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Little Big Planet 3 Signature Series Strategy Guide
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Contents

  • Welcome Back to LittleBigPlanet
    • The Important Stuff
    • Meet the Heroic Team
  • Adventure: Prologue
    • Introduction
    • Needlepoint Peaks
    • Newtons Airship
    • Stitchem Manor
    • Tinpot Towers
  • Adventure: Manglewood
    • Manglewood Swamp
    • High Stakes Heist
    • Deep Space Drive-In
    • Shake, Rattle, and Roll
    • Crumbling Crypts
    • Lights, Camera, Traction!
    • Challenge Room: Twos Company
    • Challenge Room: Race to the Stars
    • Challenge Room: Back in the Saddle
    • Contraption Challenge: The Wheel Deal
    • Challenge Room: Guess Who's Coming to Dinner?
  • Adventure: The Ziggurat
    • Ziggurat Grand Hall
    • Furry Soles, Hot Coals
    • Flip-Flopped Folios
    • Go Loco
    • Tutu Tango
    • On the Link of Disaster
    • Challenge Room: No Drain, No Gain
    • Challenge Room: Here, There, and Everywhere
    • Challenge Room: Bear with Us
  • Adventure: Bunkum Lagoon
    • Bunkum Lagoon
    • Belly of the Beast
    • Masque Makers Tower
    • Cloud Caravan
    • The Great Escape
    • Even Bosses Wear Hats Sometimes
    • Challenge Room: Battle of the Airwaves
    • Contraption Challenge: Joust in Time
  • Welcome to the Popit Academy
    • Your Very First Term
    • Popit Cursor
    • Stamping Materials
    • Danger Tools
    • Corner Editing
    • Bounce Pads
    • Bolts
    • Connectors
  • A Second Term at Popit Academy
    • Introduction
    • Advanced Connectors
    • Tags and Sensors
    • Physics Tweaker
    • Material Tweaker
    • Emitters
    • Velociporters and Teleporters
    • Sackbots
    • Graduation
  • Create: What's New And Shiny
    • Ever Upgrading!
    • Some Basics
    • Sensors
    • Logic
    • Movers
    • Object Tweakers
    • Getting Around
    • Spawning and Ending
    • Points and Prizes
    • Rails
    • Adventuring
    • Creature Tweakers
    • Dynamic Thermometer
    • Power-ups/Special Power-ups
    • Creature Sensors
    • Animators
    • Go Forth and Make!
  • Create Tools Quick Reference: The Tools Bag
    • Introduction
    • Tools
    • Gadgets
    • Gameplay
    • Creatures and Characters
    • Music
  • Trophies & Pins
    • Trophies
    • Pins
  • Credits
    • Strategy Guide Credits

Little Big Planet 3 Signature Series Strategy Guide › Adventure: Manglewood

Crumbling Crypts

With all three marbles recovered, Marlon and your sack person find themselves on the classic film set for “Pinballs in the Mist.” Your sack person and Marlon meet Oddsock face-to-face, but unfortunately, the old studio sets have not been maintained and quickly start to disintegrate.

The group is separated, and Oddsock must escape while your sack person and Marlon head back to Manglewood Swamp.

Oddsock’s speed is legendary, but no one has witnessed it firsthand in ages. Now’s the chance to show some of the old magic. Escape the deteriorating set to meet back with the others at the swamp.

Crypts of Terror

Run for Your Stuffing!

Notice the blue glowing arrow. What else do you need, a road map? Follow it to the right, past the coin slot.

Runway to Running

Oddsock’s speed doesn’t come immediately. The longer Oddsock runs, the faster he gets. Building up enough speed is important to perform some of the most challenging jumps in this level.

Race for the Prize

Come back after your first run through this level. Completing it the first time rewards you with the Per Play Sign Sticker. Slap it up here to turn this level into a race, complete with the arrival of a starting gate. If you think the area was intense the first time around, the addition of a ticking clock takes it to the next level.

Race for the Prize

Come back after your first run through this level. Completing it the first time rewards you with the Per Play Sign Sticker. Slap it up here to turn this level into a race, complete with the arrival of a starting gate. If you think the area was intense the first time around, the addition of a ticking clock takes it to the next level.

Jump up, running through a Prize Bubble and nabbing its Extra Ball Sticker.

Wall Jump Wackiness

Oddsock isn’t just fast; he’s nimble, too. Hold the left stick in the direction of the wall to cling to it. Press again to leap off of it.

Wall jump up and into the background layer, and then head to the left. Leap over the chasm through a Prize Bubble to snag its Coin Slot Decoration.

Keep running as the ground curves under Oddsock’s feet. Run up the wall and jump off of it through the Prize Bubble, nabbing the Worn Corrugated Material within.

Run to the right, and launch Oddsock off of the Bounce Pads to reach the next Checkpoint. Past that, wall jump off the right wall, and immediately wall jump again off the left wall to reach the next level up. Run off the edge of the platform. A coffin lid snaps into place and blocks Oddsock. Cling to the right wall and slide down, then leap to the left to pop another Prize Bubble, this one containing the 50s Decorative Sticker.

Run to the right, up the curved ground, but don’t linger on the flat surface. Instead, hop off it to the right and wall jump to pop the two Prize Bubbles hanging dangerously close to poisonous purple goop. They provide the Shooting Star Sticker and Pinball Shute-Straight Object.

Wall jump back up to the ground level. Wait for a lid to fling Oddsock into the background, onto Bounce Pads, and upward.

