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Little Big Planet 3 Signature Series Strategy Guide
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Contents

  • Welcome Back to LittleBigPlanet
    • The Important Stuff
    • Meet the Heroic Team
  • Adventure: Prologue
    • Introduction
    • Needlepoint Peaks
    • Newtons Airship
    • Stitchem Manor
    • Tinpot Towers
  • Adventure: Manglewood
    • Manglewood Swamp
    • High Stakes Heist
    • Deep Space Drive-In
    • Shake, Rattle, and Roll
    • Crumbling Crypts
    • Lights, Camera, Traction!
    • Challenge Room: Twos Company
    • Challenge Room: Race to the Stars
    • Challenge Room: Back in the Saddle
    • Contraption Challenge: The Wheel Deal
    • Challenge Room: Guess Who's Coming to Dinner?
  • Adventure: The Ziggurat
    • Ziggurat Grand Hall
    • Furry Soles, Hot Coals
    • Flip-Flopped Folios
    • Go Loco
    • Tutu Tango
    • On the Link of Disaster
    • Challenge Room: No Drain, No Gain
    • Challenge Room: Here, There, and Everywhere
    • Challenge Room: Bear with Us
  • Adventure: Bunkum Lagoon
    • Bunkum Lagoon
    • Belly of the Beast
    • Masque Makers Tower
    • Cloud Caravan
    • The Great Escape
    • Even Bosses Wear Hats Sometimes
    • Challenge Room: Battle of the Airwaves
    • Contraption Challenge: Joust in Time
  • Welcome to the Popit Academy
    • Your Very First Term
    • Popit Cursor
    • Stamping Materials
    • Danger Tools
    • Corner Editing
    • Bounce Pads
    • Bolts
    • Connectors
  • A Second Term at Popit Academy
    • Introduction
    • Advanced Connectors
    • Tags and Sensors
    • Physics Tweaker
    • Material Tweaker
    • Emitters
    • Velociporters and Teleporters
    • Sackbots
    • Graduation
  • Create: What's New And Shiny
    • Ever Upgrading!
    • Some Basics
    • Sensors
    • Logic
    • Movers
    • Object Tweakers
    • Getting Around
    • Spawning and Ending
    • Points and Prizes
    • Rails
    • Adventuring
    • Creature Tweakers
    • Dynamic Thermometer
    • Power-ups/Special Power-ups
    • Creature Sensors
    • Animators
    • Go Forth and Make!
  • Create Tools Quick Reference: The Tools Bag
    • Introduction
    • Tools
    • Gadgets
    • Gameplay
    • Creatures and Characters
    • Music
  • Trophies & Pins
    • Trophies
    • Pins
  • Credits
    • Strategy Guide Credits

Little Big Planet 3 Signature Series Strategy Guide › Create: What's New And Shiny

Adventuring

Why only go from point A to point B when there are so many delightful letters in the alphabet? The apparatuses in the Adventuring section of the Tools bag help with precisely that. With their assistance you can guide questing sack folks to exotic locations like point Q, or even the remote and stunning point Z.

One Needs a Quest to Go on an Adventure

All the tools in the Adventuring category rely on the existence of a quest to go adventuring on. If you have not used the Global Stuff menu to create your first quest, do so now.

Enter Global Stuff in the Popit, and head to the new Organizertron section. Here, you can Add a Quest. The excitement abounds — just what is to be your very first adventure? Once a quest is added, you can update its title and description, add a variety of objectives, and add some custom prizes or dependencies — not to mention test it out. Try some experimentation with the settings to get your quest just the way you want it.

Whether you have an epic path all planned out or just want to test the tools, go ahead and get at least one quest at the ready before heading back to the Tools bag.

Quest Tweaker

The Quest Tweaker is as important to any adventure as the expression “and then.” This handy little tool marks off the progress on your quest and its objectives. Returning to the cave entrance, you can use the Quest Tweaker to both activate your current quest and mark off its first objective, “Beginning.” This Tweaker is attached to the Player Sensor that triggers the wall transparency, so starting the level also starts the quest progress. Moving ahead in the level, you find an appropriate place to complete the “Beginning” before placing the next objective’s start point.

The vacuum is a grand place to designate the “Middle” of your journey. You can do so with the push of the Suction button.

Save the final “End” markers for the section leading up to the Scoreboard.

Quest Sensor

Like other Sensors, the Quest Sensor is looking for something. A Sticker Sensor longs for its match, a Player Sensor just wants someone near it, and the Quest Sensor is always on the hunt for experience.

By creating a new objective (“Side Quest”) in your current quest, a fourth Quest Tweaker is set under the secret passage with the runaway mine cart.

A Quest Sensor is now placed at the end of the level. If future players complete the extra challenge, they are rewarded with bonus Collectabells at the end of the adventure.

Quest Marker

What good is going on a grand quest if you have no idea what to do? That is why the Organizertron was invented. These markers show the way when “Guide Me” is on.

Sometimes it is not enough only to tell players what their objective is and when they have reached it; they might need a little help discovering how to get there. Because objectives are also often points of transition, it is sometimes good to know what you are getting into.

As soon as your sack person activates the vacuum, there is no going back, so putting a Quest Marker on the button gives players a subtle hint that they should be sure they are done here before pressing it.

Object Saver

The final tool to be found in the new questing kit is the Object Saver. This little number can save the state of an object between play. Think of any of the Hub levels, where once you have cleared a path, it is clear. Or consider Joust in Time, where your previous build is always at the ready. These level elements exist thanks to the Object Saver.

In this level, the threshold for getting into the bonus quest area is very high, so the dissolvable floor is stuck with an Object Saver. Now, after the first time the path is cleared, players can return to try again regardless of their score.

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