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Little Big Planet 3 Signature Series Strategy Guide
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Contents

  • Welcome Back to LittleBigPlanet
    • The Important Stuff
    • Meet the Heroic Team
  • Adventure: Prologue
    • Introduction
    • Needlepoint Peaks
    • Newtons Airship
    • Stitchem Manor
    • Tinpot Towers
  • Adventure: Manglewood
    • Manglewood Swamp
    • High Stakes Heist
    • Deep Space Drive-In
    • Shake, Rattle, and Roll
    • Crumbling Crypts
    • Lights, Camera, Traction!
    • Challenge Room: Twos Company
    • Challenge Room: Race to the Stars
    • Challenge Room: Back in the Saddle
    • Contraption Challenge: The Wheel Deal
    • Challenge Room: Guess Who's Coming to Dinner?
  • Adventure: The Ziggurat
    • Ziggurat Grand Hall
    • Furry Soles, Hot Coals
    • Flip-Flopped Folios
    • Go Loco
    • Tutu Tango
    • On the Link of Disaster
    • Challenge Room: No Drain, No Gain
    • Challenge Room: Here, There, and Everywhere
    • Challenge Room: Bear with Us
  • Adventure: Bunkum Lagoon
    • Bunkum Lagoon
    • Belly of the Beast
    • Masque Makers Tower
    • Cloud Caravan
    • The Great Escape
    • Even Bosses Wear Hats Sometimes
    • Challenge Room: Battle of the Airwaves
    • Contraption Challenge: Joust in Time
  • Welcome to the Popit Academy
    • Your Very First Term
    • Popit Cursor
    • Stamping Materials
    • Danger Tools
    • Corner Editing
    • Bounce Pads
    • Bolts
    • Connectors
  • A Second Term at Popit Academy
    • Introduction
    • Advanced Connectors
    • Tags and Sensors
    • Physics Tweaker
    • Material Tweaker
    • Emitters
    • Velociporters and Teleporters
    • Sackbots
    • Graduation
  • Create: What's New And Shiny
    • Ever Upgrading!
    • Some Basics
    • Sensors
    • Logic
    • Movers
    • Object Tweakers
    • Getting Around
    • Spawning and Ending
    • Points and Prizes
    • Rails
    • Adventuring
    • Creature Tweakers
    • Dynamic Thermometer
    • Power-ups/Special Power-ups
    • Creature Sensors
    • Animators
    • Go Forth and Make!
  • Create Tools Quick Reference: The Tools Bag
    • Introduction
    • Tools
    • Gadgets
    • Gameplay
    • Creatures and Characters
    • Music
  • Trophies & Pins
    • Trophies
    • Pins
  • Credits
    • Strategy Guide Credits

Little Big Planet 3 Signature Series Strategy Guide › Adventure: Manglewood

Deep Space Drive-In

After that daring heist, it’s time to blow clear of the area for a while and let the heat die down. And it doesn’t get much farther out or cooler than deep space. The heyday of space exploration seems to have long past, and there’s ample old machinery and debris floating about. Old tunes hauntingly play over intercoms powered by flickering electrical systems. Don’t let the cold emptiness distract from the graceful, fluid freedom your sack person can enjoy in the zero gravity environs of the region. Drift through the wreckage to find the missing marble and get one step closer to the return of Oddsock!

That Floating Feeling

No Space Cadet

After Avalonia, your sack person isn’t too thrown off by intergalactic adventuring. Still, it’s a bit disorienting to be simply launched into zero gravity. Quickly find your bearings by holding to move more quickly through this weightless environment.

No Height Restrictions

Head back inside from where your sack person was ejected so suddenly. The lack of gravity in here makes it a cinch to pop the Prize Bubble near the ceiling and the Car Speedometer Decoration inside it.

Float upward, where two Prize Bubbles sit perfectly at rest. Disrupt their static existence by popping them for their Straight Chrome Piece Decoration and Pink Rollerskate Object. Far down below, a single Prize Bubble also bears the Lightning Bolt 3 Sticker.

Vacuum of Space

Look at the bottom-left corner for three Prize Bubbles. They only seem blocked off. Bust out your Pumpinator, and press to suck the blue obstruction out of the way. Your rewards are the Seat Belt Buckle Decoration, 50s Sackthing Sticker, and Rocket Body Object.

Power Distribution

There’s a loose power cell floating about. Grab onto its spongy parts to drag it into the receiver. Once positioned properly, the airlock to the next interior area opens up.

