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Call of Duty: WWII eGuide
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Contents

  • Multiplayer Maps and Modes
    • Game Modes
    • Aachen
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • Ardennes Forest
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy map
    • U.S.S. Texas
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • London Docks
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • Gustav Cannon
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • Carentan
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy
    • Flak Tower
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • Gibraltar
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • Pointe du Hoc
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • Sainte Marie du Mont
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
  • Multiplayer Introduction
    • Overview
    • Movement
    • Making a Class
    • Scorestreaks
    • Combat
    • Firing Range
      • Overview
      • Primary Weapons
      • Attachments
      • Secondary Weapons
      • Lethal Equipment
      • Tactical Equipment
      • Basic Training
      • Scorestreaks
    • Divisions
      • Overview
    • Headquarters
      • Overview
  • Achievements & Trophies
    • Single-Player Campaign
    • Multiplayer
    • The Final Reich
    • Platinum Trophy
  • The Campaign
    • Mission 01: D-Day
      • Overview
      • Under Deck
      • D-Day
    • Mission 02: Operation Cobra
      • Overview
      • Objective: Reach the AA Gun
    • Mission 03: Stronghold
      • Overview
      • Objective: Clear the Church
      • Objective: Protect Zussman
      • Objective: Destroy the Final AA Gun
    • Mission 04: S.O.E.
      • Overview
      • Objective: Stop the Train
    • Mission 05: Liberation
      • Overview
      • Objective: Search for Officer Fischer
      • Objective: Place Explosives on North Gate
      • Objective: Place Explosives on South Gate
      • Objective: Assault the Garrison
      • Objective: Defend the Garrison
    • Mission 06: Collateral Damage
      • Overview
      • Objective: Use the Field Phone
      • Objective: Reach the Theater
      • Objective: Clear the Square
      • Objective: Reach the Hotel
      • Objective: Secure the Hotel
      • Objective: Help Aiello Start the Truck
      • Objective: Find Anna
      • Objective: Return Anna
      • Objective: Defend Your Position
    • Mission 07: Death Factory
      • Overview
      • Objective: Defend the Bridge
      • Objective: Eliminate the Enemy Mortar Camp
      • Objective: Find Your Squad
      • Objective: Find the Assembly Point
      • Objective: Capture the Mill
      • Objective: Defend the Mill
    • Mission 08: Hill 493
      • Overview
      • Objective: Capture the Hill
      • Objective: Destroy the Artillery
      • Objective: Disable the Tank
    • Mission 09: Battle of the Bulge
      • Overview
      • Objective: Protect the Convoy
      • Objective: Protect the Bombers
      • Objective: Destroy the Tanks
    • Mission 10: Ambush
      • Overview
      • Objective: Ambush the German Transport
      • Objective: Infiltrate the Airbase
      • Objective: Provide Overwatch for Pierson
      • Objective: Rescue Zussman
    • Mission 11: The Rhine
      • Overview
      • Objective: Assault the Bridge
      • Objective: Secure the Tower
      • Objective: Follow Pierson
      • Objective: Secure the Second Tower
      • Objective: Capture the AA Gun
      • Objective: Rally With Your Squad
  • Basic Training
    • Welcome, Private!
  • Introduction
    • Welcome back to World War II!
  • Foreword
    • Glen, Michael, and the Sledgehammer Games Team
  • War Maps
    • Overview
    • Objectives
    • Operation Breakout
      • Overview
    • Operation Griffin
      • Overview
  • Nazi Zombies
    • Introduction
    • Characters
    • Loadouts
    • Power-Ups
    • Scoring & Jolts
    • Blitzes
    • Arsenal
    • The Zombies
    • Walkthrough
      • Overview
      • Part One: Open the Bunker
      • Part Two: Explore the Salt Mines
      • Part Three: The tesla Gun
      • Interlude: The Upgrade Machine
      • Part Four: The Right Hand of God
      • Part Five: The Left Hand of God
      • Part Six: The Voice of God
      • Part Seven: Defeat the Panzermorder
    • Gameplay, Tips & Strategies
      • Overview

