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Little Big Planet 3 Signature Series Strategy Guide
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Contents

  • Welcome Back to LittleBigPlanet
    • The Important Stuff
    • Meet the Heroic Team
  • Adventure: Prologue
    • Introduction
    • Needlepoint Peaks
    • Newtons Airship
    • Stitchem Manor
    • Tinpot Towers
  • Adventure: Manglewood
    • Manglewood Swamp
    • High Stakes Heist
    • Deep Space Drive-In
    • Shake, Rattle, and Roll
    • Crumbling Crypts
    • Lights, Camera, Traction!
    • Challenge Room: Twos Company
    • Challenge Room: Race to the Stars
    • Challenge Room: Back in the Saddle
    • Contraption Challenge: The Wheel Deal
    • Challenge Room: Guess Who's Coming to Dinner?
  • Adventure: The Ziggurat
    • Ziggurat Grand Hall
    • Furry Soles, Hot Coals
    • Flip-Flopped Folios
    • Go Loco
    • Tutu Tango
    • On the Link of Disaster
    • Challenge Room: No Drain, No Gain
    • Challenge Room: Here, There, and Everywhere
    • Challenge Room: Bear with Us
  • Adventure: Bunkum Lagoon
    • Bunkum Lagoon
    • Belly of the Beast
    • Masque Makers Tower
    • Cloud Caravan
    • The Great Escape
    • Even Bosses Wear Hats Sometimes
    • Challenge Room: Battle of the Airwaves
    • Contraption Challenge: Joust in Time
  • Welcome to the Popit Academy
    • Your Very First Term
    • Popit Cursor
    • Stamping Materials
    • Danger Tools
    • Corner Editing
    • Bounce Pads
    • Bolts
    • Connectors
  • A Second Term at Popit Academy
    • Introduction
    • Advanced Connectors
    • Tags and Sensors
    • Physics Tweaker
    • Material Tweaker
    • Emitters
    • Velociporters and Teleporters
    • Sackbots
    • Graduation
  • Create: What's New And Shiny
    • Ever Upgrading!
    • Some Basics
    • Sensors
    • Logic
    • Movers
    • Object Tweakers
    • Getting Around
    • Spawning and Ending
    • Points and Prizes
    • Rails
    • Adventuring
    • Creature Tweakers
    • Dynamic Thermometer
    • Power-ups/Special Power-ups
    • Creature Sensors
    • Animators
    • Go Forth and Make!
  • Create Tools Quick Reference: The Tools Bag
    • Introduction
    • Tools
    • Gadgets
    • Gameplay
    • Creatures and Characters
    • Music
  • Trophies & Pins
    • Trophies
    • Pins
  • Credits
    • Strategy Guide Credits

Little Big Planet 3 Signature Series Strategy Guide › Adventure: Manglewood

Challenge Room: Twos Company

Everything’s better with a friend! There are some things you just can’t do alone. Intrepid Bunkum reporter Felicia needs some key photos to break a big story, but she can’t manage to get them on her own. Bring along a reliable compatriot if you want to take on this level and reap its rewards. Coordination and teamwork are key!

Tandem Teamwork

Never Far Apart

Your dynamic duo begins the level split between the foreground and background. The key to success is to keep your button eyes on the lookout for Prize Bubbles located by undeveloped photos, indicated with flashing arrows.

Head to the left, where the foreground sack person can step on a big red button to lower a background platform. This lets the background sack person climb atop it and reach the Prize Bubble holding the Nana Pud Sticker.

Climbing Partner

Heading back to the right, the rear sack person must climb between brightly shining but perfectly safe electrical panels until arriving at a slide leading to the foreground. The front sack person merely has a few platforms to hop between before meeting up with their chum at the next Checkpoint.

The Blue Bounce Pads are fun to hop upon, but one sack person must have the Pumpinator equipped to make sense of this obstacle. While one sack person sucks the spring-loaded blue platform out, the other can bounce on top of it and climb over the other side.

Once there, both can climb the neon lights to the next level up. While one sack person climbs another neon lighting rig, the other must blow the wall-mounted Bounce Pads upward.

This puts the pads high enough to let the climbing sack person bounce off of them and reach the red button way up high. That button moves the neon lights to the right so that the sack person left behind can climb up to the next area.

