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Little Big Planet 3 Signature Series Strategy Guide
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Contents

  • Welcome Back to LittleBigPlanet
    • The Important Stuff
    • Meet the Heroic Team
  • Adventure: Prologue
    • Introduction
    • Needlepoint Peaks
    • Newtons Airship
    • Stitchem Manor
    • Tinpot Towers
  • Adventure: Manglewood
    • Manglewood Swamp
    • High Stakes Heist
    • Deep Space Drive-In
    • Shake, Rattle, and Roll
    • Crumbling Crypts
    • Lights, Camera, Traction!
    • Challenge Room: Twos Company
    • Challenge Room: Race to the Stars
    • Challenge Room: Back in the Saddle
    • Contraption Challenge: The Wheel Deal
    • Challenge Room: Guess Who's Coming to Dinner?
  • Adventure: The Ziggurat
    • Ziggurat Grand Hall
    • Furry Soles, Hot Coals
    • Flip-Flopped Folios
    • Go Loco
    • Tutu Tango
    • On the Link of Disaster
    • Challenge Room: No Drain, No Gain
    • Challenge Room: Here, There, and Everywhere
    • Challenge Room: Bear with Us
  • Adventure: Bunkum Lagoon
    • Bunkum Lagoon
    • Belly of the Beast
    • Masque Makers Tower
    • Cloud Caravan
    • The Great Escape
    • Even Bosses Wear Hats Sometimes
    • Challenge Room: Battle of the Airwaves
    • Contraption Challenge: Joust in Time
  • Welcome to the Popit Academy
    • Your Very First Term
    • Popit Cursor
    • Stamping Materials
    • Danger Tools
    • Corner Editing
    • Bounce Pads
    • Bolts
    • Connectors
  • A Second Term at Popit Academy
    • Introduction
    • Advanced Connectors
    • Tags and Sensors
    • Physics Tweaker
    • Material Tweaker
    • Emitters
    • Velociporters and Teleporters
    • Sackbots
    • Graduation
  • Create: What's New And Shiny
    • Ever Upgrading!
    • Some Basics
    • Sensors
    • Logic
    • Movers
    • Object Tweakers
    • Getting Around
    • Spawning and Ending
    • Points and Prizes
    • Rails
    • Adventuring
    • Creature Tweakers
    • Dynamic Thermometer
    • Power-ups/Special Power-ups
    • Creature Sensors
    • Animators
    • Go Forth and Make!
  • Create Tools Quick Reference: The Tools Bag
    • Introduction
    • Tools
    • Gadgets
    • Gameplay
    • Creatures and Characters
    • Music
  • Trophies & Pins
    • Trophies
    • Pins
  • Credits
    • Strategy Guide Credits

Little Big Planet 3 Signature Series Strategy Guide › Create Tools Quick Reference: The Tools Bag

Music

Sound Object

Music

During that epic journey around the globe, your sack person listened and grooved to many tunes. Those same songs can now delight the ears of anyone playing your own level. Sample all of the tunes available by hovering over the icon in the Music section of the Tools bag. Once you have found that perfect piece for your level, select the icon, and place the music object anywhere you want it to be heard.

Music Adjustments
Adjustment Type
Adjustment Name
Effect

Volume

Track Volume

Adjust the volume of the music object. Toggle between 0% and 100%.

Start Point

Start Point

Choose the point where the music begins playback.

Trigger

Trigger Radius

Establishes the radius a sack person must be in to activate music object.

Layer Detection Range

Establishes the maximum layer distance a sack person may be from the music object in order to activate it. Toggle between 0 and 16.

Visuals

Visible in Play Mode

Determines whether or not the music object is visible in the level.

Music-Interactive

Among all the songs that grace LittleBigPlanet 3, the Creator Curator’s themes are special in their own right. Those generous denizens of Craftverse have allowed you to further tweak their trademark themes.

Music-Interactive Adjustments
Adjustment Type
Adjustment Name
Effect

Mixer

Various Instruments

Adjust the volume for each instrument making up the music object. Toggle between 0% and 100%.

