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Little Big Planet 3 Signature Series Strategy Guide
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Contents

  • Welcome Back to LittleBigPlanet
    • The Important Stuff
    • Meet the Heroic Team
  • Adventure: Prologue
    • Introduction
    • Needlepoint Peaks
    • Newtons Airship
    • Stitchem Manor
    • Tinpot Towers
  • Adventure: Manglewood
    • Manglewood Swamp
    • High Stakes Heist
    • Deep Space Drive-In
    • Shake, Rattle, and Roll
    • Crumbling Crypts
    • Lights, Camera, Traction!
    • Challenge Room: Twos Company
    • Challenge Room: Race to the Stars
    • Challenge Room: Back in the Saddle
    • Contraption Challenge: The Wheel Deal
    • Challenge Room: Guess Who's Coming to Dinner?
  • Adventure: The Ziggurat
    • Ziggurat Grand Hall
    • Furry Soles, Hot Coals
    • Flip-Flopped Folios
    • Go Loco
    • Tutu Tango
    • On the Link of Disaster
    • Challenge Room: No Drain, No Gain
    • Challenge Room: Here, There, and Everywhere
    • Challenge Room: Bear with Us
  • Adventure: Bunkum Lagoon
    • Bunkum Lagoon
    • Belly of the Beast
    • Masque Makers Tower
    • Cloud Caravan
    • The Great Escape
    • Even Bosses Wear Hats Sometimes
    • Challenge Room: Battle of the Airwaves
    • Contraption Challenge: Joust in Time
  • Welcome to the Popit Academy
    • Your Very First Term
    • Popit Cursor
    • Stamping Materials
    • Danger Tools
    • Corner Editing
    • Bounce Pads
    • Bolts
    • Connectors
  • A Second Term at Popit Academy
    • Introduction
    • Advanced Connectors
    • Tags and Sensors
    • Physics Tweaker
    • Material Tweaker
    • Emitters
    • Velociporters and Teleporters
    • Sackbots
    • Graduation
  • Create: What's New And Shiny
    • Ever Upgrading!
    • Some Basics
    • Sensors
    • Logic
    • Movers
    • Object Tweakers
    • Getting Around
    • Spawning and Ending
    • Points and Prizes
    • Rails
    • Adventuring
    • Creature Tweakers
    • Dynamic Thermometer
    • Power-ups/Special Power-ups
    • Creature Sensors
    • Animators
    • Go Forth and Make!
  • Create Tools Quick Reference: The Tools Bag
    • Introduction
    • Tools
    • Gadgets
    • Gameplay
    • Creatures and Characters
    • Music
  • Trophies & Pins
    • Trophies
    • Pins
  • Credits
    • Strategy Guide Credits

Little Big Planet 3 Signature Series Strategy Guide › Adventure: Prologue

Newtons Airship

Calling this contraption Newton’s Airship is a bit misleading. It was actually Newton’s father who built it and created many of the various mechanized gewgaws and doodads that Newton bandies about. Nevertheless, it was built to be an airworthy laboratory, and it still flies to this day. Travel through its interior as Newton briefs your sack person on the monumental mission that lies ahead.

Rarefied Air

Sticking to the Mission

Run to the left at the end of the airship’s walkway to immediately seize the L1 Sticker and Rough Aqua Sticker within the Prize Bubbles there.

Head back on to the right and go inside the massive purple airship. Upon entering, your sack person naturally crosses paths with four more Prize Bubbles and nets the Cricket Bat Costume, Cricket Jumper Costume , Cricket Trousers and Pads Costume , and Cricket Cap Costume .

Drop down off the ledge into the room, and be sure to pop the two Prize Bubbles just to the left of the Checkpoint. They burst forth with the Bolt Head Decoration and ”Item Get” Audio.

Now it’s time for your sack person’s top-secret mission briefing! Newton supplies a Prize Bubble containing a sticker of the mission’s loathsome location: Stitchem Manor. Access the newly acquired Stitchem Manor Sticker from your Popit, and then stick it on the mission blueprint.

Puzzling Sounds

When you have positioned a sticker over a valid sticker sensor, such as when solving a sticker puzzle requiring a specific sticker in a specific place, you can hear a distinctive sound. Listen carefully here, and make note of it for future reference in later sticker puzzles.

Stick ‘em Up!

You can easily leave your mark and stamp your creative signature by using the many stickers that are soon to fill your Popit. Simply press to open the Popit, select Stickers & Decorations, press , and then choose from your options!

Press to select a sticker. Move the left stick to position it, and move the right stick to rotate, enlarge, or shrink the sticker. Press once more to apply it to the world around you. Wonderful!

Now, within the wall of Stitchem Manor lurks a rather cranky old bag named Nana Pud. A Prize Bubble bearing a sticker of her face is the next gift Newton has to offer. Take the newfound Evil Nana Pud Sticker from your Popit, and then stick it on the mission blueprint.

After you’ve braved the many horrors lurking within Stitchem Manor, the true goal lies atop its roof. A third and final Prize Bubble is issued, this one offering the Tea Tin Sticker. This Tea Tin imprisons the terrible Titans. Place it on the blueprint.

The Pumpinator!

A Mechanical Marvel

Given the task at hand, Newton has handcrafted something special for just this occasion. Imagination made mechanical, a handheld source of inspiration that both sucks and blows, behold the Pumpinator!

After a brief technical issue, the Pumpinator is placed prominently for your sack person’s procurement.

The Sackpocket

For this adventure, your sack person amasses various amazing tools to save Bunkum. To equip, unequip, or switch between them, your sack person can access the Sackpocket. Press to open the Sackpocket, highlight an item with the left stick, and then press to equip. While highlighting an equipped item, press again to unequip it.

