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Little Big Planet 3 Signature Series Strategy Guide
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Contents

  • Welcome Back to LittleBigPlanet
    • The Important Stuff
    • Meet the Heroic Team
  • Adventure: Prologue
    • Introduction
    • Needlepoint Peaks
    • Newtons Airship
    • Stitchem Manor
    • Tinpot Towers
  • Adventure: Manglewood
    • Manglewood Swamp
    • High Stakes Heist
    • Deep Space Drive-In
    • Shake, Rattle, and Roll
    • Crumbling Crypts
    • Lights, Camera, Traction!
    • Challenge Room: Twos Company
    • Challenge Room: Race to the Stars
    • Challenge Room: Back in the Saddle
    • Contraption Challenge: The Wheel Deal
    • Challenge Room: Guess Who's Coming to Dinner?
  • Adventure: The Ziggurat
    • Ziggurat Grand Hall
    • Furry Soles, Hot Coals
    • Flip-Flopped Folios
    • Go Loco
    • Tutu Tango
    • On the Link of Disaster
    • Challenge Room: No Drain, No Gain
    • Challenge Room: Here, There, and Everywhere
    • Challenge Room: Bear with Us
  • Adventure: Bunkum Lagoon
    • Bunkum Lagoon
    • Belly of the Beast
    • Masque Makers Tower
    • Cloud Caravan
    • The Great Escape
    • Even Bosses Wear Hats Sometimes
    • Challenge Room: Battle of the Airwaves
    • Contraption Challenge: Joust in Time
  • Welcome to the Popit Academy
    • Your Very First Term
    • Popit Cursor
    • Stamping Materials
    • Danger Tools
    • Corner Editing
    • Bounce Pads
    • Bolts
    • Connectors
  • A Second Term at Popit Academy
    • Introduction
    • Advanced Connectors
    • Tags and Sensors
    • Physics Tweaker
    • Material Tweaker
    • Emitters
    • Velociporters and Teleporters
    • Sackbots
    • Graduation
  • Create: What's New And Shiny
    • Ever Upgrading!
    • Some Basics
    • Sensors
    • Logic
    • Movers
    • Object Tweakers
    • Getting Around
    • Spawning and Ending
    • Points and Prizes
    • Rails
    • Adventuring
    • Creature Tweakers
    • Dynamic Thermometer
    • Power-ups/Special Power-ups
    • Creature Sensors
    • Animators
    • Go Forth and Make!
  • Create Tools Quick Reference: The Tools Bag
    • Introduction
    • Tools
    • Gadgets
    • Gameplay
    • Creatures and Characters
    • Music
  • Trophies & Pins
    • Trophies
    • Pins
  • Credits
    • Strategy Guide Credits

Little Big Planet 3 Signature Series Strategy Guide › Create: What's New And Shiny

Power-ups/Special Power-ups

There was once a time when running, jumping, and grabbing were all an honest, hardworking sack person needed to get by in this crazy, mixed up LittleBigPlanet. Nowadays, if you want to make it to the end of a level, a power-up is often just the thing to add the extra oomph required for a healthy trip to the Scoreboard.

The Rail Hook already helped you in your short adventure back at the cave. Now, you’ll see how some of the other power-ups can benefit progress.

Sackpocket Pedestal and Powerup Pedestal

These two power-ups consolidate all the new Sackpocket powers in a set of potent tools. The primary difference here is access. The Sackpocket Pedestal puts the power-up in your sack person’s Sackpocket, whereas the Powerup Pedestal only supplies the instrument for the instance it is required. Either way, you can also equip custom power-ups made with the Blaster Handle.

Here, you can swap out the Hook Hat Sackpocket Tweaker switch with a standard Powerup Pedestal, since it is only required once in the challenge race.

Blaster Handle

There are some amazing power-ups available to the knit-clad travelers of LittleBigPlanet, but the best of them all may still be to come since you have not made it yet. The Blaster Handle lets you create custom power-ups and distribute them via Pedestals.

You can do this by placing the Blaster Handle on any item you want to convert into a power-up. Once done, the Tweak menu allows for many in-game features to be set, whereas the actual properties of the power-up are set in the microchip emanating from the Blaster Handle.

In this example, there is an anti-electricity wand fueled by a Gameplay Tweaker. Placed in a Pedestal, this power-up can now replace the electricity invulnerability switch at the base of the Bendy Rail segment. Now, rather than flipping a switch, sack people that pass are rewarded with a handy new item.

Popit Power

Outside of the power-ups you have yet to invent, the most awe-inspiring power-up might be the Popit Power. This tool lets you bring the power of Create Mode into gameplay. But, as some dude’s uncle once said, “With great power comes great responsibility.” This tool quite literally has the potential to tear your levels apart, so be careful what you let players do with it.

By expanding the level a bit, you can add race alternatives for all four adventures. Rather than give each a button, use the Popit Power to let players connect the available buttons to the hero of their choice.

For this example, only the Popit Cursor is made available, but the full range of Popit Tools and Goodies can be activated from within the Tweak menu.

Popit Powerup Tweaker

Even with just the most minimal tools made available, there are still a lot of options when you open up the Popit. The Popit Powerup Tweaker works to try to help direct creative tool use toward your level’s needs, rather than another’s destructive desires. When placed on an object, the Popit Powerup Tweaker determines which powers create tools have on it in Play Mode.

By placing this on one of the level elements and making it non-selectable (while also selecting the use of a Rigid Connection), this object and all those glued to it are no longer affected in Play Mode.

Popit Cursor Sensor

This Sensor works much like a Grab Sensor, but rather than looking for the plushy squeeze of a sack person, it is set to detect the ethereal embrace of the Popit Cursor.

To demonstrate this handy tool, da Vinci has been equipped with the Sensor and is ready to help. As soon as he is selected, the Dissolve all around him dissolves, and the walls electrify. It is up to you to guide him through the maze with the Popit Cursor for some fabulous prizes.

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