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Call of Duty: WWII eGuide
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Contents

  • Multiplayer Maps and Modes
    • Game Modes
    • Aachen
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • Ardennes Forest
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy map
    • U.S.S. Texas
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • London Docks
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • Gustav Cannon
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • Carentan
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy
    • Flak Tower
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • Gibraltar
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • Pointe du Hoc
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • Sainte Marie du Mont
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
  • Multiplayer Introduction
    • Overview
    • Movement
    • Making a Class
    • Scorestreaks
    • Combat
    • Firing Range
      • Overview
      • Primary Weapons
      • Attachments
      • Secondary Weapons
      • Lethal Equipment
      • Tactical Equipment
      • Basic Training
      • Scorestreaks
    • Divisions
      • Overview
    • Headquarters
      • Overview
  • Achievements & Trophies
    • Single-Player Campaign
    • Multiplayer
    • The Final Reich
    • Platinum Trophy
  • The Campaign
    • Mission 01: D-Day
      • Overview
      • Under Deck
      • D-Day
    • Mission 02: Operation Cobra
      • Overview
      • Objective: Reach the AA Gun
    • Mission 03: Stronghold
      • Overview
      • Objective: Clear the Church
      • Objective: Protect Zussman
      • Objective: Destroy the Final AA Gun
    • Mission 04: S.O.E.
      • Overview
      • Objective: Stop the Train
    • Mission 05: Liberation
      • Overview
      • Objective: Search for Officer Fischer
      • Objective: Place Explosives on North Gate
      • Objective: Place Explosives on South Gate
      • Objective: Assault the Garrison
      • Objective: Defend the Garrison
    • Mission 06: Collateral Damage
      • Overview
      • Objective: Use the Field Phone
      • Objective: Reach the Theater
      • Objective: Clear the Square
      • Objective: Reach the Hotel
      • Objective: Secure the Hotel
      • Objective: Help Aiello Start the Truck
      • Objective: Find Anna
      • Objective: Return Anna
      • Objective: Defend Your Position
    • Mission 07: Death Factory
      • Overview
      • Objective: Defend the Bridge
      • Objective: Eliminate the Enemy Mortar Camp
      • Objective: Find Your Squad
      • Objective: Find the Assembly Point
      • Objective: Capture the Mill
      • Objective: Defend the Mill
    • Mission 08: Hill 493
      • Overview
      • Objective: Capture the Hill
      • Objective: Destroy the Artillery
      • Objective: Disable the Tank
    • Mission 09: Battle of the Bulge
      • Overview
      • Objective: Protect the Convoy
      • Objective: Protect the Bombers
      • Objective: Destroy the Tanks
    • Mission 10: Ambush
      • Overview
      • Objective: Ambush the German Transport
      • Objective: Infiltrate the Airbase
      • Objective: Provide Overwatch for Pierson
      • Objective: Rescue Zussman
    • Mission 11: The Rhine
      • Overview
      • Objective: Assault the Bridge
      • Objective: Secure the Tower
      • Objective: Follow Pierson
      • Objective: Secure the Second Tower
      • Objective: Capture the AA Gun
      • Objective: Rally With Your Squad
  • Basic Training
    • Welcome, Private!
  • Introduction
    • Welcome back to World War II!
  • Foreword
    • Glen, Michael, and the Sledgehammer Games Team
  • War Maps
    • Overview
    • Objectives
    • Operation Breakout
      • Overview
    • Operation Griffin
      • Overview
  • Nazi Zombies
    • Introduction
    • Characters
    • Loadouts
    • Power-Ups
    • Scoring & Jolts
    • Blitzes
    • Arsenal
    • The Zombies
    • Walkthrough
      • Overview
      • Part One: Open the Bunker
      • Part Two: Explore the Salt Mines
      • Part Three: The tesla Gun
      • Interlude: The Upgrade Machine
      • Part Four: The Right Hand of God
      • Part Five: The Left Hand of God
      • Part Six: The Voice of God
      • Part Seven: Defeat the Panzermorder
    • Gameplay, Tips & Strategies
      • Overview

Call of Duty: WWII Guide › War Maps › Operation Griffin

Overview

The Axis are making a heavy push with their tanks through the dead of winter and the Allies are doing everything they can to stop them. Every objective on this map is about the Axis moving those tanks forward, which the Allies will fight tooth and nail to prevent.

STOP/ESCORT THE TANK

Objective Time: 4 Minutes

The Axis has three tanks to escort through Allied territory. An Axis soldier must accompany each tank in order to push them forward. The Allies can build obstacles in the track to stop the tanks from pushing any further until the obstacles are destroyed. Note that you can rebuild obstacles and multiple objects can be placed on each lane.

If the Axis gets two out of the three tanks to the other side of the area, they’ll win the objective. Allies have a three second respawn delay, while the Axis can respawn immediately.

