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Little Big Planet 3 Signature Series Strategy Guide
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Contents

  • Welcome Back to LittleBigPlanet
    • The Important Stuff
    • Meet the Heroic Team
  • Adventure: Prologue
    • Introduction
    • Needlepoint Peaks
    • Newtons Airship
    • Stitchem Manor
    • Tinpot Towers
  • Adventure: Manglewood
    • Manglewood Swamp
    • High Stakes Heist
    • Deep Space Drive-In
    • Shake, Rattle, and Roll
    • Crumbling Crypts
    • Lights, Camera, Traction!
    • Challenge Room: Twos Company
    • Challenge Room: Race to the Stars
    • Challenge Room: Back in the Saddle
    • Contraption Challenge: The Wheel Deal
    • Challenge Room: Guess Who's Coming to Dinner?
  • Adventure: The Ziggurat
    • Ziggurat Grand Hall
    • Furry Soles, Hot Coals
    • Flip-Flopped Folios
    • Go Loco
    • Tutu Tango
    • On the Link of Disaster
    • Challenge Room: No Drain, No Gain
    • Challenge Room: Here, There, and Everywhere
    • Challenge Room: Bear with Us
  • Adventure: Bunkum Lagoon
    • Bunkum Lagoon
    • Belly of the Beast
    • Masque Makers Tower
    • Cloud Caravan
    • The Great Escape
    • Even Bosses Wear Hats Sometimes
    • Challenge Room: Battle of the Airwaves
    • Contraption Challenge: Joust in Time
  • Welcome to the Popit Academy
    • Your Very First Term
    • Popit Cursor
    • Stamping Materials
    • Danger Tools
    • Corner Editing
    • Bounce Pads
    • Bolts
    • Connectors
  • A Second Term at Popit Academy
    • Introduction
    • Advanced Connectors
    • Tags and Sensors
    • Physics Tweaker
    • Material Tweaker
    • Emitters
    • Velociporters and Teleporters
    • Sackbots
    • Graduation
  • Create: What's New And Shiny
    • Ever Upgrading!
    • Some Basics
    • Sensors
    • Logic
    • Movers
    • Object Tweakers
    • Getting Around
    • Spawning and Ending
    • Points and Prizes
    • Rails
    • Adventuring
    • Creature Tweakers
    • Dynamic Thermometer
    • Power-ups/Special Power-ups
    • Creature Sensors
    • Animators
    • Go Forth and Make!
  • Create Tools Quick Reference: The Tools Bag
    • Introduction
    • Tools
    • Gadgets
    • Gameplay
    • Creatures and Characters
    • Music
  • Trophies & Pins
    • Trophies
    • Pins
  • Credits
    • Strategy Guide Credits

Little Big Planet 3 Signature Series Strategy Guide › Adventure: Bunkum Lagoon

Cloud Caravan

As Pinky and your heroes make their way through the skies, Newton suddenly attacks and sends your sack person falling to an otherwise certain doom. Fortunately, Swoop arrives in the nick of time to save the day (and your sack person). Swoop has soared back into the lives of Bunkum’s residents, and not a moment too soon. Swoop needs to give Newton the slip, and then our heroes can mount their plan to save Bunkum!

Fair Trade Flights

Unflappable Courage

Spread Swoop’s wings, and get ready to soar. Press to flap Swoop’s wings and rise higher. Fly up into the green ceiling button to access the rest of the convoy.

No Fear of Falling

The stupendous height of this cloud caravan means that Swoop is in his element. It’s impossible for Swoop to fall down any pits here.

Bobbing merrily just ahead are the Harlequin Cloud 2 Sticker, Knight’s Helmet Decoration, Flamingo Feathers Material, and Knight’s Shield Decoration.

Hit the next green button to temporarily open up the passage ahead. A meter counts down your time before it closes off again. Hold to fly speedily, and guide Swoop through with the left stick before time runs out.

Keep flying to the right, and try swooping around some tight corners ahead. Pop all three Prize Bubbles in a row here to quickly add the Hand Held Electric Fan Object, Crab Sticker, and Fishing Hook Sticker to the Popit.

Things open back up again, and two Prize Bubbles await. Pop them without any trouble to seize the Plastic Track Material and Plastic Cap Decoration.

Prizes with Personality

Return to this spot after you’ve triumphed over the level and received the Mer-Bird Sticker. Slapping it up here summons three Prize Bubbles…with a twist! They each have wings and immediately start to fly away. Chase them down to pop them for the 50s Swoop Sticker, Flamingo Wing Sticker, and Puppet Eye Sticker.

Let Swoop get sucked into the clear plastic tubing and subsequently tossed out in the foreground.

The way forward is blocked until the guardian’s scale is weighed down. Pick up the three yellow sponges, and place them in the center of the room. Don’t overlook the two Prize Bubbles in the upper-right corner; they share the Eyeball Sticker and Feathers Material with you.

