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Call of Duty: WWII eGuide
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Contents

  • Multiplayer Maps and Modes
    • Game Modes
    • Aachen
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • Ardennes Forest
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy map
    • U.S.S. Texas
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • London Docks
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • Gustav Cannon
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • Carentan
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy
    • Flak Tower
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • Gibraltar
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • Pointe du Hoc
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • Sainte Marie du Mont
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
  • Multiplayer Introduction
    • Overview
    • Movement
    • Making a Class
    • Scorestreaks
    • Combat
    • Firing Range
      • Overview
      • Primary Weapons
      • Attachments
      • Secondary Weapons
      • Lethal Equipment
      • Tactical Equipment
      • Basic Training
      • Scorestreaks
    • Divisions
      • Overview
    • Headquarters
      • Overview
  • Achievements & Trophies
    • Single-Player Campaign
    • Multiplayer
    • The Final Reich
    • Platinum Trophy
  • The Campaign
    • Mission 01: D-Day
      • Overview
      • Under Deck
      • D-Day
    • Mission 02: Operation Cobra
      • Overview
      • Objective: Reach the AA Gun
    • Mission 03: Stronghold
      • Overview
      • Objective: Clear the Church
      • Objective: Protect Zussman
      • Objective: Destroy the Final AA Gun
    • Mission 04: S.O.E.
      • Overview
      • Objective: Stop the Train
    • Mission 05: Liberation
      • Overview
      • Objective: Search for Officer Fischer
      • Objective: Place Explosives on North Gate
      • Objective: Place Explosives on South Gate
      • Objective: Assault the Garrison
      • Objective: Defend the Garrison
    • Mission 06: Collateral Damage
      • Overview
      • Objective: Use the Field Phone
      • Objective: Reach the Theater
      • Objective: Clear the Square
      • Objective: Reach the Hotel
      • Objective: Secure the Hotel
      • Objective: Help Aiello Start the Truck
      • Objective: Find Anna
      • Objective: Return Anna
      • Objective: Defend Your Position
    • Mission 07: Death Factory
      • Overview
      • Objective: Defend the Bridge
      • Objective: Eliminate the Enemy Mortar Camp
      • Objective: Find Your Squad
      • Objective: Find the Assembly Point
      • Objective: Capture the Mill
      • Objective: Defend the Mill
    • Mission 08: Hill 493
      • Overview
      • Objective: Capture the Hill
      • Objective: Destroy the Artillery
      • Objective: Disable the Tank
    • Mission 09: Battle of the Bulge
      • Overview
      • Objective: Protect the Convoy
      • Objective: Protect the Bombers
      • Objective: Destroy the Tanks
    • Mission 10: Ambush
      • Overview
      • Objective: Ambush the German Transport
      • Objective: Infiltrate the Airbase
      • Objective: Provide Overwatch for Pierson
      • Objective: Rescue Zussman
    • Mission 11: The Rhine
      • Overview
      • Objective: Assault the Bridge
      • Objective: Secure the Tower
      • Objective: Follow Pierson
      • Objective: Secure the Second Tower
      • Objective: Capture the AA Gun
      • Objective: Rally With Your Squad
  • Basic Training
    • Welcome, Private!
  • Introduction
    • Welcome back to World War II!
  • Foreword
    • Glen, Michael, and the Sledgehammer Games Team
  • War Maps
    • Overview
    • Objectives
    • Operation Breakout
      • Overview
    • Operation Griffin
      • Overview
  • Nazi Zombies
    • Introduction
    • Characters
    • Loadouts
    • Power-Ups
    • Scoring & Jolts
    • Blitzes
    • Arsenal
    • The Zombies
    • Walkthrough
      • Overview
      • Part One: Open the Bunker
      • Part Two: Explore the Salt Mines
      • Part Three: The tesla Gun
      • Interlude: The Upgrade Machine
      • Part Four: The Right Hand of God
      • Part Five: The Left Hand of God
      • Part Six: The Voice of God
      • Part Seven: Defeat the Panzermorder
    • Gameplay, Tips & Strategies
      • Overview

Call of Duty: WWII Guide › Nazi Zombies › Walkthrough

Part Three: The tesla Gun

The salt mines lead to an underground chamber called the Emperor’s Tomb, complete with an old sword stuck into a machine. Investigate it and your character determines that the machine is empowered by the same energy that animates the zombies. You can power it up by killing a dozen or so zombies.

The task is complete once the entire room flashes a bright red color.

This is hidden a little better, as there are multiple spawn points around the perimeter and the machines’ positioning forces you into close-quarters combat. The safest thing to do in this instance is to engage most of the zombies somewhere else, such as the command room, and slowly lead a handful of surviving zombies down to the Emperor’s Tomb. As long as you don’t get too far ahead of them, you can guide them to a location without getting ambushed by new spawns.

Once the machine has power, the Geistkraft transfer device goes live and is raised into the command room. Once this occurs, locate the big red button on the balcony overlooking the command room, behind the weapon forge. Once the transfer device hits the ceiling, press the button to send it along the overhead track into the Laboratory.

Danger Awaits!

This next part is extremely dangerous, so it may be wise to take a break and shop for Blitzes and upgrade your weapons. You’ve been warned!

Now things get tricky. You need to power the transfer device by killing zombies near it. The device projects a ring on the floor to indicate the area where the zombies must die. Note, however, that it moves through a narrow, dark corridor to get there. Zombies can spawn in either direction, seemingly out of nowhere, and it’s easy to end up surrounded.

You can make the trip a little shorter by killing zombies while the transfer device is moving. It eventually stops a couple of times along the route if it doesn’t have enough power, but you can speed up the process by feeding it kills while it’s in motion. As with the Emperor’s Tomb, you can make this a little safer by killing most of the zombies in a wave in a safer area, then leading the survivors into the transfer device’s area of effect to finish them off.

At the end of the track, you automatically make the acquaintance of your first Wüstling (if you haven’t seen one already). You must continue to kill zombies in this area to power up another device. This eventually produces one-half of the Tesla Gun. Take it and return to the command room.

Drop off the Tesla Gun part on the weapons bench on the upper level. It takes time for the Geistkraft transfer device to reset, but once it does, it sets off on a route into the Morgue, leading up to a device in the operating theater. It’s not quite as difficult as the Laboratory trip, but it’s still tricky and similar tactics apply. Pick up the second half of the Tesla Gun from the crystallization device.

When you return to the command room, you’re guaranteed to run into a Brenner, who’s happily setting the entire room on fire. Dispose of him and then use the weapon forge to build the Tesla Gun. You don’t need to take it right now, but you must assemble it to continue.

The Tesla Gun is great for crowd control, but causes virtually no damage and its ammunition supply is shockingly limited.

Brenner’s Head

Keep an eye out for the Brenner’s head and make note where it lands, as it is required for an upcoming objective. If you lose track of it, you must wait for another Brenner to spawn and kill it.

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