Call of Duty: WWII Guide › Multiplayer Introduction › Firing Range

Scorestreaks

You accrue points by getting kills and assists and completing objectives. These points, which are added to your Scorestreaks, allow you to call in assistance from outside the battlefield based on the specific Scorestreaks you selected in the Class Creation screen once a certain point “cost” is reached. If you die before reaching the point cost for a specific Scorestreak, you lose all the points that were accrued toward that streak (they won’t leave the scoreboard, just your progress toward your Scorestreaks). Therefore, playing carefully can be a real boon when you’re nearing some of the more costly streaks. The Requisitions Basic Training prevents the loss of Scorestreak progress, but with increased Scorestreak costs and the inability to use a Scorestreak more than once a match.

When selecting a Scorestreak, it’s important to consider the game mode you’re playing. While Scorestreaks like Recon Aircraft are useful in most all circumstances, there are some Scorestreaks—including Recon Aircraft—that become even more useful depending on the game mode. While a heavy-hitter Scorestreak like Fire Bombing Run is killer in kill-based game modes like Team Deathmatch, it’s even more brutal if you use it to cut off routes or prevent enemies from approaching points like in Capture the Flag or Domination. When choosing a Scorestreak, it’s best to consider the game modes you plan on playing.

Molotov Cocktail

Acquired: Unlocked at Private First Class II (Rank 7).Cost: 300 points.

Molotov Cocktail is better used for cutting off enemy routes than for killing enemies outright, although they’re still well suited for killing when an enemy takes a direct hit. If you want to force enemies out of a narrow path or opening, throw a Molotov at its most narrow point to force them to back off — at least for the few seconds that the Molotov Cocktail burns on the ground.

Recon Aircraft

Acquired: Unlocked from the start.Cost: 500 points.

This Scorestreak temporarily reveals the locations of all enemies on the map. A radar scan flashes on the mini-map every 2 to 3 seconds, revealing enemy locations in the process. This Scorestreak works particularly well in objective-based game modes like Search and Destroy, Gridiron, and Capture the Flag.

Take note that your Recon Aircraft can be shot down by enemies if they use a launcher, a Counter Recon Aircraft, or a Flak Gun Scorestreak.

Counter Recon Aircraft

Acquired: Unlocked at Command Sergeant Major I (Rank 30). Cost: 525 points.

A Counter Recon Aircraft is the simplest, most effective way to tear enemy Recon Aircrafts out of the sky. On top of that, they patrol for approximately the length of a Recon Aircraft, effectively screening any future Recon Aircrafts from taking flight. That said Counter Recon Aircrafts are better suited for game modes in which an enemy Recon Aircraft can put a damper on your plans, such as Search and Destroy. Outside of those, you’re better off selecting something with a bit more oomph.

Care Package

Acquired: Unlocked at Corporal I (Rank 13).Cost: 575 points.

When activated, you’re given a red smoke grenade that calls in a supply drop from HQ. The supply drop gives you a random Scorestreak to use whenever you see fit; the catch, however, is that you must actually pick up the Care Package first. Enemy players are just as capable of picking up Care Packages, so throw the smoke grenade somewhere safe and isolated.

Fighter Pilot

Acquired: Unlocked at Staff Sergeant II (Rank 21).Cost: 625 points.

With Fighter Pilot, call in a fighter plane and temporarily control it over the battlefield. Enemy team members will appear on-screen surrounded by red circles, indicating you can target them while controlling the plane. Steer the plane toward their location and hold the Fire button to unleash a volley of bullets. Be warned! This Scorestreak is ineffective on maps with a lot of interior spaces, such as Carentan.

Glide Bomb

Acquired: Unlocked from the start.Cost: 650 points.

This is the perfect Scorestreak for game modes (i.e., Domination, Search and Destroy, and Hardpoint) that force enemies into specific locations. If a point is being captured, or if you’re having a hard time getting near a point, drop a Glide Bomb. Like the Fighter Pilot Scorestreak, it enables you to see the locations of most enemies on the map, so you can steer the bomb and drop it right on top of them.

Flamethrower

Acquired: Unlocked at Master Sergeant I (Rank 38).Cost: 700 points.

