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Call of Duty: WWII eGuide
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Contents

  • Multiplayer Maps and Modes
    • Game Modes
    • Aachen
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • Ardennes Forest
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy map
    • U.S.S. Texas
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • London Docks
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • Gustav Cannon
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • Carentan
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy
    • Flak Tower
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • Gibraltar
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • Pointe du Hoc
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • Sainte Marie du Mont
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
  • Multiplayer Introduction
    • Overview
    • Movement
    • Making a Class
    • Scorestreaks
    • Combat
    • Firing Range
      • Overview
      • Primary Weapons
      • Attachments
      • Secondary Weapons
      • Lethal Equipment
      • Tactical Equipment
      • Basic Training
      • Scorestreaks
    • Divisions
      • Overview
    • Headquarters
      • Overview
  • Achievements & Trophies
    • Single-Player Campaign
    • Multiplayer
    • The Final Reich
    • Platinum Trophy
  • The Campaign
    • Mission 01: D-Day
      • Overview
      • Under Deck
      • D-Day
    • Mission 02: Operation Cobra
      • Overview
      • Objective: Reach the AA Gun
    • Mission 03: Stronghold
      • Overview
      • Objective: Clear the Church
      • Objective: Protect Zussman
      • Objective: Destroy the Final AA Gun
    • Mission 04: S.O.E.
      • Overview
      • Objective: Stop the Train
    • Mission 05: Liberation
      • Overview
      • Objective: Search for Officer Fischer
      • Objective: Place Explosives on North Gate
      • Objective: Place Explosives on South Gate
      • Objective: Assault the Garrison
      • Objective: Defend the Garrison
    • Mission 06: Collateral Damage
      • Overview
      • Objective: Use the Field Phone
      • Objective: Reach the Theater
      • Objective: Clear the Square
      • Objective: Reach the Hotel
      • Objective: Secure the Hotel
      • Objective: Help Aiello Start the Truck
      • Objective: Find Anna
      • Objective: Return Anna
      • Objective: Defend Your Position
    • Mission 07: Death Factory
      • Overview
      • Objective: Defend the Bridge
      • Objective: Eliminate the Enemy Mortar Camp
      • Objective: Find Your Squad
      • Objective: Find the Assembly Point
      • Objective: Capture the Mill
      • Objective: Defend the Mill
    • Mission 08: Hill 493
      • Overview
      • Objective: Capture the Hill
      • Objective: Destroy the Artillery
      • Objective: Disable the Tank
    • Mission 09: Battle of the Bulge
      • Overview
      • Objective: Protect the Convoy
      • Objective: Protect the Bombers
      • Objective: Destroy the Tanks
    • Mission 10: Ambush
      • Overview
      • Objective: Ambush the German Transport
      • Objective: Infiltrate the Airbase
      • Objective: Provide Overwatch for Pierson
      • Objective: Rescue Zussman
    • Mission 11: The Rhine
      • Overview
      • Objective: Assault the Bridge
      • Objective: Secure the Tower
      • Objective: Follow Pierson
      • Objective: Secure the Second Tower
      • Objective: Capture the AA Gun
      • Objective: Rally With Your Squad
  • Basic Training
    • Welcome, Private!
  • Introduction
    • Welcome back to World War II!
  • Foreword
    • Glen, Michael, and the Sledgehammer Games Team
  • War Maps
    • Overview
    • Objectives
    • Operation Breakout
      • Overview
    • Operation Griffin
      • Overview
  • Nazi Zombies
    • Introduction
    • Characters
    • Loadouts
    • Power-Ups
    • Scoring & Jolts
    • Blitzes
    • Arsenal
    • The Zombies
    • Walkthrough
      • Overview
      • Part One: Open the Bunker
      • Part Two: Explore the Salt Mines
      • Part Three: The tesla Gun
      • Interlude: The Upgrade Machine
      • Part Four: The Right Hand of God
      • Part Five: The Left Hand of God
      • Part Six: The Voice of God
      • Part Seven: Defeat the Panzermorder
    • Gameplay, Tips & Strategies
      • Overview

Call of Duty: WWII Guide › Multiplayer Introduction › Firing Range

Secondary Weapons

When your primary weapon runs out of ammo, these are the weapons you’re most likely to jump to. It should be noted, however, that there are also launchers and melee weapons that add a lot more diversity to your loadout other than just being a primary replacement.

Pistol

The Pistol is a Basic firearm that is truly beneficial only when your primary weapon runs out of ammo.

P-08

Acquired: Unlocked from the start.

Stats

Name Stat Amount

Damage

6

Range

5

Accuracy

8

Fire Rate

6

Capacity

8/24

It’s not the strongest sidearm in the bunch, but if you’re looking for a pistol that is almost guaranteed to land its shots, this one will serve you well.

1911

Acquired: Unlocks at Technical Sergeant (Rank 23).

Stats

Name Stat Amount

Damage

8

Range

6

Accuracy

6

Fire Rate

5

Capacity

7/21

Powerful, reliable and accurate, the 1911 pistol is a soldier’s best friend when you’re boxed in and running out of ammo. Aim well and you’ll live to fight another day. Miss and you’re just another dog tag.

Machine Pistol

Acquired: Unlocked at Master Sergeant II (Level 33).

Stats

Name Stat Amount

Damage

6

Range

4

Accuracy

6

Fire Rate

9

Capacity

10/30

The Machine Pistol has low carrying capacity, but an incredibly high rate of fire. Don’t expect to go on a killing spree with it; however, it will save your skin in a pinch.

Launchers

Anti-vehicle and anti-personnel rocket-propelled explosive devices comprise this category. If you like weapons with a bit more spectacle, you’ve come to the right place!

M1 Bazooka

Acquired: Unlocked at the start.

Stats

Name Stat Amount

Damage

8

Range

8

Accuracy

8

Fire Rate

1

Capacity

1/1

The M1 Bazooka is probably used more for the purpose of bringing down enemy Scorestreak aircrafts than for taking out enemies on the ground. However, it works just as well to that end.

Panzerschreck

Acquired: Unlocked at Rank 18.

Stats

Name Stat Amount

Damage

10

Range

7

Accuracy

7

Fire Rate

1

Capacity

1/1

Designed as an anti-personnel rocket launcher, the Panzerschreck is a powerhouse that can easily turn enemies into puddles of blood even with the most inaccurate of shots. Just don’t liquefy yourself in the process!

Melee

Melee weapons have all the power of a rifle bayonet, but without the need to be part of the Infantry Division.

US Shovel

Acquired: Unlocked at Command Sergeant Major (Rank 35).

You can take this one-hit kill melee weapon into battle as a replacement for a firearm, but the Shovel is better used when paired with the Serrated Basic Training. With it equipped, the Shovel becomes a primary weapon that you can quickly swing, meaning it’s even more lethal than before. If you like the idea of using a primarily melee-based class, then this weapon is for you.

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