It’s a brief respite of gravity, interrupted only by the two grumpy robots that are no doubt tired of patrolling this derelict space wreck. Pop their brains, and head out the next airlock into more weightlessness.

Float through the Prize Bubble just outside the airlock for the Coloured Leather Material. Drift down to the other side of the Checkpoint for the Prize Bubble there bearing the Light Node Decoration.

Suck It Up!

Two more Prize Bubbles in the bottom left seem inaccessible only at first glance. Ignore the fear-inducing, bright yellow energy field threatening to burn anything that touches it to a crisp. Once again, the solution is the trusty Pumpinator. Use it to suck out the Prize Bubbles and celebrate with the Box of Popcorn Sticker and Radio Antenna Decoration.

Cooperative Crossfire

The path up and ahead is especially cluttered with chunks of cubed debris. Amid the useless chaff bumping about is an assortment of four Prize Bubbles encased in some flimsy cardboard. The space station’s defense systems are surprisingly not defunct, periodically firing explosive shells.

The first Prize Bubble receptacle has a bit of sponge to grab on to, which helps maneuver it into position. Move it directly in line of the cannon to blow the lid off it and reap the reward of the Steering Wheel Decoration.

Two of the three other Prize Bubbles don’t have grabbable surfaces, so your sack person must carefully nudge them into place. Patient positioning rewards you with the Car Door Handle Decoration, U.F.O. Sticker, and Aurora Decoration.

Just past the bubbles, the interior of the station beckons.

Space Age Rides

The metal grating seems like a tempting climb, but to put it to good use, you must first duck back out into space. Head to the right and out the airlock. Dip below for a Prize Bubble, and snatch up its Planet Sticker.

Floating back up, there’s a manual contraption in need of cranking! Grab the large yellow sponge, and lock some Bounce Pads into position.

Park and Pop

Come back here with the Pink Tin Sticker you get for completing this level. Place it naturally among the other automobiles here, and claim the Prize Bubbles that appear for the Cloth Earth Decoration, Oil Stain Sticker, Car Exhaust Decoration, and Toy Car Object.

Now that your sack person has Bounce Pads to lift the rest of the way, float back inside and climb up. Pass through a Prize Bubble featuring the Chrome Dome Decoration.

Bouncing up, skip over the Blue Layer Launchers until after you grab the Metal Weld Decoration on the far left.

Hot, Seamy Underbelly

Choose the correct moment to launch to the grate in the background. The elevated platform that rises and falls emits deadly heat. Avoid lingering beside the part of the grate lined by white lights.

Take the Blue Layer Launcher into the background, climb the grate, jump to the left platform, and then wait for the moving platform to lower back in range. Ride it to the top, and take its Blue Layer Launcher back into the foreground and through a Prize Bubble holding the Gauge Needle Decoration.

Skitter past two Prize Bubbles in the background for now, and head out into space.

Powered by Prizes

You can easily avoid the hostile probes you start encountering in space, but their endless energy comes from Prize Bubbles within. Pop their brains at every opportunity to avoid missing any Prize Bubbles. This first automaton awards the Wind-Up Toy Key Decoration.

Another spongy power cell has been knocked loose out here and needs retrieving. Before relocating it to the right, bring it back to your previous location. It’s just the step up you need to get your sack person atop the Blue Bounce Pads and reach the Scratched Steel Material and Steel Spanner Decoration.

Drag that power cell back through space and indoors again to the right. Move it in front of the glowing blue outline to serve as a step up. Past the next Checkpoint is another blue outline begging for some power.

Loophole Latitude

Float out to the right, and pop a Prize Bubble there for the Gold Foil Material.

Head right, where the power cell is floating. The power cell is far too large to get through the metal rings. But, luckily, the energy fields that are dangerous to your sack person have no effect on the stable energy source. Grab the cell and speedily “swim” up toward the field, releasing at the proper moment to fling the cell past the field and into the next area. Repeat the feat to get the power to the left past another ferocious field, and then bring it inside.

With the cell indoors, hop on top of it to reach the pair of Prize Bubbles by the airlock and unleash their Greasemonkey Sticker and Hooked Electric Decoration.

Place the power cell in front of the designated receiver outline, and hop atop it to reach the Blue Layer Launchers.

A spinning bar of unchecked plasma energy makes the next metal grate a tough climb. Time your jump and climb to move in the wake of the deadly surface’s spinning.

Bridge Viewports

Drop off to the far left, and then scoot onward in that direction. Your sack person accesses a background bridge with an up-close view of two Prize Bubbles giving the Head Lamp Rim Decoration and ”Up and At ’Em” Audio.

