Prima Games eGuides Call of Duty: WWII eGuide

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Call of Duty: WWII eGuide Multiplayer Introduction Firing Range

Basic Training

Basic Trainings are extras a player selects to gain specific advantages in combat. You can only equip one per class, but most provide benefits that can offset weaker points of certain weapon classes, or help you acquire Scorestreaks more frequently. Picking the proper Basic Training is wholly dependent on your overall loadout, so craft your class before thinking about this step.

Launched

Acquired: Unlocked from the start.

Take a Launcher (of the rocket-propelled variety) as a Secondary weapon and refill its ammo from defeated enemies. This works well if you’re a big fan of explosions, or if you like shooting down enemy Recon Aircraft.

Lookout

Acquired: Unlocked at Rank 20.

When using Lookout, enemies are identified at greater distances than normal and the range of the mini-map is slightly increased. It is particularly beneficial for those wanting as much information about the battlefield as possible and for those looking to play at long range.

Forage

Acquired: Unlocked at Rank 47.

When an enemy player is killed, he leaves behind small bags that can be used to refill a bit of ammo once. In addition, you’ll swap and pick up weapons faster with this Basic Training equipped. It’s not particularly effective for long-range loadouts, but it’s especially effective when using SMGs and shotguns.

Hustle

Acquired: Unlocked at Rank 16.

With Hustle, the player reloads faster while sprinting .

Rifleman

Acquired: Unlocked at Rank 12.

Enables you to take two primary weapons into battle and swap between them faster than normal.

Duelist

Acquired: Unlocked at Technician Fifth Grade (Rank 43).

Take Akimbo pistols as a secondary weapon. Extra pistol ammunition.

Gunslinger

Acquired: Unlocked at Corporal (Rank 24).

Gunslinger allows you to fire your weapons while sprinting and diving, which is an advantage for SMG and shotgun builds.

Espionage

Acquired: Unlocked at the start.

When you cause damage to enemies, they’ll appear on the mini-map for a short period of time. If one of your teammates kills that enemy, you’ll gain points for an Espionage assist. That’s not all! This Basic Training also reveals enemy Scorestreak info on the minimap.

Instincts

Acquired: Unlocked at Master Sergeant (Rank 3).

When using Instincts, a yellowish frame surrounds the outer edges of your screen when an enemy is targeting you from out of view. Although it doesn’t point you in their direction, at least you know danger is nearby. It also reveals enemy explosive equipment, which is especially helpful against Satchel Charges and S-Mine 44s.

Requisitions

Acquired: Unlocked at the start.

With Requisitions, you don’t lose your progress towards your equipped Scorestreaks upon death, but they cost significantly more to use and they can only be used a single time in a match.

Bang

Acquired: Unlocked at Technician Third Grade (Rank 51).

Bang grants more capacity for your selected tactical equipment and allows you to take along an Mk 2 Fragmentation grenade.

Energetic

Acquired: Unlocked at Airborne Division Prestige 1.

Energetic consists of faster sprint recovery time and complete fall damage immunity. This one works quite well for close-up loadouts, but is useable for pretty much any build.

Ordnance

Acquired: Unlocked at Technical Sergeant II (Rank 28).

Your Scorestreaks cost less and you have the ability to re-roll any Care Packages you call in. It’s not a must-have Basic Training by any means, but the ability to re-roll Care Packages provides an opportunity to get something sweet when you roll a small Scorestreak, like a Recon Aircraft.

Undercover

Acquired: Unlocked at Captain I (Level 36).

While using this Basic Training, no opponent skulls are shown when you kill an enemy’s teammate. Basically, they see nothing, effectively eliminating any trace of your dirty deeds. This is particularly useful when using an SMG with a Suppressor; your shots don’t appear on the mini-map. So, no skulls means unless an enemy Recon Aircraft is in the sky, you remain invisible until someone actually lays eyes on you. Lastly, enemy reticles don’t change when they are pointed at you.

Inconspicuous

Acquired: Unlocked at Mountain Division Prestige 1.

Quieter movement and move faster while crouched.

Hunker

Acquired: Unlocked at Armored Division Prestige 1.

Hunker increases the distance you can see the grenade indicator on-screen, plus you incur less explosive damage. When you pick up and throw back an Mk 2 Fragmentation grenade, the fuse is reset — which results in no in-hand explosions from enemy grenades.

Scoped

Acquired: Unlocked at Infantry Division Prestige 1.

Move faster while aiming down your sights and experience less gun sway while standing still. Scoped is ideal for rifles and sniper rifles.

Concussed

Acquired: Unlocked at Expeditionary Division Prestige 1.

You gain increased carrying capacity for your selected lethal equipment when using Concussed. In addition, you get to carry a Concussion Grenade as an added bonus.

Primed

Acquired: Unlocked at Command Sergeant Major II (Rank 32).

You can equip an extra attachment on your primary weapon. Not only that, your crosshairs and screen won’t jitter as much when you’re shot, which makes aiming at enemies a lot easier if they start firing back.

Serrated

Acquired: Unlocked at 1ST Lieutenant I (Rank 39).

If you want to make a melee class, this is how you get it done. This Basic Training replaces your primary weapon with a melee weapon that allows you to attack faster. Since it’s an actual designated melee weapon (instead of a gun butt), you can kill enemies with one hit! You also get to keep your secondary weapon and get two Throwing Knives as your lethal equipment.

Flanker

Acquired: Unlocked at Rank 54.

While moving quickly, hidden from enemy Recon Aircrafts. Bonus: Delayed detonation of enemy mines.