Prima Games eGuides Call of Duty: WWII eGuide

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

Call of Duty: WWII eGuide The Campaign Mission 05: Liberation

Objective: Search for Officer Fischer

The next objective is to find Officer Fischer. This section of the game is largely a break from the normal combat. While the danger is very real, there is no way to fight out of the situation if your cover gets blown. Any mistakes when talking to officers will result in a mission failure.

The first objective is to locate a German officer who can tell you where Fischer is located. Any officer will do; look for a solider with the same gray uniform Crowley is wearing. The closest officer is at a desk down the right hallway from the entrance. Talk to him and ask about Fischer. He indicates that Fischer is in the basement.

Objective: Find the Basement

Return to the main area and walk toward the door at the back-right corner. This leads to the ladies restroom.

Exit the restroom via the opposite door. This leads to a hallway. Follow the hallway until you see the stairs leading down to the basement.

A soldier at the stairs will ask for your papers. Tell him that you are here to see Heinrich to make him open the way to the second floor. However, your next stop is the basement; go down the stairs to the smoke-filled basement level.

In the basement’s large main room, there are four soldiers drinking at a wooden table. Ignore them for the time being and talk to the officer leaning on a crate. Ask him about Fischer; he says to go upstairs to the second floor.

Objective: Reach the Second Floor

Return the way you came, and continue up the stairs to the second floor.

Objective: Find Your Contact

Once on the second floor, look for another German officer working on a drawing table against the far wall. This is Oberst Fischer. Speak to him using the Code Phrase and he will lead you to a closed-off room. Unfortunately, Oberst is under suspicion, so he’s unable to directly make the swap for the explosives you need.

Objective: Enter Heinrich’s Office

To locate Heinrich’s office on the third floor, proceed past the office back outside to the central stairwell. Climb the stairs and enter the large reception area. Talk to the receptionist and enter Heinrich’s office.

Move to the window and press the Activate button. This starts an in-game sequence when Heinrich arrives. When Heinrich mentions Gruber, it’s a trap! Be sure to correct him that it was Spiegel who sent you before the timer runs out.

When Heinrich reveals he knows who you are, prepare to move the analog stick over the glass bottle and then press the Reload button to stab Heinrich.

Dossier – Carl Heinrich

Age: 51

Height: 5’ 9”

Born: Borsdorf, Germany

Heinrich is the middle child in a wealthy and highly cultured family. His father was a composer and opera singer; his mother a skilled cellist. He suffered from polio as a small boy and was taunted by his schoolmates for his limp. Even worse, his mother believed that for him to overcome his disability, he would need toughness and constant rehabilitation instead of coddling and love.

Although he recovered, the scars of her verbal and physical abuse never healed. Instead, they manifested as a ruthless drive to succeed at any cost and a lack of empathy for others.

Aside from experiencing taunts and abuse for his physical ailments, schoolmates attacked him over rumors that his grandmother was Jewish. These attacks, combined with the anti-Semitism of his Protestant parents, led him to a deep contempt for Jews.

He first acted on this hatred after joining the Freikorps as a young man. This early taste of organized violence served him well when he joined the army after his family fell into destitution following Germany’s defeat in World War I. Never one to give up, Heinrich schemed his way through the ranks, but still suffered taunts for his elite, cultured mannerisms, and his love of music.

After rising to the rank of 2nd Lieutenant, Heinrich joined the Nazi Party and, in short order, his cold, calculating brutality and strong organization skills brought him to the attention of Himmler, who hired him to create what would become the SS Intelligence Service.

After suffering a scandal, Heinrich was transferred to Paris where he thrived. Developing files on the resistance, very little can happen in France without him knowing about it.

Objective: Meet Fischer in the War Room

With Heinrich dead, you must leave the area as quickly as possible. Press the Activate button next to Heinrich’s window again to step outside into the rain. Follow the path to the antiques storage room. Eventually you will find yourself outside a game room. Open the window and head toward the pool table.

Enter the conference room on the right. Fischer is on the opposite side of the table. Interact with him to switch briefcases. The new case is filled with the explosives required for the next part of the mission.

Objective: Rendezvous with Crowley

There’s no helping Fischer out of this situation. Exit the conference room the way you came in and follow the objective marker back downstairs.

Upon entering the downstairs area, a Gestapo agent demands to see your papers. You can either present your papers, or wait for the timer to elapse. Either way, Crowley steps up behind the German and stabs him with a knife.