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Call of Duty: WWII eGuide
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Contents

  • Multiplayer Maps and Modes
    • Game Modes
    • Aachen
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • Ardennes Forest
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy map
    • U.S.S. Texas
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • London Docks
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • Gustav Cannon
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • Carentan
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy
    • Flak Tower
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • Gibraltar
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • Pointe du Hoc
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • Sainte Marie du Mont
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
  • Multiplayer Introduction
    • Overview
    • Movement
    • Making a Class
    • Scorestreaks
    • Combat
    • Firing Range
      • Overview
      • Primary Weapons
      • Attachments
      • Secondary Weapons
      • Lethal Equipment
      • Tactical Equipment
      • Basic Training
      • Scorestreaks
    • Divisions
      • Overview
    • Headquarters
      • Overview
  • Achievements & Trophies
    • Single-Player Campaign
    • Multiplayer
    • The Final Reich
    • Platinum Trophy
  • The Campaign
    • Mission 01: D-Day
      • Overview
      • Under Deck
      • D-Day
    • Mission 02: Operation Cobra
      • Overview
      • Objective: Reach the AA Gun
    • Mission 03: Stronghold
      • Overview
      • Objective: Clear the Church
      • Objective: Protect Zussman
      • Objective: Destroy the Final AA Gun
    • Mission 04: S.O.E.
      • Overview
      • Objective: Stop the Train
    • Mission 05: Liberation
      • Overview
      • Objective: Search for Officer Fischer
      • Objective: Place Explosives on North Gate
      • Objective: Place Explosives on South Gate
      • Objective: Assault the Garrison
      • Objective: Defend the Garrison
    • Mission 06: Collateral Damage
      • Overview
      • Objective: Use the Field Phone
      • Objective: Reach the Theater
      • Objective: Clear the Square
      • Objective: Reach the Hotel
      • Objective: Secure the Hotel
      • Objective: Help Aiello Start the Truck
      • Objective: Find Anna
      • Objective: Return Anna
      • Objective: Defend Your Position
    • Mission 07: Death Factory
      • Overview
      • Objective: Defend the Bridge
      • Objective: Eliminate the Enemy Mortar Camp
      • Objective: Find Your Squad
      • Objective: Find the Assembly Point
      • Objective: Capture the Mill
      • Objective: Defend the Mill
    • Mission 08: Hill 493
      • Overview
      • Objective: Capture the Hill
      • Objective: Destroy the Artillery
      • Objective: Disable the Tank
    • Mission 09: Battle of the Bulge
      • Overview
      • Objective: Protect the Convoy
      • Objective: Protect the Bombers
      • Objective: Destroy the Tanks
    • Mission 10: Ambush
      • Overview
      • Objective: Ambush the German Transport
      • Objective: Infiltrate the Airbase
      • Objective: Provide Overwatch for Pierson
      • Objective: Rescue Zussman
    • Mission 11: The Rhine
      • Overview
      • Objective: Assault the Bridge
      • Objective: Secure the Tower
      • Objective: Follow Pierson
      • Objective: Secure the Second Tower
      • Objective: Capture the AA Gun
      • Objective: Rally With Your Squad
  • Basic Training
    • Welcome, Private!
  • Introduction
    • Welcome back to World War II!
  • Foreword
    • Glen, Michael, and the Sledgehammer Games Team
  • War Maps
    • Overview
    • Objectives
    • Operation Breakout
      • Overview
    • Operation Griffin
      • Overview
  • Nazi Zombies
    • Introduction
    • Characters
    • Loadouts
    • Power-Ups
    • Scoring & Jolts
    • Blitzes
    • Arsenal
    • The Zombies
    • Walkthrough
      • Overview
      • Part One: Open the Bunker
      • Part Two: Explore the Salt Mines
      • Part Three: The tesla Gun
      • Interlude: The Upgrade Machine
      • Part Four: The Right Hand of God
      • Part Five: The Left Hand of God
      • Part Six: The Voice of God
      • Part Seven: Defeat the Panzermorder
    • Gameplay, Tips & Strategies
      • Overview

Call of Duty: WWII Guide › Nazi Zombies

Blitzes

Blitz Machines are a triumph of necro-science. If not for the subsequent death and unholy resurrection of most of the personnel involved, they would have become a cornerstone of the German war effort. You can find Blitz Machines in several locations throughout the village, ready to provide upgrades in exchange for a significant number of Jolts. A Blitz provides a powerful, permanent, and passive bonus.

