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Little Big Planet 3 Signature Series Strategy Guide
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Contents

  • Welcome Back to LittleBigPlanet
    • The Important Stuff
    • Meet the Heroic Team
  • Adventure: Prologue
    • Introduction
    • Needlepoint Peaks
    • Newtons Airship
    • Stitchem Manor
    • Tinpot Towers
  • Adventure: Manglewood
    • Manglewood Swamp
    • High Stakes Heist
    • Deep Space Drive-In
    • Shake, Rattle, and Roll
    • Crumbling Crypts
    • Lights, Camera, Traction!
    • Challenge Room: Twos Company
    • Challenge Room: Race to the Stars
    • Challenge Room: Back in the Saddle
    • Contraption Challenge: The Wheel Deal
    • Challenge Room: Guess Who's Coming to Dinner?
  • Adventure: The Ziggurat
    • Ziggurat Grand Hall
    • Furry Soles, Hot Coals
    • Flip-Flopped Folios
    • Go Loco
    • Tutu Tango
    • On the Link of Disaster
    • Challenge Room: No Drain, No Gain
    • Challenge Room: Here, There, and Everywhere
    • Challenge Room: Bear with Us
  • Adventure: Bunkum Lagoon
    • Bunkum Lagoon
    • Belly of the Beast
    • Masque Makers Tower
    • Cloud Caravan
    • The Great Escape
    • Even Bosses Wear Hats Sometimes
    • Challenge Room: Battle of the Airwaves
    • Contraption Challenge: Joust in Time
  • Welcome to the Popit Academy
    • Your Very First Term
    • Popit Cursor
    • Stamping Materials
    • Danger Tools
    • Corner Editing
    • Bounce Pads
    • Bolts
    • Connectors
  • A Second Term at Popit Academy
    • Introduction
    • Advanced Connectors
    • Tags and Sensors
    • Physics Tweaker
    • Material Tweaker
    • Emitters
    • Velociporters and Teleporters
    • Sackbots
    • Graduation
  • Create: What's New And Shiny
    • Ever Upgrading!
    • Some Basics
    • Sensors
    • Logic
    • Movers
    • Object Tweakers
    • Getting Around
    • Spawning and Ending
    • Points and Prizes
    • Rails
    • Adventuring
    • Creature Tweakers
    • Dynamic Thermometer
    • Power-ups/Special Power-ups
    • Creature Sensors
    • Animators
    • Go Forth and Make!
  • Create Tools Quick Reference: The Tools Bag
    • Introduction
    • Tools
    • Gadgets
    • Gameplay
    • Creatures and Characters
    • Music
  • Trophies & Pins
    • Trophies
    • Pins
  • Credits
    • Strategy Guide Credits

Little Big Planet 3 Signature Series Strategy Guide › Create: What's New And Shiny

Movers

Dropping the fungal lamp and heading back up to a more well-lit section of the caves leads to a interesting challenge area involving Movers. There appears to be a gas leak, so it’s best to get out of here fast.

Advanced In/Out Mover

With so many more layers to play with, the Advanced In/Out Mover really helps manage moving objects forward and back. Here, one is being used in conjunction with several other tools to permit a gem cart to pass over a gaseous hazard.

Just What Makes This Advanced?

What is so different about the Advanced In/Out Mover in comparison to the original? What did it do to earn the plus symbol in the upper right? Well, quite a lot, actually. First off, it lets you define the frontmost and the backmost layer an attached object can transition between. It also offers two input options. One permits a standard On/Off trigger with advanced settings related to strength and speed. The other input allows for either a Positional trigger or control over the Directional Speed.

In this instance, the Input is set to Positional, allowing the connected object to slide forward to its most advanced position upon being triggered.

Force Chip

The Force Chip is a very, well…forceful item. It has the power to repel or attract. On the other side of the gas, a second miner is happy for your sack person to use the vacuum system they set up for gem extraction to start the trek back to the surface. To set this up, an Acrylic Tube is used as the start of the vacuum.

Pulling back the wall cover, a Force Chip is placed at the end of the tubing. Tweaking its strength to a negative setting changes it from a repelling force to an attracting one, drawing any sack being or object into its pull. To trigger this reaction, a button is placed within the chip’s area of effect. The goal is to turn the chip on and keep it that way, so the button is attached to a Dissolve Sensor Tag trigger off-screen. Now, once the button is pushed, there is no stopping the Force Chip.

Okay, your sack person is in the tube, so where are you taking it? To answer that question, you will return to this area shortly in the Getting Around segment to come. For now, on to the Tweakers!

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