Start Point

Start point

Choose the point where the music begins playback.

Trigger

Trigger Radius

Establishes the radius a sack person must be in to activate music object.

Layer Detection Range

Establishes the maximum layer distance a sack person may be from the music object in order to activate it. Toggle between 0 and 16.

Visuals

Visible in Play Mode

Determines whether or not the music object is visible in the level.

Music-Cinematic

It’s important to have the right music when letting your players sit back, relax, and relish a tastefully crafted cutscene. Cinematic tunes are perfect for such an occasion.

Music-Cinematic Adjustments
Adjustment Type
Adjustment Name
Effect

Mixer

Various Instruments

Adjust the volume for each instrument making up the music object. Toggle between 0% and 100%.

Start Point

Start point

Choose the point where the music begins playback.

Trigger

Trigger Radius

Establishes the radius a sack person must be in to activate music object.

Layer Detection Range

Establishes the maximum layer distance a sack person may be from the music object in order to activate it. Toggle between 0 and 16.

Visuals

Visible in Play Mode

Determines whether or not the music object is visible in the level.

Music Sequencer

The LittleBigPlanet 3 song list is epic and all, but sometimes, even those masterpieces don’t mesh with every level you create. Why not take a crack at composing your own with the brand-new Music Sequencer? Simply place it into your level like you would with any other song to get your composition started.

Music Sequencer Adjustments
Adjustment Type
Adjustment Name
Effect

Basic Settings

Sequencer Name

Enter a name for your tune.

Volume

Number of Volume Sliders

Set the number of volume sliders. Toggle between 1 and 6.

Channel #

Adjust the volume slider for each channel. Toggle between 0% and 100%.

Trigger

Trigger Radius

Establishes the radius a sack person must be in to activate the music object.

Behavior

Tempo

Adjust the speed of the music. Toggle between 30bpm and 240bpm.

Swing

Determines the delay and movement of your notes. Toggle between 0% and 100%.

Loop

Toggle whether or not the track repeats.

Effects

Echo Time

Change the length of echo time. Toggle between 1.0 and 16.0.

Echo Feedback

Set the amount of feedback in the echo. Toggle between 0% and 100%.

Echo Mix

Set the volume of the echo. Toggle between 0% and 100%.

Reverb Setting

Adjust the echo settings to mimic a room type (Small Room, Room, Bright Plate, Hall, Big Hall, Cathedral).

Visuals

Show Circuitboard

Determines whether or not the Circuitboard is visible.

Visible in Play Mode

Determines whether or not the Music Sequencer can be seen in Play Mode.

Color

Set the color of the Music Sequencer to help keep track of it.

Sequencer Instruments

Want a twangy guitar riff for your Western level? How about some beep and bops for your classic arcade game? The Music Sequencer has many unique instruments to play around with. Select one or more instruments from the Music section of the Tools bag. Place the icon onto the Music Sequencer Circuitboard. Once placed, highlight the instrument, and press to bring up a piano roll. Lay down some notes on it, and voila! You have an epic theme song created just for your level.

Instrument Adjustments
Adjustment Type
Adjustment Action
Effect

Keys

Input notes

After placing the Instrument on the Sequencer, press I in menu to access the Keys screen. Place notes on piano roll to form a melody or beat for a track. Press I again to access the Tweak menu.

Sequencer Name

Name your Instruments to distinguish between duplicates.

Mix

Level

Adjust the Instrument’s volume level. Toggle between 0% and 100%.

Pan

Balance the Instrument audio between the left and right speakers. Toggle between 0% and 100%.

Echo Adjust

Determines the amount of Echo produced. Toggle between 0% and 100%.

Reverb Send

Determines the strength of the Instrument’s reverb. Toggle between 0% and 100%.

Key

Musical Scale

Change the scale of the notes (Major, Minor, Pentatonic, Blues, Chromatic).

Musical Key

Change the tone of the notes.

Visuals

Color

Set the color of the Instrument to help keep track of it.

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