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Call of Duty: WWII eGuide
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Contents

  • Multiplayer Maps and Modes
    • Game Modes
    • Aachen
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • Ardennes Forest
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy map
    • U.S.S. Texas
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • London Docks
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • Gustav Cannon
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • Carentan
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy
    • Flak Tower
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • Gibraltar
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • Pointe du Hoc
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
    • Sainte Marie du Mont
      • Overview
      • Domination Tactics
      • Hardpoint Tactics
      • Capture the Flag Tactics
      • Search & Destroy Map
  • Multiplayer Introduction
    • Overview
    • Movement
    • Making a Class
    • Scorestreaks
    • Combat
    • Firing Range
      • Overview
      • Primary Weapons
      • Attachments
      • Secondary Weapons
      • Lethal Equipment
      • Tactical Equipment
      • Basic Training
      • Scorestreaks
    • Divisions
      • Overview
    • Headquarters
      • Overview
  • Achievements & Trophies
    • Single-Player Campaign
    • Multiplayer
    • The Final Reich
    • Platinum Trophy
  • The Campaign
    • Mission 01: D-Day
      • Overview
      • Under Deck
      • D-Day
    • Mission 02: Operation Cobra
      • Overview
      • Objective: Reach the AA Gun
    • Mission 03: Stronghold
      • Overview
      • Objective: Clear the Church
      • Objective: Protect Zussman
      • Objective: Destroy the Final AA Gun
    • Mission 04: S.O.E.
      • Overview
      • Objective: Stop the Train
    • Mission 05: Liberation
      • Overview
      • Objective: Search for Officer Fischer
      • Objective: Place Explosives on North Gate
      • Objective: Place Explosives on South Gate
      • Objective: Assault the Garrison
      • Objective: Defend the Garrison
    • Mission 06: Collateral Damage
      • Overview
      • Objective: Use the Field Phone
      • Objective: Reach the Theater
      • Objective: Clear the Square
      • Objective: Reach the Hotel
      • Objective: Secure the Hotel
      • Objective: Help Aiello Start the Truck
      • Objective: Find Anna
      • Objective: Return Anna
      • Objective: Defend Your Position
    • Mission 07: Death Factory
      • Overview
      • Objective: Defend the Bridge
      • Objective: Eliminate the Enemy Mortar Camp
      • Objective: Find Your Squad
      • Objective: Find the Assembly Point
      • Objective: Capture the Mill
      • Objective: Defend the Mill
    • Mission 08: Hill 493
      • Overview
      • Objective: Capture the Hill
      • Objective: Destroy the Artillery
      • Objective: Disable the Tank
    • Mission 09: Battle of the Bulge
      • Overview
      • Objective: Protect the Convoy
      • Objective: Protect the Bombers
      • Objective: Destroy the Tanks
    • Mission 10: Ambush
      • Overview
      • Objective: Ambush the German Transport
      • Objective: Infiltrate the Airbase
      • Objective: Provide Overwatch for Pierson
      • Objective: Rescue Zussman
    • Mission 11: The Rhine
      • Overview
      • Objective: Assault the Bridge
      • Objective: Secure the Tower
      • Objective: Follow Pierson
      • Objective: Secure the Second Tower
      • Objective: Capture the AA Gun
      • Objective: Rally With Your Squad
  • Basic Training
    • Welcome, Private!
  • Introduction
    • Welcome back to World War II!
  • Foreword
    • Glen, Michael, and the Sledgehammer Games Team
  • War Maps
    • Overview
    • Objectives
    • Operation Breakout
      • Overview
    • Operation Griffin
      • Overview
  • Nazi Zombies
    • Introduction
    • Characters
    • Loadouts
    • Power-Ups
    • Scoring & Jolts
    • Blitzes
    • Arsenal
    • The Zombies
    • Walkthrough
      • Overview
      • Part One: Open the Bunker
      • Part Two: Explore the Salt Mines
      • Part Three: The tesla Gun
      • Interlude: The Upgrade Machine
      • Part Four: The Right Hand of God
      • Part Five: The Left Hand of God
      • Part Six: The Voice of God
      • Part Seven: Defeat the Panzermorder
    • Gameplay, Tips & Strategies
      • Overview

Call of Duty: WWII Guide › Nazi Zombies

Scoring & Jolts

You need Jolts to progress through the story and acquire upgrades. You can acquire a few here and there as a bonus from accomplishing various goals, but the primary source comes from beating them out of the undead. Each zombie is animated by the same peculiar energy, which you can harness and collect.

Scoring Table

Score Action

0

Kill a zombie with a trap.

10

Cause non-fatal damage to a zombie via any method.

50

Kill a standard zombie.

100

Kill a zombie with a headshot.

100

Complete a story action.

130

Kill a zombie with a melee swing.

200

Kill a Wüstling.

750

Kill a Brenner.

By itself, a standard zombie coughs up 50 Jolts. You receive a bonus of 10 Jolts for any attack that successfully hits a zombie, such as a shovel hit, a gunshot, or a thrown grenade. So if you kill a zombie with one hit, it’s worth 60 Jolts.

For weapons that fire multiple rounds at once (such as shotguns or burst-fire rifles), each bullet or pellet that hits a target is worth 10 points. There’s no “cooldown” on Jolts; if you hit a zombie with multiple attacks at once, or hit multiple zombies with the same attacks, you receive all the earned Jolts at once.

To maximize your Jolts, be careful about the methods you choose to kill zombies. Ideally, soften up a target with a few shots to its center mass before finishing it off with a headshot or a blow from the shovel. By taking this approach, a 50 Jolt zombie can be worth 160 to 200 Jolts.

A zombie that dies due to an area-of-effect attack (such as a grenade or mine) only nets the base 50 Jolts. You may want to reach for your explosives when you see several zombies approaching in a tight group, but this tactic can hit you right in the Jolt pocketbook.

A similar warning applies to the various traps scattered throughout Mittelburg, particularly once you enter the Laboratory and Morgue. Traps are powerful tools for zombie disposal and can take down dozens of zombies, particularly if you pair the traps with distraction or control techniques like Frontline or a Jack-in-the-Box lure. However, any zombie that dies due to a trap results in 0 (zero) Jolts. It’s important to note that it also costs Jolts to use traps!

Finally, all of these concerns fly straight out the window once you reach the later waves. Starting at around wave 12, zombies start coming thick and fast, so the act of simply surviving should result in enough Jolts to get any remaining upgrades. By the time you hit wave 18 or higher, don’t hesitate to spend Jolts on traps, ammunition, or other incidental cash sinks. You will need every advantage possible.

In short: Be thrifty early on, so you can afford to be a spendthrift in the later waves.

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