After equipping the Pumpinator from the Sackpocket, it’s time to give it a whirl. Use the right stick to aim, and press to blow or to suck. Aim the Pumpinator at the large blue gear above in the left corner. Aim with the right stick, and press to blow the gear and make it spin. Be sure it’s rotating in the direction that the white arrow indicates.

Turning the gear opens up the exit to the right. Follow the wobbling cardboard arrow there to proceed.

Blue Gears Blowout

This is only the first of many blue gears your sack person encounters in Bunkum. Whenever you see similarly colored gears or other objects, see how the Pumpinator can interact with them.

A Prize Bubble comes flying at your sack person, virtually popping itself! It offers the Blue Polystyrene Material.

After blowing the blue boxes forward with your Pumpinator to serve as steps to the next Checkpoint, pop the two Prize Bubbles there to harvest the Raised Button Decoration and Ink Stain 5 Sticker.

The platform leading to the next section seems to have slipped out of position. Fortunately, the blue sponge piece of it easily succumbs to the suction of the Pumpinator. Press to move the platform into position.

Your sack person can now climb up the rope rigging, popping two Prize Bubbles during the ascent that award the Depressed Button Decoration and Antique Brass Button Decoration .

Sucking up the Tension

Jump off the rigging to the left, where three Prize Bubbles rest overhead atop a piece of blue sponge. You need the Pumpinator to put those treats within reach. Use the Pumpinator, and press to suck down the blue platform. Then, press to blow and thrust it back up. The whiplash launches the Prize Bubbles down an incline where they tumble out to a place where your sack person can reach them. Pop all three, and add the ”Super Power Up” Audio, Chalk World Sticker, and Thick Charcoal Arrow Sticker to your Popit.

Jump off the rigging to the right, where a bold rat lurks in the crawlspaces of the airship.

Rat’s Nest Rewards

Don’t let the rat make you uneasy. Send your sack person into the rat’s abode behind the rigging. A cache of five Prize Bubbles is hidden there. Be sure to pop them all and acquire the Red Apple Sticker, McBess Rat Sticker, McBess Duck Sticker, and Wooden Planks Sticker.

Sticker Selfies

The abundant Imagisphere stickers are all well and good, but it’s also possible to put your own pretty face (or those of your friends) on a sticker using the PlayStation®Camera.

Hop up into the background, and stomp on the red button there. This drops in a plethora of Prize Bubbles, which add all new PlayStation®Camera stickers to your Popit! Enjoy the Photo Frame Sticker, Mouth Frame Sticker, Circle Frame Sticker, Body Outline Frame Sticker, Black and White Photo Frame Sticker, Red Star Frame Sticker, Speech Bubble Frame Sticker, and Square Frame Sticker.

Press to open your Popit, and select Stickers & Decorations. Press to switch pages until arriving at PlayStation®Camera. With a PlayStation®Camera plugged in, choose one of these stickers. The sticker’s appearance changes depending on what is in view of the PlayStation®Camera. Stamp the sticker as you would normally, and commit the current image to sticker form.

Countdown to Launch

Keep plugging along to the right, where two Prize Bubbles beg to be burst. Rupturing them releases the Diving Helmet Piece 5 Decoration and Robin Sticker.

Next, use the Pumpinator to suck out the labeled blue sponge. This provides the step up needed to reach a pair of angled Bounce Pads. Bounce off of them and onto a pair of Layer Launchers suspended on a platform.

Flying through to the background, be sure your sack person pops the mid-air Prize Bubble for its R Typewriter Key Decoration. Then, land in yet another Prize Bubble for its S Typewriter Key Decoration.

Viewing Height

Above the Checkpoint, three Prize Bubbles dangle tantalizingly within a viewport. To reach them, step onto the wooden bit of floor paneling to the left. Then, use the Pumpinator to suck the blue sponge nestled in the wall to the left. Pulling the sponge out also thrusts your sack person up into the air to reach the viewport. Pop all three bubbles to be awarded the Purple Stripes Sticker, Party Pattern Sticker, and Square Scribble Sticker.

Just beyond to the right, your first two-player puzzle awaits! Pairs of Prize Bubbles are nestled to the left and right. Run through all four to acquire the Margin Doodle 4 Sticker, Woodcut Letter S Sticker, Newton’s Hat Doodle Sticker, and Graph Paper Material.

Take Two, Call in the Morning

It takes two Pumpinators to release the six Prize Bubbles stacked so seductively in this two-player puzzle. Each player should position their sack person in the far corners where each previous pair of Prize Bubbles sat. Use the Pumpinator to suck each blue sponge out from the center. Doing so in tandem drops the Cloud Bubble Sticker, E Typewriter Key Decoration, L Typewriter Key Decoration, Cogs Stencil Sticker, Larry DaVinci Blueprint Sticker, and Ship Diagram Sticker.

Supervertical Infiltration Station

Cranking out Prizes

Head straight to the right, and encounter two Prize Bubbles on the ground. They yield the Cog Sticker and Antique Compass Decoration.

Alternately suck and then blow the blue sponge in the lower right. This engages the gear mechanism to churn out three more Prize Bubbles from above, one at a time. Collect the 3rd Place Rosette Sticker, 1st Place Rosette Sticker, and Fete Bunting Object.

Before your sack person and Newton can get the mission underway, you must activate a pair of gear switches. Hop up into the background. Run to the left and right sides, each nestling two Prize Bubbles. Altogether, you get the Spiral 2 Sticker, R1 Button Sticker, Panel Details 3 Sticker, and Angle Grinder Wheel Object.

Aim the Pumpinator straight up at the gears, and blow them up into position.

The meters behind the airship’s steering wheel fill, and your sack person can now drop into Newton’s infiltration vehicle. Onward to Stitchem Manor!

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