Prima Games eGuides Little Big Planet 3 Signature Series Strategy Guide

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Little Big Planet 3 Signature Series Strategy Guide Create: What's New And Shiny

Adventuring

Why only go from point A to point B when there are so many delightful letters in the alphabet? The apparatuses in the Adventuring section of the Tools bag help with precisely that. With their assistance you can guide questing sack folks to exotic locations like point Q, or even the remote and stunning point Z.

Quest Tweaker

The Quest Tweaker is as important to any adventure as the expression “and then.” This handy little tool marks off the progress on your quest and its objectives. Returning to the cave entrance, you can use the Quest Tweaker to both activate your current quest and mark off its first objective, “Beginning.” This Tweaker is attached to the Player Sensor that triggers the wall transparency, so starting the level also starts the quest progress. Moving ahead in the level, you find an appropriate place to complete the “Beginning” before placing the next objective’s start point.

The vacuum is a grand place to designate the “Middle” of your journey. You can do so with the push of the Suction button.

Save the final “End” markers for the section leading up to the Scoreboard.

Quest Sensor

Like other Sensors, the Quest Sensor is looking for something. A Sticker Sensor longs for its match, a Player Sensor just wants someone near it, and the Quest Sensor is always on the hunt for experience.

By creating a new objective (“Side Quest”) in your current quest, a fourth Quest Tweaker is set under the secret passage with the runaway mine cart.

A Quest Sensor is now placed at the end of the level. If future players complete the extra challenge, they are rewarded with bonus Collectabells at the end of the adventure.

Quest Marker

What good is going on a grand quest if you have no idea what to do? That is why the Organizertron was invented. These markers show the way when “Guide Me” is on.

Sometimes it is not enough only to tell players what their objective is and when they have reached it; they might need a little help discovering how to get there. Because objectives are also often points of transition, it is sometimes good to know what you are getting into.

As soon as your sack person activates the vacuum, there is no going back, so putting a Quest Marker on the button gives players a subtle hint that they should be sure they are done here before pressing it.

Object Saver

The final tool to be found in the new questing kit is the Object Saver. This little number can save the state of an object between play. Think of any of the Hub levels, where once you have cleared a path, it is clear. Or consider Joust in Time, where your previous build is always at the ready. These level elements exist thanks to the Object Saver.

In this level, the threshold for getting into the bonus quest area is very high, so the dissolvable floor is stuck with an Object Saver. Now, after the first time the path is cleared, players can return to try again regardless of their score.