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Call of Duty: WWII eGuide
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Contents

  • Multiplayer Maps and Modes
    • Game Modes
    • Aachen
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • Ardennes Forest
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy map
    • U.S.S. Texas
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • London Docks
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • Gustav Cannon
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • Carentan
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy
    • Flak Tower
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • Gibraltar
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • Pointe du Hoc
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • Sainte Marie du Mont
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
  • Multiplayer Introduction
    • Overview
    • Movement
    • Making a Class
    • Scorestreaks
    • Combat
    • Firing Range
      • Overview
      • Primary Weapons
      • Attachments
      • Secondary Weapons
      • Lethal Equipment
      • Tactical Equipment
      • Basic Training
      • Scorestreaks
    • Divisions
      • Overview
    • Headquarters
      • Overview
  • Achievements & Trophies
    • Single-Player Campaign
    • Multiplayer
    • The Final Reich
    • Platinum Trophy
  • The Campaign
    • Mission 01: D-Day
      • Overview
      • Under Deck
      • D-Day
    • Mission 02: Operation Cobra
      • Overview
      • Objective: Reach the AA Gun
    • Mission 03: Stronghold
      • Overview
      • Objective: Clear the Church
      • Objective: Protect Zussman
      • Objective: Destroy the Final AA Gun
    • Mission 04: S.O.E.
      • Overview
      • Objective: Stop the Train
    • Mission 05: Liberation
      • Overview
      • Objective: Search for Officer Fischer
      • Objective: Place Explosives on North Gate
      • Objective: Place Explosives on South Gate
      • Objective: Assault the Garrison
      • Objective: Defend the Garrison
    • Mission 06: Collateral Damage
      • Overview
      • Objective: Use the Field Phone
      • Objective: Reach the Theater
      • Objective: Clear the Square
      • Objective: Reach the Hotel
      • Objective: Secure the Hotel
      • Objective: Help Aiello Start the Truck
      • Objective: Find Anna
      • Objective: Return Anna
      • Objective: Defend Your Position
    • Mission 07: Death Factory
      • Overview
      • Objective: Defend the Bridge
      • Objective: Eliminate the Enemy Mortar Camp
      • Objective: Find Your Squad
      • Objective: Find the Assembly Point
      • Objective: Capture the Mill
      • Objective: Defend the Mill
    • Mission 08: Hill 493
      • Overview
      • Objective: Capture the Hill
      • Objective: Destroy the Artillery
      • Objective: Disable the Tank
    • Mission 09: Battle of the Bulge
      • Overview
      • Objective: Protect the Convoy
      • Objective: Protect the Bombers
      • Objective: Destroy the Tanks
    • Mission 10: Ambush
      • Overview
      • Objective: Ambush the German Transport
      • Objective: Infiltrate the Airbase
      • Objective: Provide Overwatch for Pierson
      • Objective: Rescue Zussman
    • Mission 11: The Rhine
      • Overview
      • Objective: Assault the Bridge
      • Objective: Secure the Tower
      • Objective: Follow Pierson
      • Objective: Secure the Second Tower
      • Objective: Capture the AA Gun
      • Objective: Rally With Your Squad
  • Basic Training
    • Welcome, Private!
  • Introduction
    • Welcome back to World War II!
  • Foreword
    • Glen, Michael, and the Sledgehammer Games Team
  • War Maps
    • Overview
    • Objectives
    • Operation Breakout
      • Overview
    • Operation Griffin
      • Overview
  • Nazi Zombies
    • Introduction
    • Characters
    • Loadouts
    • Power-Ups
    • Scoring & Jolts
    • Blitzes
    • Arsenal
    • The Zombies
    • Walkthrough
      • Overview
      • Part One: Open the Bunker
      • Part Two: Explore the Salt Mines
      • Part Three: The tesla Gun
      • Interlude: The Upgrade Machine
      • Part Four: The Right Hand of God
      • Part Five: The Left Hand of God
      • Part Six: The Voice of God
      • Part Seven: Defeat the Panzermorder
    • Gameplay, Tips & Strategies
      • Overview

Call of Duty: WWII Guide › Nazi Zombies › Gameplay, Tips & Strategies

Overview

Nazi Zombies is a lot more complicated than you might expect. It’s a learning process and once you know where to go and what to do, a minor mistake can still cost you the match. As you figure out the game’s ins and outs, keep the following tips in mind.

Always Stay on the Move

Zombies can come from virtually anywhere — at any time. If you stand in one place for too long, you’re just asking for trouble. Stay light on your feet and constantly check your six. Do not think you’re safe, because you never are.

Team Effort

Nazi Zombies, as a rule, is about cooperation. You aren’t doomed if you end up alone, but it’s important to move as a unit. If you go down in an isolated location, you may be punished for your independence with the loss of some (or all) of your expensive and useful Blitzes. Don’t be a hero. Stay together, and keep communicating.

Space Control

There are good and bad places to fight a wave of zombies. Naturally, the “good” places tend to be the wide-open hub areas where it’s difficult to get cornered. The “bad” places include tiny corridors and narrow spaces (such as the Morgue or Laboratory); unfortunately, you must accomplish story mission objectives here.

As such, try to control your battlegrounds as much as possible. If there’s a big wave approaching, get your team to an open area where it’s easier to fight. If you need to bring zombies to an area in order to power a device, you can kill off most of a wave in a more advantageous battlefield, then bring the survivors right where you want them. Your ability to choose where to make your stand is one of your best weapons in Nazi Zombies; keep it in mind and use it whenever possible.

One Step Ahead

You can buy some time to explore or purchase Blitzes by crippling or avoiding the last zombie in a round. While one player leads the zombie on a wild goose chase, the rest of your team can accomplish objectives or resupply.

This isn’t a reliable practice, however. Nazi Zombies doesn’t treat the zombies in a wave as individual entities. If you get too far away, the game will simply spawn fresh zombies in your immediate vicinity. You can “kite” a downed zombie more or less for an extended period of time, although standard zombies can break into a surprisingly quick run. If you get too far away from it, though, the game will “kill” it and spawn a new one within range of a player.

Never Helpless

You may assume that you’d be vulnerable while you’re interacting with the environment, such as when turning the gas valves in the village square. Fortunately, that’s not true. As long as you stay near the object and keep the interaction button held down, you can keep fighting using a melee attack; you cannot fire a weapon. If a zombie bursts through a nearby window, give it that third nostril it’s begging for. You won’t miss a step!

SHOVEL MELEE

You can use the shovel to one-shot kill all enemies in the first round, two-shot kill all enemies in the second round, and three-shot kill all enemies in the third round and so on.

Always Remember to Share

You can drop Jolts at any time for the benefit of other players. While the game does track each player’s Jolts, this is less of a score and more of a communal resource. If you need a loan for a new weapon or a necessary upgrade, just ask a teammate and, more importantly, don’t be afraid to lend out your Jolts. An upgrade for any member of your team is an upgrade for the entire team.

MAXIMIZE JOLTS

Every bullet landed gives 10 Jolts, while kills with a gun give 100, and the shovel 130. The best strategy to maximize Jolts is to shoot a zombie a few times with a weaker weapon, then finish them off with a melee for some additional Jolts.

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PreviousPart Seven: Defeat the Panzermorder