To change the properties of an object is to truly take command of the Craftverse. Head back to the beginning of this level to see just how useful these tools can be.
Opacity Tweaker
It is often the case that visibility gets in the way of design (like here, for example). This little section is fine, but wouldn’t it be nice to see your sack person run through that first segment of cave, or to add a few stalagmites to the foreground? Well, you can do so with the Opacity Tweaker, the perfect tool for when you want something and also want to see through it.
To refine this tool, use a Player Sensor to activate transparency only when it is needed to see the action behind the object.
Material Tweaker
Sometimes, you find yourself in the position of having a specific material in mind for the aesthetics of a level, but that material does not have the property you are looking for (such as being climbable or grabbable). But worry not — the Material Tweaker is here to help! Place this able attachable to literally any material, and you have the power to make it behave like any other material.
For an Easter egg, the back wall of the entry cavern is now climbable, so your sack person can progress without using the explosives.
Shardinator
You have already seen the destructive power of the Shardinator. Once triggered, it turns whatever it is attached to into fractals. Give the trigger another blow to see that blast again.