both take to the skies before unleashing a massive team combo on everyone who was hit by the dash. The first opponent hit will take slightly more damage than the others—about 45%, while the others get 43% each. The final blow will bounce those opponents back up near Robin, close enough to attack, so be prepared! The range on this attack is a little less then half of Final Destination, so you have to be fairly close to use it.

Strategy

Robin is an average-weight character with features of both a swordfighter and a projectile-based character. On top of this, Robin also has resource management thrown in, as his tomes and Levin Sword have limited uses. They respawn in time, but you have to be prepared to fight with or without these tools. His sword-fighting range and damage is greatly increased, both on the ground and in the air, when he has his Levin Sword. Levin Sword requires some precision, however, to maximize its damage and effectiveness. His Bronze Sword has less range and deals less damage, but its damage is consistent for aerials and Smash attacks.

Robin’s primary projectiles are his Thunder and Arcfire. Depending on the matchup you’re facing, you should know what level of Thunder you want to charge up to. You can store your current charge by shielding, using your evasive roll, or by using your air dodge. In a free-for-all setting, charge up Thoron and line up multiple enemies. If in a one-on-one situation where your opponent is at a high percentage, you should probably charge up to Arcthunder for its launching power. If you’re just trying to harass from range, then Thunder or Elthunder are good options, but both use up your tome faster. Arcfire is an important projectile, as it traps opponents and leaves them open for combo. If you can land it, follow up with a dash attack. If you already have the Levin Sword out, then follow up with a Levin Sword attack.Nosferatu is an interesting life-stealing attack that damages the opponent and heals Robin. t is a little difficult to land, but it heals for a ton of health. Since it is considered a grab, it can be used against shielding opponents! Land it on an opponent’s back, and it’s even stronger! Elwind is Robin’s primary recovery tool, but as an attack, its first blast also has a meteor effect that might come in handy.

On the ground, Robin’s best options to KO an opponent are his Levin Sword Smash attacks. In the air, his Levin Sword Back and Up Airs are your best bets while the Down Air can meteor smash. It’s also important to note that Robin’s jab series consumes uses of his tomes, depending on which ender you do. If you use the third hit that blasts opponents away, it uses one point of the Arcfire tome; if you use the rapid-fire strikes, it uses one point of your Elwind tome. As with Robin’s other tomes, when it runs out, you are temporarily unable to use that tome and its associated attack until it respawns.

Recovery

For recovery, Robin’s main tool is Elwind. You can choose the direction of Elwind when you input the direction of the attack to make sure Robin heads in the correct direction. After the second hit of Elwind, which sends Robin much higher, you have more horizontal air control of Robin. Be careful, though—if you use Elwind too much, the tome runs out, and the attack does nothing, leaving Robin with no recovery option!