Slamming Drawers

Run up the wall to the right, wall jumping left to reach the next Checkpoint. A crazed skull periodically emerges from a drawer above the Checkpoint. Wall jump to reach the lower pinball bumper, then wall jump from the open drawer when it protrudes to reach the next bumper.

Chain Reaction

Bring a pal, and use the open drawer to reach the upper-right area, where a two-player puzzle awaits. One Oddsock must run on the wheel in the right direction, spinning the wheel left. This winches up two coffins with two Prize Bubbles each as long as the wheel is turning. The other Oddsock must wall jump to pop the Prize Bubbles and collect the Pinball Flipper Decoration, Old Metal Material, Nixie Tube Decoration, and Super Bonus Sign Sticker.

From the top bumper, jump to the left. Don’t just drop down the gap ahead; that leads to doom! Cling to the far wall and slide down it, popping a Prize Bubble holding the Zombie Head Sticker.

Before running out of wall, jump off to the right, and cling to that wall. Again, slide down to pop a Prize Bubble. This one bears the Pinball Release Lever Decoration.

Ooh, Shiny!

Zip along past the Checkpoint, and hop onto the next series of platforms. The shimmering wall ahead allows for some really nifty clinging. Jump toward it, and Oddsock slides straight into the foreground. Leap off onto the Layer Launchers to reach the next level up in the background.

Molten Metal Pinball

Watch out for the periodic flaming pinballs that fly through along the rails. One touch torches Oddsock to toast.

Wall jump your way up to the left, and keep heading in that direction. Two quick wall jumps get you up higher. But, once there, use the elevation to leap and reach a Prize Bubble snugly tucked between walls. Rupture it to receive the Old Screw Head Decoration.

As Oddsock resumes course to the left, several platforms that periodically recede into the wall stop him short. Wait for them to emerge, then run along the bottom one, wall jump to the top one, and hit the Checkpoint before the platforms retract. Be sure to pop the two Prize Bubbles offering the Crypts of Terror Sticker and Pinball Door 2 Decoration.

Run up the wall to the right of the Checkpoint, wall jump, land on the Bounce Pads, guide Oddsock to the right wall, cling to the right wall, and wall jump onto another pair of Bounce Pads that knocks Oddsock into yet another set of Bounce Pads. Oddsock comes to a brief stop after landing in a Prize Bubble holding the Swoop Star Sticker.

After only a brief pause, the platform underfoot launches Oddsock up to where two Prize Bubbles are in easy range of popping. They award the Pinball Bumper Sticker and Pinball Shute-Curve Object.

Keep on running to the right and jump against the purple wall there, clinging to it until arriving in the foreground and wall jumping off onto the waiting Layer Launchers. Oddsock is shot through two Prize Bubbles and nets the Old Skull Object and Pinball Door 1 Decoration.

Wall jump back and forth at this next Checkpoint to reach the two Prize Bubbles above that secure the Chiseled Card Material and Skull Sticker.

Follow the arrow to the left, wall jump twice quickly, and then run up the wall to the left. Wall jump again, and run up the curved ground into a Prize Bubble that yields the Black Paint Splat Sticker. Wall jump off and run through another Prize Bubble, this one home to the 50s Oddsock Sticker.

It only seems like there’s no place else to go. Past the arrows, the ground flips Oddsock forward onto a sliding purple platform. It picks up speed quickly, so be prepared to jump off to the left through a Prize Bubble before the platform falls out from under Oddsock. This close call at least gets you the Pinball Bumper Decoration.

Going to Pieces

The Way the Cookie Crumbles

That purple platform falling has thrown everything out of whack. Don’t hesitate, or Oddsock won’t have any floors to run on, much less walls to jump off of. The following diagrams show the route necessary for survival.

It may cost precious moments, but you know you want the Prize Bubble here. Try to burst it without breaking pace, and scoop up the Pinball Multiplier Sticker. Beware the burning pinballs rolling about, though.

Upon reaching the top here, Oddsock can catch his breath. Jump to the left, and wall jump onto the Layer Launchers. This bounces Oddsock into the background, through three Prize Bubbles, and back to the foreground. You can admire the Light Eyelet Decoration, Radial Halftone Sticker, and ”Dead-On Arrival” Audio.

Continue to the right and up, wall jumping to reach another Prize Bubble. Groove to the sound of the ”Pinball of the Undead” Audio now in your possession.

Run up the wall to the right, slide along the purple wall into the background, wall jump onto the left wall, and pop two Prize Bubbles while sliding down. Make sure to wall jump before falling too low to claim your Neon Tribal Frame Material and Thumbprint Sticker rewards without too great a cost.

Past the next Checkpoint, there’s a sudden shortage of solid ground. Catch a ride on the platforms gliding down the purple stream. Wall jump onto the Bounce Pads to be flung through the high-up Prize Bubble containing the Pewter Material, and land safely on the same platform.

As Oddsock wall jumps to reach the Bounce Pads above the Checkpoint, the boost they provide sends him up into a series of wall jumps through Prize Bubbles. By the time he lands, the Popit benefits from the addition of the Monster Spine Fin Decoration, Mutant Fin Decoration, Lilac Eye Sticker, and Neon Conveyor Material.

Photo Finish

Landing on Layer Launchers sends Oddsock forward once more. Keep running to the right. Past the lit arrow, things start shaking themselves apart again, and there’s no time to lose!

Run up the purple wall to the right and slide into the background, wall jumping to safety. Run up the wall to the left, wall jump rapidly to climb, and then run up a curved wall to the right leading to another layer-spanning purple wall.

Finally, wall jump from here to the Layer Launchers that send Oddsock to the end of the level at long last.

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