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Little Big Planet 3 Signature Series Strategy Guide
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Contents

  • Welcome Back to LittleBigPlanet
    • The Important Stuff
    • Meet the Heroic Team
  • Adventure: Prologue
    • Introduction
    • Needlepoint Peaks
    • Newtons Airship
    • Stitchem Manor
    • Tinpot Towers
  • Adventure: Manglewood
    • Manglewood Swamp
    • High Stakes Heist
    • Deep Space Drive-In
    • Shake, Rattle, and Roll
    • Crumbling Crypts
    • Lights, Camera, Traction!
    • Challenge Room: Twos Company
    • Challenge Room: Race to the Stars
    • Challenge Room: Back in the Saddle
    • Contraption Challenge: The Wheel Deal
    • Challenge Room: Guess Who's Coming to Dinner?
  • Adventure: The Ziggurat
    • Ziggurat Grand Hall
    • Furry Soles, Hot Coals
    • Flip-Flopped Folios
    • Go Loco
    • Tutu Tango
    • On the Link of Disaster
    • Challenge Room: No Drain, No Gain
    • Challenge Room: Here, There, and Everywhere
    • Challenge Room: Bear with Us
  • Adventure: Bunkum Lagoon
    • Bunkum Lagoon
    • Belly of the Beast
    • Masque Makers Tower
    • Cloud Caravan
    • The Great Escape
    • Even Bosses Wear Hats Sometimes
    • Challenge Room: Battle of the Airwaves
    • Contraption Challenge: Joust in Time
  • Welcome to the Popit Academy
    • Your Very First Term
    • Popit Cursor
    • Stamping Materials
    • Danger Tools
    • Corner Editing
    • Bounce Pads
    • Bolts
    • Connectors
  • A Second Term at Popit Academy
    • Introduction
    • Advanced Connectors
    • Tags and Sensors
    • Physics Tweaker
    • Material Tweaker
    • Emitters
    • Velociporters and Teleporters
    • Sackbots
    • Graduation
  • Create: What's New And Shiny
    • Ever Upgrading!
    • Some Basics
    • Sensors
    • Logic
    • Movers
    • Object Tweakers
    • Getting Around
    • Spawning and Ending
    • Points and Prizes
    • Rails
    • Adventuring
    • Creature Tweakers
    • Dynamic Thermometer
    • Power-ups/Special Power-ups
    • Creature Sensors
    • Animators
    • Go Forth and Make!
  • Create Tools Quick Reference: The Tools Bag
    • Introduction
    • Tools
    • Gadgets
    • Gameplay
    • Creatures and Characters
    • Music
  • Trophies & Pins
    • Trophies
    • Pins
  • Credits
    • Strategy Guide Credits

Little Big Planet 3 Signature Series Strategy Guide › Adventure: Prologue

Tinpot Towers

Here at the apex of Stitchem Manor, the legendary Tea Tin is just within reach. But just because she’s out of exploding cats doesn’t mean Nana Pud is through, not by a long shot. Better get a move on before she rallies and takes another crack at the woolen hero.

Blowing against the Wind

Even amid the winds of this wicked storm, your Pumpinator is capable of showing its power. When the elevator has come to a stop, step into the left corner to grab the Bordered Wallpaper Material and Lead Pipe–Corner Decoration from within their Prize Bubbles.

Proceeding to the right, two more Prize Bubbles lie straight in your path and easily yield the Complex Wallpaper Design Material and Vacuum Hose 2 Decoration.

Note the blue gear attached to the obstacle ahead. Blowing it with the Pumpinator shifts the obstacle all the way to the right. However, its chains pull it back into place after a few moments. Use the Blue Bounce Pads within this window of time to shoot up and land on top of the obstacle. Brilliant!

Once the obstacle recedes to its starting position, two Prize Bubbles are easily within reach of your jumping sack person. Give them a pop for the Lead Pipe–Long Object and Portrait–Nana Pud Sticker.

Re-enact the same steps to overcome the obstacle again. This time, drop down the slick slide to its right. Guide your sack person down the middle to pop three Prize Bubbles in quick succession. They burst forth with the Sleepy Cat Face Sticker, Refrigerator Object, and Cross Head Decoration.

After your sack person lands, two more Prize Bubbles sit to the left and award the Cat Tail Sticker and Furnace Door Decoration.

