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Call of Duty: WWII eGuide
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Contents

  • Multiplayer Maps and Modes
    • Game Modes
    • Aachen
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • Ardennes Forest
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy map
    • U.S.S. Texas
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • London Docks
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • Gustav Cannon
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • Carentan
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy
    • Flak Tower
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • Gibraltar
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • Pointe du Hoc
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • Sainte Marie du Mont
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
  • Multiplayer Introduction
    • Overview
    • Movement
    • Making a Class
    • Scorestreaks
    • Combat
    • Firing Range
      • Overview
      • Primary Weapons
      • Attachments
      • Secondary Weapons
      • Lethal Equipment
      • Tactical Equipment
      • Basic Training
      • Scorestreaks
    • Divisions
      • Overview
    • Headquarters
      • Overview
  • Achievements & Trophies
    • Single-Player Campaign
    • Multiplayer
    • The Final Reich
    • Platinum Trophy
  • The Campaign
    • Mission 01: D-Day
      • Overview
      • Under Deck
      • D-Day
    • Mission 02: Operation Cobra
      • Overview
      • Objective: Reach the AA Gun
    • Mission 03: Stronghold
      • Overview
      • Objective: Clear the Church
      • Objective: Protect Zussman
      • Objective: Destroy the Final AA Gun
    • Mission 04: S.O.E.
      • Overview
      • Objective: Stop the Train
    • Mission 05: Liberation
      • Overview
      • Objective: Search for Officer Fischer
      • Objective: Place Explosives on North Gate
      • Objective: Place Explosives on South Gate
      • Objective: Assault the Garrison
      • Objective: Defend the Garrison
    • Mission 06: Collateral Damage
      • Overview
      • Objective: Use the Field Phone
      • Objective: Reach the Theater
      • Objective: Clear the Square
      • Objective: Reach the Hotel
      • Objective: Secure the Hotel
      • Objective: Help Aiello Start the Truck
      • Objective: Find Anna
      • Objective: Return Anna
      • Objective: Defend Your Position
    • Mission 07: Death Factory
      • Overview
      • Objective: Defend the Bridge
      • Objective: Eliminate the Enemy Mortar Camp
      • Objective: Find Your Squad
      • Objective: Find the Assembly Point
      • Objective: Capture the Mill
      • Objective: Defend the Mill
    • Mission 08: Hill 493
      • Overview
      • Objective: Capture the Hill
      • Objective: Destroy the Artillery
      • Objective: Disable the Tank
    • Mission 09: Battle of the Bulge
      • Overview
      • Objective: Protect the Convoy
      • Objective: Protect the Bombers
      • Objective: Destroy the Tanks
    • Mission 10: Ambush
      • Overview
      • Objective: Ambush the German Transport
      • Objective: Infiltrate the Airbase
      • Objective: Provide Overwatch for Pierson
      • Objective: Rescue Zussman
    • Mission 11: The Rhine
      • Overview
      • Objective: Assault the Bridge
      • Objective: Secure the Tower
      • Objective: Follow Pierson
      • Objective: Secure the Second Tower
      • Objective: Capture the AA Gun
      • Objective: Rally With Your Squad
  • Basic Training
    • Welcome, Private!
  • Introduction
    • Welcome back to World War II!
  • Foreword
    • Glen, Michael, and the Sledgehammer Games Team
  • War Maps
    • Overview
    • Objectives
    • Operation Breakout
      • Overview
    • Operation Griffin
      • Overview
  • Nazi Zombies
    • Introduction
    • Characters
    • Loadouts
    • Power-Ups
    • Scoring & Jolts
    • Blitzes
    • Arsenal
    • The Zombies
    • Walkthrough
      • Overview
      • Part One: Open the Bunker
      • Part Two: Explore the Salt Mines
      • Part Three: The tesla Gun
      • Interlude: The Upgrade Machine
      • Part Four: The Right Hand of God
      • Part Five: The Left Hand of God
      • Part Six: The Voice of God
      • Part Seven: Defeat the Panzermorder
    • Gameplay, Tips & Strategies
      • Overview

Call of Duty: WWII Guide › Multiplayer Maps and Modes › Gustav Cannon

Overview

A small, devastated village transformed into a railway for a massive cannon called the Gustav. Those who hold the Gustav will have a marked advantage in most game modes. This map doesn’t have the most favorable conditions for short-range players, but mid and long-range players will find a lot to love.

Mid-Range Loadout Tactics

Tracks North; west side of the Gustav.

Mid-range players will have the run of this map. While the open fields make for a dangerous environment for shotguns and SMGs with limited firing range, the hills and buildings are spread out perfectly for a mid-range weapon. Just avoid getting on top of the hills, running alongside the Gustav, and never enter the Tank Grounds. It has next to no cover, no escape routes, and is on top of a hill.

The Gustav.

The Gustav won’t be your friend whether you or an enemy is on it. Although it will provide a nice overlook, mid-range weapons won’t be as effective. If a particularly large cluster of enemy snipers congregate up there, it’s worth trying to uproot them, but otherwise try and keep some cover between you and any line of sight a sniper might have on you.

Short-Range Loadout Tactics

The view from Tank Grounds.

This map is not particularly friendly to short-range loadouts. It’s mostly open with a ton of overlooks for snipers. Anyone using a weapon beyond a shotgun or pistol will have a marked advantage against you in a head-to-head fight.

Use the hills and buildings to your advantage.

If you insist on using a short-range weapon, we suggest you stay on the west side of the map. Most of the east side is open, especially Tank Grounds—stay away from Tank Grounds! When on the west side of the map, never go on top of the hills or alongside the cannon. Stay on the lower paths and weave in and out of the houses. If an enemy sees you at a distance, pull back and find another route. You can try to re-engage if the enemy moves in a little closer, but retreating is always an option. It’s better to pull back and start the fight fresh on more favorable terms than to give the enemy another kill.

Gustav’s west side.

Long-Range Loadout Tactics

The Barn.

The Barn has a great overlook of nearly half the map and there’s very little cover for enemies to hide behind, aside from the hills and a couple of tanks. If you’re planning on making the Barn your home, plant an S-Mine 44 at the bottom of the stairs to fend off attackers. Make sure you keep a close watch on the Gustav, however. It’s an excellent sniping spot that provides a clear view of most of the map, including the Barn’s window.

The Farmhouse (on the opposite corner of the map) has another excellent overlook, but it’s a much shorter one compared to the Barn’s. You won’t see nearly as much action as you would in the other locations, however, so don’t plan on staying long.

Gustav (the cannon) is a good spot for long-range loadouts. You’ll have a near-perfect view of most of the map and plenty of room to move if an enemy player gets wise to your sniping location. The biggest threats come from counter-snipers and anyone who charges up the front or back entrances of Gustav. There’s plenty of cover to hide behind if you’re getting counter-sniped, but there’s not a lot of space for a direct firefight. If an enemy player with a mid or short-range weapon manages to get onto the Gustav, they’ll almost certainly have the advantage in a firefight, so guard the Gustav as much as you revel in its bounty of sniping locations.

Gustav’s east side.

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