The Flamethrower is a powerful, short-range Scorestreak. It’s not the best one to take into open maps with limited cover (like Sainte Marie du Mont or U.S.S. Texas), but for maps that favor close-quarters play this Scorestreak is a monster. You can tear through enemies like their health is permanently set to 1 and you don’t lose this Scorestreak until it is completely used up, even if you die!

Mortar Strike

Acquired: Unlocked at First Sergeant (Rank 26).Cost: 750 points.

Mortar Strike is more tactical than Glide Bomb, with less influence on the projectiles themselves. You can select three separate locations anywhere on the map to drop mortars, although it should be noted that this Scorestreak almost demands that an ally Recon Aircraft be in the air before use.

Whereas the Glide Bomb provides a clean, top-down look on the battlefield, Mortar Strike reveals a rudimentary map from which to select your targets and enemies only appear if they fire unsuppressed weapons, or if a Recon Aircraft is in the air. Despite these shortcomings, this Scorestreak works well for objective-based game modes in which enemies are forced into grouping onto a specific location.

Artillery Barrage

Acquired: Unlocked from the start.Cost: 850 points.

This is an excellent Scorestreak for splitting enemy ranks and controlling the battlefield. When used, Artillery Barrage sends waves of artillery rounds onto the selected spot on the map. Although it’s not incredibly deadly, it is excellent for forcing enemies away from paths that might be disadvantageous to you and your team, or for pressuring them away from an objective. It lasts for a decent amount of time so, when used properly, it can mean the difference between success and failure in objective-based game modes.

Flak Guns

Acquired: Unlocked at 1st Lieutenant (Rank 42).Cost: 950 points.

The ultimate support Scorestreak, Flak Guns block enemy aerial streaks after destroying the ones currently active. You won’t get any kills with this one, but you can stop a Fire Bombing Run before it gets going if you time the use of this Scorestreak correctly.

Emergency Airdrop

Acquired: Unlocked at Colonel (Rank 50).Cost: 1000 points.

What’s better than one Care Package? How about three? This Scorestreak drops three Care Packages wherever you throw the green-colored smoke grenade. You’ll have three chances to get a particularly powerful Scorestreak, but at a much higher risk of theft. With three Care Packages on the ground, you not only have to worry about enemies shooting you and taking your hard earned Scorestreaks, but your own teammates can also collect them. It’s best to find an isolated corner of the map before calling in the Emergency Airdrop, rather than risk losing your precious cargo to someone who doesn’t play fair.

Fire Bombing Run

Acquired: Unlocked at Major (Rank 46).Cost: 1050 points.

Powerful, thunderous and persistent, the Fire Bombing Run is all the traits of a Molotov Cocktail magnified by 100 and squeezed into one long streak of fire. Use it to cut off enemy routes to an objective, or scatter them from a fortified position.

Paratroopers

Acquired: Unlocked at Technician Fourth Grade II (Rank 17). Cost: 1250 points.

No one said war was fair, which is why you shouldn’t bother fighting fair yourself. If things are looking grim for your team, why not call for backup? The Paratroopers Scorestreak calls in a small troupe of AI-controlled soldiers to help turn the tides of battle. They’ll run around the map and rack up kills for you. They may not be as deadly as a moderately skilled player, but there’s always strength in numbers. Even the most battle-hardened veteran can find himself overwhelmed by the Paratroopers’ superior numbers.

Carpet Bombing

Acquired: Unlocked at Sergeant Major II (Rank 34).Cost: 1400 points.

A Carpet Bombing run hits the map with not one but three separate bombing runs. Once chosen, bombers will drop their bombs over enemy controlled territory or otherwise hotly contested areas. The delay between runs is significant enough that players can relocate after the first strike, but the wait time can make all but the most observant of players forget that this attack comes in threes.

Ball Turret Gunner

Acquired: Unlocked at Major General (Rank 53).Cost: 1700 points.

Ride in the gunner’s seat of a plane high above the battlefield. Enemies appear on the map enclosed in a red circle, provided they are not inside a building or other structure. Simply point and fire to turn your foes into ash. This Scorestreak has an impressive length of time, making it a priority target for launchers and counter Scorestreaks held by the enemy team.

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