Ally Tactics

There are barricades to build in the path of the tanks. Once built, an enemy player must plant a bomb on the barricade to destroy it. The tanks can’t destroy them, nor can they continue to the other side of the area until the barricades have been removed. It goes without saying that you should fight to get these barricades up as soon as possible. It will buy you some time and force Axis soldiers out from behind the tank, leaving them completely exposed.

You can also find buildable machine gun emplacements in front of each of the three lanes. Make sure to build them. Anything you can do to keep the tanks from moving is of utmost importance. If an Axis tank manages to get through, immediately focus on another tank lane and help your teammates prevent a second tank from getting through.

Axis Tactics

The Allies can build barricades to stop your tanks from moving forward. The barricades are built in the middle of each path, so expect to see Allies rushing out early to start building. Do everything possible to prevent them from finishing their construction. There are two per lane, so push up if needed to prevent the Allies from building them. If the Allies finish building the barricades, you must approach and plant a bomb on them to destroy them. You can’t move until the barricades are gone, so waste no time in removing them.

Stop Fuel from Being Stolen/Steal the Fuel from the Allies

Objective Time: 4 Minutes and 30 Seconds

To keep their tank crusade going, the Axis needs to steal fuel cans from the Allies and return them to the tank, while the Allies must guard the fuel cans. There are two fuel cans on the map, one at Alpha and one at Bravo. It takes a total of three fuel cans to complete the objective. The Allies have a three second respawn timer, while the Axis can respawn immediately.

Ally Tactics

It’s possible to build two walls around the Alpha fuel can. Leave the back wall unbuilt so Allied soldiers can get through. Build the northern wall to cut off the number of routes the Axis can use to reach the fuel can. Be sure to listen for potential flanks through that unbuilt back wall, however. If an Axis soldier gets through that opening, they’ll cause a lot of damage. It wouldn’t be overkill to plant an S-Mine 44 in the doorway.

You can build walls around the Bravo fuel can to help keep it secure, too. There are windows and the walls don’t fully close off an opening, so expect a lot of grenades and explosives to make their way into the barn. It’s a good idea to block off all but the back wall and do most of your defense from outside the barn.

Use the doors on the east side of the barn to mount your defense of Bravo. These doors are beyond the battle lines for the enemy, so don’t worry about them pushing up aggressively to block you out of the barn.

Avoid standing inside the barn. The openings above the buildable walls and all of the windows will make you an easy target for grenade attacks. If you want to keep the constructed walls in tact, guard the front of the barn from the outside and in the Axis’ face.

Axis Tactics

This place is littered with cover and side streets, which can be a real headache if the Allies get in position and lock down the objectives. Both Alpha and Bravo have buildable walls that can really put a damper on your progress, but you can also use those same walls to your advantage.

There are two walls on Alpha, one on either side of the point. The Allies will immediately attempt to build the northern wall to stop Axis soldiers from pushing up the side path to the point. If you can dislodge the Allies, then build the wall on the opposite end of point to put the Allies at a disadvantage.

All the openings into Bravo can be sealed off, but there will still be a bit of space above them. Get plenty of grenades in there to annihilate any Allies foolish enough to stay inside the barn. Once you’ve destroyed a wall, watch for the opening on the barn’s backside. This territory is out of bounds for Axis players, so it’s perfect for Allies to mount a defensive position.

Once you’ve got a fuel can in-hand, head straight for the tank. You’ll need to get three fuel cans into the tank to complete the objective and there isn’t a lot of time to do so.

Stop the Axis from Securing the Bridge/Secure the Bridge

Objective Time: 4 Minutes and 30 Seconds

The Axis needs to escort their tank to the bridge. If they can accomplish this task, they’ll take the objective and the battle. There are checkpoints approximately every third of the way through the path. Once the tank passes either of those points, the tank will no longer reverse beyond them. The Allies have a three second respawn timer, while the Axis can respawn immediately.

Ally Tactics

This last objective doesn’t allow for deep strategy, but it demands the best skills your team has to offer. Keep the Axis off the tank at all costs and use the cover scattered throughout the area for protection. If you can dislodge the Axis, push up behind the tank and prevent any Axis players from reaching the tank again. Use the available flanking paths to get behind the tank while it’s pushing up. If they get a good run going, it’ll be nearly impossible to stop them.

Axis Tactics

This is a simple objective that can be devastatingly hard to complete. In order to move the tank forward, at least one Axis player must be next to it. Since the tank will mostly be moving forward, you and your team have no choice but to move up with it. As long as one player is on the tank, run interference and put down as many Allies as possible. The road to the finish line is incredibly narrow, so don’t expect a lot of flanking from your team or your enemies. This last objective comes down to pure skill in most cases, so show the Allies what you’re made of.

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