Reunited briefly, take the Layer Launchers into the background. A neon light offers the fastest climber passage to a Prize Bubble in the upper left that gives the Captain Pud Sticker.

That sack person should stick around up there while the other takes the Pumpinator and extends the platform by blowing up a bit of hinged blue sponge.

Swing from the sponge and down a slide, landing on a red button that lowers the slide into place for your partner.

A single photo subject is nestled in a Prize Bubble in the room to the right. While one partner sucks down the blue barrier, the other can bounce up to secure the Newton Sticker.

Spin Cycle

With this area cleaned out, scurry forth to the left, drop down past the neon, and bounce to the next Checkpoint.

The red and blue roulette wheel here is susceptible to the Pumpinator. One sack person can grab onto it while the other blows the wheel clockwise. Once up top, fittingly, it’s possible to leap and pop the Prize Bubble that holds the Pumpinator Sticker.

Let the top sack person spin the wheel next so that the bottom doesn’t get left behind.

As You Squish

Be sure to spin the wheel the correct way. Spinning it counterclockwise runs the risk of sending your sack person to a crushing fate.

Sponges and Spikes

Divvy up responsibility for the two layers. One sack person needs to climb the neon wiring in the background and avoid the spikes. The sack person in the foreground must use the Pumpinator to carefully blow the blue sponge attached to the neon light that the rear partner is clinging to.

While the front sack person finds a dead end, the rear can hit a red button to clear the way.

Color Me Excited

Climb or bounce to get to the right, where there’s a chance to swap responsibilities and layers using the Blue Layer Launchers. One sack person must stay in each layer to progress any farther, though.

The rear sack person must step on the red button, opening the door to three colored switches in the foreground. Getting to the top of this area requires expert timing and perfect coordination.

Rising Tides

The moment the first switch is flipped, the tar starts to rise. Make sure both sack people are ready before getting started.

Start by flipping the blue and green switches to give the rear sack person climbable surfaces up.

The rear sack person must leap to the right and land, one layer back, onto Blue Bounce Pads. The front sack person can flip the purple switch to expand a platform above, allowing the rear sack person to land on top of it after using the Blue Bounce Pads.

The blue and green switches must be immediately flipped to clear obstructions above the next pair of Blue Bounce Pads to the left.

Once your partner is clear, flip that green switch back again, revealing two Blue Bounce Pads. They are the key to popping the Prize Bubble suspended overhead that bears the Popit Academy Icon Sticker.

The rear sack person must grab the purple sponge hanging to the right. However, it’s not going anywhere until the front sack person flips the purple switch to send it moving up.

If, for some reason, the green switch is set to the left position instead of the right, switch it. The rear sack person must use Blue Bounce Pads to jump up and grab the spongy underbelly of a platform. Once they have a good grip, flip the green switch to send them right side up.

From there, it’s a small hop right to a pair of Blue Bounce Pads, shooting the rear sack person up to grab the big sponge wheel. However, that wheel’s not doing much until someone flips a blue switch to get it spinning.

Riding the wheel up, the rear sack person just needs to hop on the conveniently placed Bounce Pads. From there, it’s up to the front sack person to flip the purple switch and end the encroaching threat of the rising tar.

Wall of Fame

The task is nearly complete! Head past the next Checkpoint to where Felicia is waiting. The inconspicuous wall there retracts and lets you put your photographic finds on display. Each one produces a pair of Prize Bubble rewards.

Put up the Nana Pud Sticker for the Roulette Wheel Material and Chip Stack Object. Placing the Captain Pud Sticker gets you the Tar Bubbles Object and Bracket Decoration. Stick up the Newton Sticker, and receive the Hanging Ivy Decoration and Faded Wood Material. Apply the Popit Academy Icon sticker, and net the Domino Object and Old Bent Nail Decoration. Finally, use the Pumpinator Sticker to claim the Casino Carpet Material and Hanging Vines Decoration.

Successfully acquiring and applying all these stickers also results in a bountiful reward. Your sack person can now dress up in the Felicia Trench Coat Costume, Felicia Microphone Costume, Felicia Skin Costume, Felicia Shoes Costume, Felicia Hair Costume, Felicia Pearl Necklace Costume, and Felicia Camera Hat Costume.

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