Once you have removed all the sponges from their starting areas, the lack of weight reveals three more Prize Bubbles. Pop them all for the Knight’s Gauntlet Decoration, Grating Panel Material, and Knight’s Shield Object.

Swoop can now ascend past the helmeted sentry. There are two pairs of Prize Bubbles here. Because of the strength of the fans here, Swoop must approach each pair from above. They all add up to give the Squid Sticker, Ornate Key Decoration, Rubber Plunger Decoration, and Painted Shield Material.

Newton’s Nagging

As Swoop flies even higher, Newton confronts him directly. Seeking to prevent the reuniting of our heroes, Newton launches explosives straight at the aerial ace. Grab them, and place them on top of the cardboard to the left and right.

When the red light flashes rapidly and the explosive detonates, the cardboard is instantly vaporized. The lower-left area is home to the Prize Bubbles for the Seahorse Sticker and Curved Electric Wire Decoration.

After clearing two layers of cardboard in the lower right, Swoop can glide down through Score Bubbles over the electrified floor and up through a Prize Bubble the provides the Straight Brown Electric Wire Decoration.

Avoid the electrified hazards that protrude from above and below, and fly up through two dangling Prize Bubbles to secure their Clock Hand Decoration and Clay Pipe Decoration.

Fly above the spinning fan, and Swoop is sucked up into a twisty tube. When shot out the other end, Swoop careens through two Prize Bubbles that offer up the Acrylic Tube (Cone) Object and Acrylic Tube (Curved) Object.

Swoop down into the narrow passage, taking care to avoid the electrified floor and the massive electrified block moving side to side.

Flying up past a giant eye, don’t miss the Prize Bubbles in each corner. Popping them both turns up the Big Plastic Cog Decoration and Small Plastic Cog Decoration.

Things get tight and narrow just ahead, but swoop with confidence. Line up Swoop’s flight with the three successive Prize Bubbles that release the Harlequin Hammerhead Shark Sticker, Medieval Propellor Decoration, and Decorative Fish Sticker.

Reach the two Prize Bubbles past the next Checkpoint from below. As you close in on the Knight’s Helmet Object and Decorative Fin Sticker Prize Bubbles, Newton blasts the caravan and cuts Swoop off.

But, in so doing, Newton gives Swoop a different path to take. Fly to the right, and grab onto the large yellow sponge. Release your grip to launch a plunger that pulls down the gate to the next area.

Co-Pilot Coordination

You need a second Swoop for the two-player puzzle up above. One must grab the sponge and lift the first gate, opening the way for the second Swoop to pull up the second gate and release four Prize Bubbles. Peck at them to get the Decorative Fish Sticker, Knight’s Helmet Visor Decoration, Ornate Hinge Sticker, and Knight’s Helmet 1 Decoration.

Electrified walls move back and forth along tracks. Fly around them, but be sure to go up into the right corner first. Tucked behind the shield are two Prize Bubbles that surrender the Mer-Horse Sticker and Ribbon Bow 1 Decoration.

Once past those hazards, fly up into a green button that opens the gaping mouth gate to access the rest of the convoy.

Swoop under the electrified sword blade, but avoid the floor. Rise up through two Prize Bubbles to claim their Parrot Head Sticker and Decorative Sun Sticker.

To get where Swoop needs to be, you must pull another yellow sponge. This one primes a pair of plunger launchers. Grab it, pull it up, and release it to reel in the background fish carriage toward Swoop. Fly up to get sucked into yet another tube.

Spouted upward, Swoop collides with the Acrylic Tube (Medium) Object Prize Bubble. After regaining composure, flit over to the left, and pop the two Prize Bubbles there for the Harlequin Cloud 1 Sticker and Fish Body Sticker.

Fly to the right, where a giant rolling wheel dominates the path. The only way past is to fly into its electrified interior. Carefully avoid touching the deadly walls, and move with the wheel to the right until Swoop can drop down out of the wheel and to the next area.

Pulling Up Stakes

Fly down and then travel up and to the left, where a green button is nestled. The gate to the right opens, but be careful what you wish for. Once Swoop crosses the threshold, Newton attaches his balloon to the caravan with a plunger and starts tearing it all down.

Fly speedily to the right to avoid the encroaching destruction from the left. As Swoop makes his way past the obstacles, don’t miss your only chance at some Prize Bubbles. The first pair sports the Decorative Metal Square Decoration and Mer-Fish Sticker.

Leading up to a Checkpoint, don’t miss out on the Trombone Bell Flare Decoration and Wheel Decoration Prize Bubbles.

Finally, dive into a narrow interior passage. Flying past the plushly padded purple walls, gates close in from both sides. Beeline through four Prize Bubbles. After claiming their Golden Collar Decoration, Knight’s Lance Decoration, Ribbon Bow 2 Decoration, and Pressure Gauge Decoration, Swoop can hit a gust of hot air that finally shoots him to safety.

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