As the start of your WWII career, you choose one of five Divisions. You begin with one class slot to customize and earn four extra slots early in your career (at Ranks 2, 4, 6 & 8). The standard Default loadouts from past Call of Duty’s are now tailored around each Division’s strengths. Each class features your choice of primary weapon, secondary weapon, Tactical or Lethal grenade, division, and basic training. Primary weapons have two Attachment slots by default, allowing even further customization. If you like, you can deck all your weapons out in the paint job of your choice!
Weapon Selection
You can opt to bring a single shotgun, rifle (which, as a category, encompasses Semi-Automatic weapons like the M1 Garand as well as Automatic like a machine gun), sniper rifle, or submachine gun into the fray as your primary weapon.
With secondary weapons, your choices are simpler. You have the choice of a pistol (the M1911, P-08) or a machine pistol — or your trusty shovel. It’s also possible to specialize in shovel-based mayhem by selecting the Serrated Basic.
After killing an enemy in the field, you can only swap weapons with the weapon the enemy was carrying when he died. Doing so does not replace a weapon in your loadout and, if you die, you respawn with your original weapon selection.
Attachment Selection
Every primary weapon (except the shovel) has a full list of potential attachments that you can — and should — install before heading into battle. You can install them from the same window used to select your weapons, in the small joined panes next to the weapon’s window.
It doesn’t cost anything to install an attachment once it’s unlocked, so there’s no reason not to use every one available. Note that when an attachment or weapon causes “extra damage against streaks” (such as Full Metal Jacket rounds), that means you inflict damage against scorestreak-related equipment and objects such as recon planes.
Division Selection
Your soldier can opt to join one of five divisions, each of which confers four passive bonuses, in addition to access to one special weapon and basic training that you receive when you Prestige your division.
As a general rule, each division’s passive skills “nudge” them in the direction of a particular gameplay style and weapon choice. Infantry gives players access to better weaponry and additional ammo; Airborne is ideal for players who like run-and-gun and “cavalry tactics;” the Armored division wields a giant machine gun and takes more explosive damage; Mountain soldiers are natural snipers and stealth operatives; and the Expeditionary squad are lethal when fighting at close quarters.
It’s not all doom and gloom if you like to mix and match gameplay styles with abilities. For example, Mountain’s passive ability that lets you sprint in silence can be useful on smaller maps that aren’t great for snipers, but you definitely want to work with your Division’s strengths.
Basic Training Selection
To further your combat potential, you can choose one of 21 types of Basic Training (five of which are unlocked via division Prestige), each of which conveys a passive benefit and/or a new type of equipment.
In the event that your Basic Training replicates a passive skill from your choice of Division, it’s indicated in the menu instead of the Basic Training’s effect. You can take it anyway, of course, but there’s no reason to do so; doubling up on similar buffs doesn’t “stack.” The Division’s version of the skill is always slightly better than the Basic Training’s.
Equipment Selection
Lastly, you can pick a type of thrown equipment. By default, you spawn with one throwing item, although there are a number of abilities you can pick to expand your maximum or the number of items you can carry.
Try to customize your equipment for the map and the mode you’re playing. Team Deathmatch isn’t the best place for non-lethal “grenades,” for example, and if you’re playing against a bunch of bots, they tend to ignore smoke.
On the other hand, when you know a bunch of enemies are going to congregate in a single location, such as in Hardpoint or Domination, you can bring frag grenades to flush them out, or satchel charges and mines to defend your flanks from the enemy.
Unlock Token
You’ll get an Unlock Token each time your rank goes up. These tokens are non-refundable, so you can only use them one time to unlock a weapon, Division, attachment or Lethal/Tactical Equipment. Make sure to consider your options before throwing an Unlock Token into an item.