Get It While It Lasts

Run full speed ahead to the right, and leap up to pop the Prize Bubbles there for the Vacuum Hose 1 Decoration and Water Stop Pipe Object. The imminent attack from Nana Pud’s massive automaton quickly breaks apart the ground beneath your sack person, leaving the Prize Bubbles out of reach afterwards. Hesitating for a moment means replaying the level to get another chance at it.

While running ahead, don’t be too shaken up by the sudden intrusion of a metal fist that smashes up the ground. No worse for wear, scurry onward indoors for brief shelter. The elements are soon bearing down once more, though, when the mechanical menace tears the roof off the room.

Take cover to the left for a Prize Bubble offering the Portrait–Flowers Sticker.

Drop down to the Checkpoint, and then leap along a jam slide through two Prize Bubbles. The Vacuum Hose Port Decoration and Cake Tin Decoration they cough up are a nice gift before the confrontation that follows.

Heartless Tin Man

At last, the mysterious mechanical monstrosity menacing your sack person reveals itself. A ghastly combination of pots, piping, and all other manner of kitchenware has been assembled into an antagonistic automaton!

Pound for Pound

Beware the mighty fists that threaten overhead, as the rampaging robot slams them down with lethal consequences.

Pumped and Piping Hot

Keep the Pumpinator in your sack person’s soft little hand at all times during this battle. It’s absolutely integral to success.

Locate the two big blue gears on either side of the stage. Keep them spinning to heat up the oven grills below, while also continuously moving side to side and avoiding being squashed.

After you’ve ducked a few fists striking the ground, the padded platform transforms into a row of glowing Blue Bounce Pads.

Scoring Sack over Fist

Nana Pud’s gargantuan minion is tired of mucking about, and it’s ready to sweep the floor with your sack person. Wait for it to slam its fist to the ground, and then begin sliding it to the opposite side. Press to launch your sack person airborne with the Blue Bounce Pads to avoid being struck down.

Provided that you’ve kept the oven grill nice and hot, the angry automaton’s hand is sure to be scorched. Even its metal construction can’t withstand the heat!

The robot is positively foaming at the mouth. Among the Score Bubbles it spews are three Prize Bubbles offering the Grease Stain Sticker, Rasher of Bacon Decoration, and Cutlery 2 Material.

Prizes in the Wind

Avoid blowing the Prize Bubbles into the deadly corners of the level with your Pumpinator!

Spitting Mad

The next things to fly out of that metal mouth aren’t nearly as delightful. Instead of points, burning hot coals come tumbling through the air at your sack person. Deflect their trajectories, and blow them to either side.

Put Your Hands Together

Don’t confuse the clasping of robotic hands for applause: it’s trying its hardest to squish your sack person like a bug. Bounce over them before they slam together, then wait for the robot to take another swipe with a single arm. Keep the oven hot in the meantime, since you can’t be sure which side the attack begins from.

Dodging the powerful palm once more and letting it slam into the hot grill causes the titanic threat to shudder again in pain and spit out Score Bubbles and Prize Bubbles. Be sure to reap the Tin Tray Object, ”It’s Alive” Audio, and Gas Cooker Knob Objectthey offer.

Fists of Flame

Blow back another wave of hot coals. It’s time to put an end to this malarkey! All that contact with the searing oven grills has left the robot hot-handed. Now each time it pounds the ground, a patch of burning fire travels across the surface of the Bounce Pads. Jump up to avoid the flames!

Eventually, the grim metal golem slams both its hands down at once, sending two strips of fire converging on the center. You need precise timing to dodge this pincer punishment.

The terror has finally let its hands cool. Just trick it once more into swinging its arm into the grills, and it finally falls from fatigue before your triumphant sack person.

Moving on up to Manglewood

Oh, what a tragic twist! What a terrible turn of events! It seems young Newton is Nana Pud’s son. Rather than seeking to prevent the prophecy, he wants to fulfill it and unleash the Titans. He holds the deluded belief that freeing the Titans shall surely herald a new era in creativity.

That poor, misguided fool. Newton is overwhelmed by the three Titans and becomes fixated on destroying Bunkum! Now it’s up to your sack person, his unknowing accomplice, to undo the chaos that his actions have wrought.

The return of the Titans calls for the reawakening of the heroes who once triumphed over them: Oddsock, Toggle, and Swoop! Set sail with Nana Pud to Manglewood, Bunkum’s great swamp, where Marlon Random awaits to guide your sack person.

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