By default, a single character can hold and benefit from four Blitzes (five, if you take the Hoarder Mod). Newly acquired Blitzes will overwrite the oldest ones and you can’t take a single Blitz more than once. However, if you’re incapacitated by damage, you run the risk of losing your Blitzes. If you bleed out, you gradually approach a point where your Blitzes vanish one by one.

While paying into a Blitz Machine, you become vulnerable for a few seconds as your character receives the upgrade. Just remember that you are locked in an animation while receiving the blitz, so it’s not possible to find cover for safety.

Geistchild

COST: 500

EFFECT: EACH HIT OF GEISTCHILD NEGATES ONE LETHAL INCOMING ATTACK THAT WOULD OTHERWISE HAVE KILLED YOU, AT THE COST OF THE GEISTCHILD.

Your current amount of Geistchild is represented by up to three gray shield icons on your character portrait.

It’s always important to have Geistchild but, at best, it’s a stay of execution. Geistchild gets destroyed quickly if you get cornered or surrounded. It’s a last shot at survival, not a security blanket.

Every time you purchase Geistchild from a Geistchild machine, its cost increases by 500. Acquiring Geistchild via other means, such as the Geistchilded Up or Bolster Morale Mods, doesn’t affect the cost.

Faustblitz

COST: 2000

EFFECT: DEAL MORE DAMAGE IN MELEE.

If you want to be a shovel ninja, then take this along with all the melee-influencing mods you can find. With this blitz, the shovel will one-hit kill all non-special zombies until round 16 is reached.

Kugelblitz

COST: 2000

EFFECT: DOUBLES THE RATE OF FIRE, WHICH ALSO DOUBLES WEAPON DAMAGE.

Kugelblitz isn’t a massive improvement, but it’s quite noticeable. By the time you reach the later waves of enemies, you want every advantage possible. Fortunately, it’s also one of the easiest Blitzes to find.

Laufenblitz

COST: 2000

EFFECT: MOVE 7% FASTER BY DEFAULT AND YOUR STAMINA NO LONGER DEPLETES WHILE SPRINTING.

Much like Kugelblitz, Laufenblitz’s effects are a bit subtle, but it’s worth taking for any character regardless of his or her intended role. Sooner or later, you’re always going to end up running for your life!

Lebenblitz

COST: 500/1500

EFFECT: IF PLAYING SOLO, YOUR CHARACTER AUTO-REVIVES UP TO THREE TIMES BEFORE THE BLITZ RUNS OUT. IN A GROUP, YOU REVIVE FALLEN TEAMMATES ROUGHLY TWICE AS FAST.

This Blitz Machine is in the starting area, so it’s worth acquiring early on just to be safe. You may want to ditch it unless you’re a Medic, as better Blitzes become available. This blitz must be reacquired once the self-resurrection is used. It can be bought a maximum of three times.

Schildblitz

COST: 2000

EFFECT: WHEN YOU RELOAD, YOUR CHARACTER EMITS A SHORT-RANGE JOLT OF ELECTRICITY THAT STUNS AND DAMAGES ZOMBIES CAUGHT IN IT.

The radius of the shock attack depends on the percentage of ammo remaining in the clip when reloading. Reloading an empty clip emits a shock at full range. Reloading a large clip with only a single shot missing will result in a minimal sized shock. There is also a three second cooldown.

Schnellblitz

COST: 3000

EFFECT: RELOAD TIME IS CUT IN HALF.

This is an absolute lifesaver and should be near the top of the priority list for all characters once you unlock its location.

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