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Little Big Planet 3 Signature Series Strategy Guide
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Contents

  • Welcome Back to LittleBigPlanet
    • The Important Stuff
    • Meet the Heroic Team
  • Adventure: Prologue
    • Introduction
    • Needlepoint Peaks
    • Newtons Airship
    • Stitchem Manor
    • Tinpot Towers
  • Adventure: Manglewood
    • Manglewood Swamp
    • High Stakes Heist
    • Deep Space Drive-In
    • Shake, Rattle, and Roll
    • Crumbling Crypts
    • Lights, Camera, Traction!
    • Challenge Room: Twos Company
    • Challenge Room: Race to the Stars
    • Challenge Room: Back in the Saddle
    • Contraption Challenge: The Wheel Deal
    • Challenge Room: Guess Who's Coming to Dinner?
  • Adventure: The Ziggurat
    • Ziggurat Grand Hall
    • Furry Soles, Hot Coals
    • Flip-Flopped Folios
    • Go Loco
    • Tutu Tango
    • On the Link of Disaster
    • Challenge Room: No Drain, No Gain
    • Challenge Room: Here, There, and Everywhere
    • Challenge Room: Bear with Us
  • Adventure: Bunkum Lagoon
    • Bunkum Lagoon
    • Belly of the Beast
    • Masque Makers Tower
    • Cloud Caravan
    • The Great Escape
    • Even Bosses Wear Hats Sometimes
    • Challenge Room: Battle of the Airwaves
    • Contraption Challenge: Joust in Time
  • Welcome to the Popit Academy
    • Your Very First Term
    • Popit Cursor
    • Stamping Materials
    • Danger Tools
    • Corner Editing
    • Bounce Pads
    • Bolts
    • Connectors
  • A Second Term at Popit Academy
    • Introduction
    • Advanced Connectors
    • Tags and Sensors
    • Physics Tweaker
    • Material Tweaker
    • Emitters
    • Velociporters and Teleporters
    • Sackbots
    • Graduation
  • Create: What's New And Shiny
    • Ever Upgrading!
    • Some Basics
    • Sensors
    • Logic
    • Movers
    • Object Tweakers
    • Getting Around
    • Spawning and Ending
    • Points and Prizes
    • Rails
    • Adventuring
    • Creature Tweakers
    • Dynamic Thermometer
    • Power-ups/Special Power-ups
    • Creature Sensors
    • Animators
    • Go Forth and Make!
  • Create Tools Quick Reference: The Tools Bag
    • Introduction
    • Tools
    • Gadgets
    • Gameplay
    • Creatures and Characters
    • Music
  • Trophies & Pins
    • Trophies
    • Pins
  • Credits
    • Strategy Guide Credits

Little Big Planet 3 Signature Series Strategy Guide › Create: What's New And Shiny

Dynamic Thermometer

Since the dawn of LittleBigPlanet, there has been but one obstacle to the creative vision of creators: the size of the page they have to work with. While an infinite canvas is still not possible, the Dynamic Thermometer option in the Global Stuff section of the Popit has moved everyone one step closer.

When switched to a Dynamic Thermometer, preloaded content is limited to objects in and around a given view area, allowing creators to fit a lot more into a level. This is because the whole thing no longer needs to be loaded the entire time. The tools below help manage this process to ensure that everything runs as planned.

Just look at the difference in the Thermometer on the challenge you are working on!

Loaded Up!

Once the Dynamic Thermometer is active, its Global Stuff menu has a few settings to help you manage the process even before heading to the tools.

Loading Zone Shape determines the default perspective of the loading area. For most levels, the Regular rectangle is the best bet, but if you are building up rather than over, then Tall might be the answer for you.

Similarly, the Loading Zone Size must be considered on a level-by-level basis. If you are going for tightly packed complexity, then Large won’t hinder you significantly while building. However, your overall level cannot sustain as much, and it may even require mid-level loading. With Small, the inverse is true.

Loading Linker

The Loading Linker slaps down like Advanced Glue. By hovering over any object with the Loading Linker, you can see which grouping it loads in with. Stick this to several items in an area to make sure they are all part of the same group. This is especially important if a few complex/timed items are located near one another.

Preloader

The Preloader works in conjunction with the Loading Linker. The Preloader has settings similar to the Game Camera. Using the Preload Zone, you can designate an area to be loaded in once the Preloader has been triggered.

For instance, say you have a Player Teleporter set up to take players a good distance from their starting point. Plop one of these down nearby to get the new area prepopulated before the Teleporter is trigged. Or maybe you just want to make sure there are no hiccups or loading breaks in a fast-moving race? Either way, this tool has you covered.

Permanency Tweaker

The final object in this small set is the Permanency Tweaker, useful when something absolutely, positively has to be there. Place one of these on anything, and it is loaded in no matter what.

In this example, you see a door slowly closing on a prize room before the Scoreboard. A player must get here before the door shuts in order to get the goods, but it only works if the Timer starts from the beginning of the level.

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