Move to the church’s front door and press the Activate button to bust it down. Don’t let the quiet of the church fool you, though; this is a Nazi trap!
Find some good cover off to the side of the church. Don’t try to take cover behind the pews or other wooden obstacles here, as machine gun fire will tear through these weaker objects. Instead, move to the left side of the area to find a stack of empty ammo crates. There are two soldiers directly ahead and one on the balcony above to the right. With that threat gone, it’s safe to jump over the crates. Use the rubble near the piano to stay behind cover and begin clearing out the ambush.
When you’ve killed enough Germans, a second round of reinforcements arrives – including a flamethrower soldier! Stay behind cover near the piano and take potshots at the enemies from here.
Eventually, the Flammenwerfer will charge out from cover. When this happens, unload on him with your rifle (or other weapon of choice) until he falls.
Switch to your SMG and jump over the rubble near the piano and move up the left side of the church. There will likely be several Germans still defending the center area of the church. Move carefully from pillar to pillar, killing anything that moves out of cover.
When you’re within range, toss a grenade into the next room where the platoon’s commanding officer resides. With a bit of luck, you can take out both the commander and his body guards with one grenade.
Objective: Scout the Courtyard
Activate the door and Zussman and Aiello will exit from the rear of the church.
Objective: Climb the Bell Tower
Follow Pierson up the church stairs to the second floor. Pierson leads Stiles and Daniels up the tower to a sniper perch. Conveniently, there is a German sniper rifle already placed here.