Prima Games eGuides Disney Epic Mickey 2: The Power of Two eGuide

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Disney Epic Mickey 2: The Power of Two eGuide Walkthrough Episode 3

Mad Doc’s Attic

EXPLORING THE MAD DOC’S ATTIC

LEVEL OVERVIEW

The journey continues to the Attic of the Lonesome Manor, a place now modified to be a TV studio for the Mad Doc. Gremlin Jamface has been trapped here in some sort of hanging snow globe. You’ll have to figure out a way to shut down the Beetleworx Replicators guarding the Attic and free Jamface from his spherical prison.

LEVEL BREAKDOWN

Challenges

  • None

Collectibles

  • Golden Cloth (x3)
  • Gold Pin
  • Gremlin Ballista Pin
  • Ohana Pin
  • Silver Pin

Enemies

  • Bashers
  • Spinners
  • Tankers

Quests

  • Finding the Hidden Heroes
  • Operation Gremlin Drop

Things to Do

  • Get the golden Cloth and Silver Pin
  • Reprogram the Beetleworx control consoles or thin out the doors
  • Find the second golden Cloth
  • Free Jamface or the red chest in the snow globes
  • Access the secret room above the large vault door.
  • Use the final projector

Three Beetleworx Replicators constantly pump out enemies in this area. You can either reprogram them using nearby consoles or thin out the red eye to destroy them. There is one for Spinners, another for Bashers, and the last one creates Tankers. You start out on a raised rail over a pool of Thinner that floods the Attic.

Jump from the starting rail to the mine cart floating in Thinner and retrieve the golden Cloth.

Next to the mine cart is a thinned-out piece of track standing on its own. Paint in the track and hop over.

When you get on to the track, Oswald can toss Mickey up to the ledge above to grab a Silver Pin.

Silver Pin

The ledge to left of the start has a red chest containing a Silver Pin. Oswald can toss Mickey up to grab it.

When you get to the floor of the Attic, various Beetleworx assault you. Search for the Ink Well on the left side if you need a coat of Indelible Ink as armor. If you follow the Paint path, you can just avoid the Beetleworx.

Thin out the cardboard display past the Ink Well along the left wall to reveal a second golden Cloth.

Several large wires run along the floor in the middle of the room. Paint in the missing section of the wire.

The repaired wire sends power to the cardboard display that is connected to it. Use the stack of boxes behind the display as stairs to reach a raised platform above.

Paint in the access port on the platform above.Oswald can reprogram this box to disable the first Beetleworx Replicator.

After you disable the first Beetleworx Replicator, notice that the snow globe contraption in the middle of the room moves. If you reprogram the Replicators, Jamface’s globe moves closer to the ground. If you thin out the red eyes and destroy the Replicators, the globe with the red chest descends instead.

Jump across the hanging platforms until you reach the paintable platform above the Beetleworx Replicator on the opposite side of the room. Paint in this platform and the access port so that Oswald can work his magic again and disable another Replicator. Jamface will inch even closer to freedom.

A huge bundle of wires bunches up along the left wall. Sections of the wire have been stripped. If you touch the areas that don’t have coverings, an electrical charge shocks you. Paint in the missing sections and jump up to the wire.

Follow the wire along the wall until you see the mechanism above the final Beetleworx Replicator. To fix the platform, paint in the missing gears on the bottom left corner of the mechanism.

This extends a platform that allows Oswald access, where he can reprogram the final Replicator.

OPTIONAL QUESTS

OPERATION GREMLIN DROP

When you have reprogrammed the last Beetleworx Replicator, Jamface’s snow globe crashes to the ground and breaks him free. He thanks you for freeing him and waits near the large vault door for you.

FINDING THE HIDDEN HEROES

The large vault door in the back hides a Mickey symbol.

Ohana Pin

After rescuing Jamface, he rewards you with the Ohana Pin.

If you wish to follow the Thinner path for the Attic instead, you must fight off the Beetleworx. When you defeat one, its Replicator opens and you can thin out the red eye on the door to destroy it.

Gremlin Ballista Pin

Following the Thinner path breaks the snow globe with the red chest containing the Gremlin Ballista Pin.

Before you leave, check the area above the vault door. Paint in the two sandbags hanging there. With the sandbags back in place, the large picture rises and reveals a secret room.

Climb up to the platform with the third Replicator console. From here, Mickey can glide with Oswald over to the secret room.

One last golden Cloth floats in the secret room above the vault door.

Finally, when the Attic has been cleared out, use the final projector to head to the Mad Doctor’s New Ride.

Silver Pin

The red chest in the secret room above the vault door has a Silver Pin in it.