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Little Big Planet 3 Signature Series Strategy Guide
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Contents

  • Welcome Back to LittleBigPlanet
    • The Important Stuff
    • Meet the Heroic Team
  • Adventure: Prologue
    • Introduction
    • Needlepoint Peaks
    • Newtons Airship
    • Stitchem Manor
    • Tinpot Towers
  • Adventure: Manglewood
    • Manglewood Swamp
    • High Stakes Heist
    • Deep Space Drive-In
    • Shake, Rattle, and Roll
    • Crumbling Crypts
    • Lights, Camera, Traction!
    • Challenge Room: Twos Company
    • Challenge Room: Race to the Stars
    • Challenge Room: Back in the Saddle
    • Contraption Challenge: The Wheel Deal
    • Challenge Room: Guess Who's Coming to Dinner?
  • Adventure: The Ziggurat
    • Ziggurat Grand Hall
    • Furry Soles, Hot Coals
    • Flip-Flopped Folios
    • Go Loco
    • Tutu Tango
    • On the Link of Disaster
    • Challenge Room: No Drain, No Gain
    • Challenge Room: Here, There, and Everywhere
    • Challenge Room: Bear with Us
  • Adventure: Bunkum Lagoon
    • Bunkum Lagoon
    • Belly of the Beast
    • Masque Makers Tower
    • Cloud Caravan
    • The Great Escape
    • Even Bosses Wear Hats Sometimes
    • Challenge Room: Battle of the Airwaves
    • Contraption Challenge: Joust in Time
  • Welcome to the Popit Academy
    • Your Very First Term
    • Popit Cursor
    • Stamping Materials
    • Danger Tools
    • Corner Editing
    • Bounce Pads
    • Bolts
    • Connectors
  • A Second Term at Popit Academy
    • Introduction
    • Advanced Connectors
    • Tags and Sensors
    • Physics Tweaker
    • Material Tweaker
    • Emitters
    • Velociporters and Teleporters
    • Sackbots
    • Graduation
  • Create: What's New And Shiny
    • Ever Upgrading!
    • Some Basics
    • Sensors
    • Logic
    • Movers
    • Object Tweakers
    • Getting Around
    • Spawning and Ending
    • Points and Prizes
    • Rails
    • Adventuring
    • Creature Tweakers
    • Dynamic Thermometer
    • Power-ups/Special Power-ups
    • Creature Sensors
    • Animators
    • Go Forth and Make!
  • Create Tools Quick Reference: The Tools Bag
    • Introduction
    • Tools
    • Gadgets
    • Gameplay
    • Creatures and Characters
    • Music
  • Trophies & Pins
    • Trophies
    • Pins
  • Credits
    • Strategy Guide Credits

Little Big Planet 3 Signature Series Strategy Guide › A Second Term at Popit Academy

Advanced Connectors

You already know a little about Connectors from your first term at Popit Academy. Well, now it’s time to get serious about them; they can be extremely useful when you put them in motion.

Moving Platforms, Everywhere

When your sack person jumps off of the very first platforms in this level, really hold on the last platform to give their leap some oomph as they jump toward the Prize Bubble hanging almost out of reach. This grants you the Tangled Electric Wire Decoration.

Continue onward to your first lesson: how to tweak Connectors to make platforms go just where you want them. Adjusting the length of the Connectors can make a big difference in how high, low, or far a platform can go.

Adjust the next platforms’ Connectors to extend or lower them until they reach your sack person. To do this, press or the touch pad button to open your Popit Menu, and then select the Popit Cursor with . Now, you can select the Connector—in this case, the pistons connecting the moving platforms to other objects. Next, press to tweak the piston. Scroll to Maximum Length, and use the and buttons, the left stick, or the right stick to adjust it. For these, you need to lengthen them so the platforms reach your sack person.

If you’re having trouble maneuvering your sack person onto a platform, you can make the platform stay in place for longer to give them a better opportunity. In the Tweak menu for the piston, scroll down to Pause, and make the duration of the pause longer.

When your sack person jumps onto the second platform, two Prize Bubbles await at the top. It’s a fairly easy task to leap to the first one—a Zig Zag Line Sticker for your Create Mode collection—but the second one is tricky to reach. Ensure that your sack person can catch some air to pop that Prize Bubble for the Curly Root Decoration.

