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Little Big Planet 3 Signature Series Strategy Guide
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Contents

  • Welcome Back to LittleBigPlanet
    • The Important Stuff
    • Meet the Heroic Team
  • Adventure: Prologue
    • Introduction
    • Needlepoint Peaks
    • Newtons Airship
    • Stitchem Manor
    • Tinpot Towers
  • Adventure: Manglewood
    • Manglewood Swamp
    • High Stakes Heist
    • Deep Space Drive-In
    • Shake, Rattle, and Roll
    • Crumbling Crypts
    • Lights, Camera, Traction!
    • Challenge Room: Twos Company
    • Challenge Room: Race to the Stars
    • Challenge Room: Back in the Saddle
    • Contraption Challenge: The Wheel Deal
    • Challenge Room: Guess Who's Coming to Dinner?
  • Adventure: The Ziggurat
    • Ziggurat Grand Hall
    • Furry Soles, Hot Coals
    • Flip-Flopped Folios
    • Go Loco
    • Tutu Tango
    • On the Link of Disaster
    • Challenge Room: No Drain, No Gain
    • Challenge Room: Here, There, and Everywhere
    • Challenge Room: Bear with Us
  • Adventure: Bunkum Lagoon
    • Bunkum Lagoon
    • Belly of the Beast
    • Masque Makers Tower
    • Cloud Caravan
    • The Great Escape
    • Even Bosses Wear Hats Sometimes
    • Challenge Room: Battle of the Airwaves
    • Contraption Challenge: Joust in Time
  • Welcome to the Popit Academy
    • Your Very First Term
    • Popit Cursor
    • Stamping Materials
    • Danger Tools
    • Corner Editing
    • Bounce Pads
    • Bolts
    • Connectors
  • A Second Term at Popit Academy
    • Introduction
    • Advanced Connectors
    • Tags and Sensors
    • Physics Tweaker
    • Material Tweaker
    • Emitters
    • Velociporters and Teleporters
    • Sackbots
    • Graduation
  • Create: What's New And Shiny
    • Ever Upgrading!
    • Some Basics
    • Sensors
    • Logic
    • Movers
    • Object Tweakers
    • Getting Around
    • Spawning and Ending
    • Points and Prizes
    • Rails
    • Adventuring
    • Creature Tweakers
    • Dynamic Thermometer
    • Power-ups/Special Power-ups
    • Creature Sensors
    • Animators
    • Go Forth and Make!
  • Create Tools Quick Reference: The Tools Bag
    • Introduction
    • Tools
    • Gadgets
    • Gameplay
    • Creatures and Characters
    • Music
  • Trophies & Pins
    • Trophies
    • Pins
  • Credits
    • Strategy Guide Credits

Little Big Planet 3 Signature Series Strategy Guide › Adventure: The Ziggurat

Challenge Room: Here, There, and Everywhere

No one in all of Bunkum knows more about robotics and artificial intelligence than Dr. Maxim. Recently, he was working on the most complex, risky venture he had ever undertaken. It’s a revolutionary new kind of teleportation technology he calls the “Here and There Device.”

Of course, he needs some help testing it to work out the kinks and ensure that it’s ready for mass production. To that end, he needs two sack people to demonstrate its amazing abilities. Be sure you have a friend in tow before coming here.

Teleportation for Two

Picture-Perfect Proof

In order to properly test the capabilities of the Here and There Device, your sack people must collect stickers proving they have been both here and there.

To begin with, one sack person must press to enter the device’s cockpit. They now control the device’s position with the left stick and rotate it with the right stick. Notice that one side is covered with a modified Velociporter portal. This is the key to the device’s functionality!

Point the portal surface down. That way, your test subject partner can hop up through the Velociporter and emerge out another in the background to the right.

Landing on Layer Launchers, the traveler is thrown forward onto a red button. This retracts the book barrier, allowing the pilot free movement.

The first sticker needed to prove the device works is located on the far left side. Position the device beneath the metal grating. Then, have the subject climb up the grating and drop down onto the portal surface.

This shoots them into the background, through a Prize Bubble bearing the Postcard–”I’m in Space!” Sticker. Activating the Blue Bounce Pads reverses the subject’s course back through the device and into the foreground, depositing them at the point of origin.

Head back to the right. Two necessary Prize Bubbles are hovering over some noxious gas. Place the device under a Prize Bubble, with the portal surface pointed up to catch the test subject on their way down.

This way, the traveler can climb the grates and drop straight down through the Prize Bubbles, emerge out another Velociporter to the right, and then come back through immediately to try again for the other Prize Bubble. Doing so lets you acquire the Picturesque Plummet Sticker and Toilet Sticker.

The traveler must fall down into the device again to emerge to the right with enough speed to land on the red button and open up the way forward.

The test subject should take the Bounce Pads just ahead to reach the next Checkpoint above. Move the device to an area past the platform’s edge and below. Give the traveler plenty of airspace to build up speed, and have them drop straight down into the portal surface of the device.

Mustering enough speed in the process allows the traveler to fly out of the rear layer’s Velociporter and onto a red button.

You and your partner are making great time! Next, the test subject needs to climb the metal grate in the background above the scary spikes, positioned directly above a Velociporter there.

Meanwhile, the device pilot must hover directly below the Prize Bubble, with its portal surface facing up. When both are in position, the traveler can drop through the rear Velociporter and emerge out of the top of the device, flying through the Prize Bubble to nab the Postcard–Igloo Sticker.

Only one more test remains to satisfy Dr. Maxim. Beyond the next Checkpoint is another metal grate. The test subject should climb to its very top. The pilot should keep the device near the ground below and aim the portal surface up.

Wait for the moving Velociporter in the rear layer to reach its maximum height before having the traveler fall through the Here and There Device. The momentum carries that sack person through and into the back layer, flying through the Postcard–Island Sticker Prize Bubble, and landing on a red button.

There are a couple more red buttons, but at least the hard work is over. Line up the device with the Blue Layer Launchers by the next Checkpoint. When the test subject flies forward and lands on the portal surface (again pointed up), they emerge out of the other Velociporter in the background. With enough speed, they fly straight into a red button, which opens up the next area.

The traveler should now take those Blue Layer Launchers to the foreground, where a safe platform has arisen.

Now it’s simply a matter of walking directly through the device’s Velociporter to emerge at the next Checkpoint and hit the final red button.

Stick ‘em Up!

The pilot is automatically ejected, and both sack people can trot on ahead. There, Dr. Maxim wants to see proof of the device’s success. One at a time as their targets are presented, apply the Postcard–Igloo Sticker, Postcard–Island Sticker, Toilet Sticker, Picturesque Plummet Sticker, and Postcard–”I’m in Space!” Sticker.

Successfully placing all five stickers gets you and your partner the Dr. Maxim Wooden HandsCostume, Dr. Maxim Robe Costume, Dr. Maxim Skin Costume, Dr. Maxim Head Costume, and Dr. Maxim Beard Costume.

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