As awesome as it is to have 16 layers to jump around on, sack people often need a little help from the level itself to get from place to place. The Getting Around tools are here to help with precisely that.
Velociporter
Returning to the Force Chip vacuum, you can now see how your sack adventurer can move on into another segment of the cave. The Velociporter transports any character that enters it to a corresponding Velociporter placed anywhere else in the level. These transporters are color-coordinated, just like Sensors.
By placing segments of tubing in stone and putting corresponding Velociporters at either end, the illusion of traveling through a series of tubes is created before they drop your sack person out into a new cavern.
Layer Launcher
Much like the Bounce Pad, the Layer Launcher gives sack people a little boost, but these fine flingers can put you down almost anywhere on demand. Just pop open the Tweak menu to set the landing zone, and your next flight is ready for takeoff.
Slide
As the “stylish way for characters to travel,” slides do just what you expect them to: create a slide. Lay them down just like any other material, and the slide creates a diagonal plane from the backmost layer of the object to the frontmost, connecting one plane to another with slippery fun. Once down, the Tweak menu allows the slide to become any material.
Character Teleporter
The first and last stop for any instantaneous traveling has to be the Character Teleporter. Its ability to snag players from anywhere and bring them to it is second to none. Plop down a Character Teleporter, and get ready to be anywhere instantly (so long as your definition of “anywhere” is limited to within the same level, exactly where you plopped down the Character Teleporter).
By placing a Character Sensor on the Throbbing Bubble effect and then connecting it to a Character Teleporter on a differently colored Throbbing Bubble in the new play area, a cool visual transition is created for the teleport. It also provides a good excuse to use the Throbbing Bubble effect, which is not always easy to come up with.
Now, step inside to see where it leads.