Hop off the platform, and carry on the right. Your sack person now faces a terrible foe: a ridiculously fast-moving platform. Don’t let it dizzy you. All you need to do is pause the action by pressing , and then select the Connector with your Popit Cursor and press to adjust the Time property of the piston. It starts out at less than one second; you better increase that to something more manageable for your brave little stitched adventurer.

While you’re tweaking, it’s a good idea to lengthen the piston slightly so it reaches the mesh on the other side, and increase the Pause so the platform holds still long enough for your sack person to jump on. When you’re done with all these adjustments, press to unpause the action, and then maneuver your sack person onto the platform. On the other side, press , and start climbing the grates with the left stick. Jump to the next platform to continue your adventure.

Swingy, Pulley Stuff

Grab onto one of the sponges ahead with to leap toward your next lesson. See how fun that was? Now, you can adjust the chains connecting sponges to ceilings to make them swingy.

For the sponge up ahead, select the winch with your Popit Cursor, and press to start fine-tuning it. In this case, you want to shorten the Minimum Length so that when your sack person grabs ahold of it, they can launch higher into the air. After all, you want to make it to those Prize Bubbles up there on the left, don’t you? You can also decrease the Time to give the chain a little extra swing factor, which can help launch your sack person where they need to go.

When you’re done adjusting the winch, have your sack person grab it and swing up to the bubbles for the Cat Object and Pleated Dress Sticker.

Now, carry on to the platform on the right to learn about attaching pistons all on your own. You can find pistons in your Tools bag from the Popit Menu. Select it, and place it between the two orange blocks up ahead.

Notice something off? Your sack person must reach the other side to start climbing, but the piston doesn’t squish very much at first. That’s okay: select it with your Popit Cursor, and press to adjust its properties. Specifically, decrease the Minimum Length to draw the grates nearer to your sack person, and increase the Pause to give them time to grab ahold of it.

Now it’s time to climb (). Go all the way to the upper right of the grate to give your sack person enough height to jump onto the Bounce Pad and up onto the next platform.

Next up, your sack person must use the platform ahead to reach the level above. To do this, attach the platform to the ceiling with a piston, and then tweak the piston to decrease the Minimum Length. Make it as short as possible, and decrease the Time to speed up the platform if you want your sack person to be able to reach the Prize Bubbles overhead.

When you’re done, have your sack person hop aboard and ride the platform up. Pop the Prize Bubbles for the Light Blue Splat Decoration and Man Head Sticker.

Now, grab onto the moving grate with , and take it up to an even higher level. You’re getting into the nosebleed section now!

Now it’s time to learn about winches, those chains that can do things like swing sponges around and tug platforms. Go ahead and select it from your Popit Menu’s Tools bag, and use it to attach the platform with the Bounce Pad to the orange object near your sack person. When you’re placing it on the second point, hold to tweak it (or select it afterward with your Popit Cursor and press ). Decrease the Minimum Length and Maximum Length to draw the platform with the Bounce Pad over to your sack person.

Jump on the Bounce Pad to launch your sack person up through the tube, then grab the mesh with . Climb it, and jump over to the other Bounce Pad on the left. Jump here to make it up to the next level, then continue to the right.

To collect the Prize Bubbles on the platform above, attach the two orange blocks to their right with a piston, and adjust the Minimum Length to draw them toward each other. Once they’re pumping, they push the Prize Bubbles down so your sack person can pop them. This rewards you with the Metal Pencil Sharpener Decoration and Girl Head Sticker.

Beat the Clock

It’s time to put your skills to the test in a race. First, you must attach the platform to the ceiling with a piston, and decrease the Minimum Length as much as you can. This lets your sack person jump aboard and leap for the Prize Bubble at the top—a Yellow Maple Leaf Decoration.

Continue to the right to attach the next platform (with a Bounce Pad) to the orange object on its right. Tweak the Minimum Length (and maybe the Pause), and jump aboard. When the platform moves to the right, jump on the Bounce Pad to launch to the platform up high on the right, bursting the Custodian Helmet Object Prize Bubble on the way.

Carry on to the right, and use a winch to connect the two orange objects. This automatically starts tilting the platform above so the Prize Bubbles roll off. Run through them to collect the Yellow Button Decoration and Man Arm Sticker.

In the next area, attach the platform to the ceiling with a sturdy piston, and decrease the Minimum Length so the platform lifts high enough for your sack person to reach those tempting Prize Bubbles. Jump on the platform, and then leap to the right for the Suit Trousers Sticker. Next, return to the platform and jump left to latch onto the grates with . Pop the Red Maple Leaf Decoration there before climbing your way to the finish line.

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