Prima Games eGuides
primagames.com Browse Redeem a code Help
Little Big Planet 3 Signature Series Strategy Guide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Welcome Back to LittleBigPlanet
    • The Important Stuff
    • Meet the Heroic Team
  • Adventure: Prologue
    • Introduction
    • Needlepoint Peaks
    • Newtons Airship
    • Stitchem Manor
    • Tinpot Towers
  • Adventure: Manglewood
    • Manglewood Swamp
    • High Stakes Heist
    • Deep Space Drive-In
    • Shake, Rattle, and Roll
    • Crumbling Crypts
    • Lights, Camera, Traction!
    • Challenge Room: Twos Company
    • Challenge Room: Race to the Stars
    • Challenge Room: Back in the Saddle
    • Contraption Challenge: The Wheel Deal
    • Challenge Room: Guess Who's Coming to Dinner?
  • Adventure: The Ziggurat
    • Ziggurat Grand Hall
    • Furry Soles, Hot Coals
    • Flip-Flopped Folios
    • Go Loco
    • Tutu Tango
    • On the Link of Disaster
    • Challenge Room: No Drain, No Gain
    • Challenge Room: Here, There, and Everywhere
    • Challenge Room: Bear with Us
  • Adventure: Bunkum Lagoon
    • Bunkum Lagoon
    • Belly of the Beast
    • Masque Makers Tower
    • Cloud Caravan
    • The Great Escape
    • Even Bosses Wear Hats Sometimes
    • Challenge Room: Battle of the Airwaves
    • Contraption Challenge: Joust in Time
  • Welcome to the Popit Academy
    • Your Very First Term
    • Popit Cursor
    • Stamping Materials
    • Danger Tools
    • Corner Editing
    • Bounce Pads
    • Bolts
    • Connectors
  • A Second Term at Popit Academy
    • Introduction
    • Advanced Connectors
    • Tags and Sensors
    • Physics Tweaker
    • Material Tweaker
    • Emitters
    • Velociporters and Teleporters
    • Sackbots
    • Graduation
  • Create: What's New And Shiny
    • Ever Upgrading!
    • Some Basics
    • Sensors
    • Logic
    • Movers
    • Object Tweakers
    • Getting Around
    • Spawning and Ending
    • Points and Prizes
    • Rails
    • Adventuring
    • Creature Tweakers
    • Dynamic Thermometer
    • Power-ups/Special Power-ups
    • Creature Sensors
    • Animators
    • Go Forth and Make!
  • Create Tools Quick Reference: The Tools Bag
    • Introduction
    • Tools
    • Gadgets
    • Gameplay
    • Creatures and Characters
    • Music
  • Trophies & Pins
    • Trophies
    • Pins
  • Credits
    • Strategy Guide Credits

Little Big Planet 3 Signature Series Strategy Guide › Create: What's New And Shiny

Getting Around

As awesome as it is to have 16 layers to jump around on, sack people often need a little help from the level itself to get from place to place. The Getting Around tools are here to help with precisely that.

Velociporter

Returning to the Force Chip vacuum, you can now see how your sack adventurer can move on into another segment of the cave. The Velociporter transports any character that enters it to a corresponding Velociporter placed anywhere else in the level. These transporters are color-coordinated, just like Sensors.

By placing segments of tubing in stone and putting corresponding Velociporters at either end, the illusion of traveling through a series of tubes is created before they drop your sack person out into a new cavern.

Layer Launcher

Much like the Bounce Pad, the Layer Launcher gives sack people a little boost, but these fine flingers can put you down almost anywhere on demand. Just pop open the Tweak menu to set the landing zone, and your next flight is ready for takeoff.

Let It Drift

The Air Steering option in the Tweak menu sets the degree to which characters in motion have autonomy over their flight plan. 100% gives them as much pitch and yaw as with a jump. 0% places them down exactly where the Layer Launcher is set to. The best choice depends on the needs of the level.

Slide

As the “stylish way for characters to travel,” slides do just what you expect them to: create a slide. Lay them down just like any other material, and the slide creates a diagonal plane from the backmost layer of the object to the frontmost, connecting one plane to another with slippery fun. Once down, the Tweak menu allows the slide to become any material.

Character Teleporter

The first and last stop for any instantaneous traveling has to be the Character Teleporter. Its ability to snag players from anywhere and bring them to it is second to none. Plop down a Character Teleporter, and get ready to be anywhere instantly (so long as your definition of “anywhere” is limited to within the same level, exactly where you plopped down the Character Teleporter).

By placing a Character Sensor on the Throbbing Bubble effect and then connecting it to a Character Teleporter on a differently colored Throbbing Bubble in the new play area, a cool visual transition is created for the teleport. It also provides a good excuse to use the Throbbing Bubble effect, which is not always easy to come up with.

Now, step inside to see where it leads.

Keep reading with a free account

The first 3 sections of Little Big Planet 3 Signature Series Strategy Guide are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousObject Tweakers NextSpawning and Ending