A few novel Creature Sensors have also been added to the bunch. With these at your disposal, your level of detection is really very extraordinary.
Sackpocket Item Sensor
Returning to the race challenge, you decide that there really is no reason to let a helpless sack person shock themselves to the point of popping. By placing a little blockade that can only be removed if the passerby is equipped with the custom Shock Absorber power-up, you can save countless millions from an electrifying end.
State Sensor
In the area of specifics, the State Sensor reigns supreme. From standing to sneaking, from walking to running, from jumping to falling, from grabbing to… well, you get the point, this Sensor can sense which character you are and exactly what you are doing.
By creating two large circles out of any material (one flat and one a single layer), you can make a fun challenge for Swoop. Cut a crescent from the front segment, creating a window to the back. Glue Score Bubbles, followed by Prize Bubbles, and finally a few Collectabells onto the back element following the arc. Using the same technique as with the gem cart in the cave, an Advanced In/Out Mover and an Anti-Gravity Tweaker can be used to move the now bubble-adorned back circle between layers.
Simply add a State Sensor to the center of this contraption, and set it to detect Swoop swooping! As long as he can hold the glide, the bubble arc is available for collection.