Climb past the round grate to the top-right platform. A small hop up into the background step whisks your sack person up and into a rather substantial cannon.

Fire Away! Far Away!

Space elevators are one thing, but this is one wacky way to get around! Your sack person careens through space until making safe contact with a flimsy cardboard chunk. The impact ruptures it into pieces and reveals a Prize Bubble with the Spacesuit Helmet Sticker inside.

Move down and to the left for another Prize Bubble that’s filled with the Car Tail Light Decoration.

Float up to the very top for yet another Prize Bubble. This one’s got the Long Plastic Cog Decoration for you.

Pull the yellow sponge out to uncover the Blue Layer Launchers inside. Head inside, and take the Blue Layer Launchers before the cover slips back into place. The background Bounce Pads there deposit your sack person gently on the ground again.

Head a little to the left, and pop the Prize Bubble in the viewport to claim its Rainbow Plume 1 Decoration.

Keep going left to find a tucked away Prize Bubble in the corner with the Car Hood Ornament Decoration within.

Grab the spinning foam wheel, and let your sack person be flung up into weightlessness once again. Three roving robots threaten here, but neutralizing each one produces the Gasoline Can Object, Rocket Nose Object, and Comet Sticker.

Multiple Launches

Bring another spacefaring sackpal with you to claim the Prize Bubbles here. While one stands atop each pink surface, the other can swim through space and grab the spongy underbelly. Pulling it down reveals two Prize Bubbles apiece. Releasing the sponge launches your partner up through the Prize Bubbles to pop them. You and your pal wind up with the Corrugated Pipe Decoration, Curved Corrugated Pipe Decoration, Ink Stain 8 Sticker, Popcorn Piece Decoration, Plasma Arc Decoration, and Pink Car Panel Material.

Head up back inside, where a Checkpoint offers a chance to breathe easy. Head to the left, and leap onto the Layer Launcher-topped platform to fly through the Prize Bubble en route to the foreground for the Chrome Bracket Decoration.

Head straight to the left and out into space. Your target is a grabbable sponge handle above. Pull it out, and the interior sponge wheel starts to spin. Move quickly! Head inside, and use the Blue Bounce Pad to propel your sack person up into grabbing range of the spinning wheel. Let it guide your sack person ever onward and upward.

More Space Sucking

Glide down below, and once again, wield the Pumpinator to suck out the Toy Flying Saucer Decoration and Chrome Handle Decoration Prize Bubbles from behind the crackling energy field.

Take the Bounce Pads to the left to reach up to the Prize Bubbles in the corner here for their “Beware the Moon Lads” Audio and Chrome Arch Decoration.

Power Cycle

Then, take the Bounce Pads again to the left and into the coldness of space. A defensive cannon is shooting an endless stream of shells. To deactivate it, pull the sponge bit down as indicated by the arrow to dislodge its power supply.

Like before, grab and throw the power cell through the field ahead, and get around it via the metal rings. Lock it into its new home on the other side.

Before heading onward, slip down below and eliminate the robotic sentry for its Prize Bubble offering up the Ribbed Chrome Material.

In the bottom-right corner, there’s an additional Prize Bubble that relinquishes the Car Window Winder Decoration when popped.

Finally, in the bottom-left area, the Pumpinator makes itself useful again to dislodge the blue barrier. You can then reach the Car Body Fin Object, Curved Electric Wire Decoration, and ”The Future–Part 3” Audio inside their respective Prize Bubbles.

Small Steps, Giant Leaps

The marvelous marble is mere moments from acquisition! A pair of pathetic robots rolls back and forth, revealing their vulnerable brains as they retreat. Pop them while using the Blue Bounce Pad to proceed to the left and then float out back into space.

Float up and down gently before gliding back in to reach two Prize Bubbles. The top offers the Foil Pipe–Straight Object, and the bottom the Foil Pipe–Curved Object.

Speed of Light

Shine the Illuminator on the silver icon here to release three Prize Bubbles. They tumble into your sack person and provide the Worn Chrome Material, STOP Sign Sticker, and Curved Chrome Piece Decoration.

Hop up onto the elevator platform, and take the one-way trip down. Your sack person winds up trapped inside another transportation cannon. This one blasts your sack person through a succession of Layer Launchers and Bounce Pads to finally arrive at the heart of the station. A massive switch looms ahead. Grab its sponge handle, and release Oddsock’s marble!

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