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Disney Epic Mickey 2: The Power of Two eGuide
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Contents

  • Essentials
    • The Basics
      • The Basics
    • World Tour
      • Entering Wasteland
    • Appendix
      • Appendix
  • Walkthrough
    • Episode 1
      • A Family Reunion
      • Yen Sid’s Lab – Map Room
      • The Brush Realm
      • Mickey’s House (Part 2)
      • The Observatory
      • Dark Beauty Castle
      • The Control Room
      • The Train Station
      • Mean Street
      • Mean Street Underground
      • Mean Street North
      • D.E.C. ENTRANCE
      • D.E.C. (Version 1)
      • Band Concert (Version 1)
      • OsTown
      • D.E.C. ACCESS AREA
      • D.E.C. (Version 2)
      • Rainbow Falls
      • D.E.C. (Version 3)
      • Building a Building (Version 1)
      • Rainbow Caverns
      • D.E.C. (Version 4)
      • Night on Bald Mountain (Version 1)
      • Disney Gulch
      • Disney Gulch (Lab Area)
      • Old Mill (Version 1)
      • Old Mill (Version 2)
      • The Blotworx Dragon
    • Episode 2
      • Episode 2 – A Small Mystery
      • The Underground (Visit 2)
      • Mean Street North (Visit 2)
      • Skeleton Dance (Version 1)
      • Bog Easy
      • Skeleton Dance (Version 2)
      • Blot Alley
      • Music Land (Version 1)
      • Train Tunnels
      • Music Land (Version 2)
      • Fort Wasteland
      • D.E.C. (Version 5)
      • Building a Building (Version 2)
      • Floatyard
      • Band Concert (Version 2)
      • Old Mill (Version 3)
      • Prescott’s Arena
    • Episode 3
      • Episode 3 – Into The Depths
      • The Underground (Visit 3)
      • Mean Street North (Visit 3)
      • Mickey’s Service Station (Version 1)
      • Ventureland
      • Mickey’s Service Station (Version 2)
      • Autopia
      • Mad Doctor’s Wonderful World of Evil
      • Mad Doc’s Attic
      • Night on Bald Mountain (Version 2)
      • Mad Doc’s New Ride
    • Optional Quests
      • Optional Quests

Disney Epic Mickey 2: The Power of Two Guide › Walkthrough › Episode 1

D.E.C. ACCESS AREA

LEVEL OVERVIEW

There’s a small area below OsTown that can only be accessed by the turnstile hatch under the Thinner pool. Once you’ve cleared the Thinner pool, you can use this hatch as often as you like. One side of the room has the entrance to the D.E.C. (Version 2). The other side of the room holds a red chest guarded by a mechanical, crushing wall trap.

LEVEL BREAKDOWN

Challenges

  • Get with the Program

Collectibles

  • Gold Pin

Enemies

  • Hopper

Quests

  • None

When you use the turnstile hatch, pieces of Oswald’s statue from the town square get swept down the Thinner tube. Gus wonders where they went and guesses that you’ll need to recover these statue pieces later.

You find a new mechanical device down here: an access port. Oswald can use Electricity to reprogram these simple access ports to perform tasks, such as opening the sealed door leading to the D.E.C. entrance hatch.

Sweep the room for destructible items and use a Spin Attack on them to collect more resources. A Green Gremlin stands on the opposite side from the D.E.C. entrance. He tells you that he’s trying to open the nearby door but the gears are thinned out.

Paint in the gears above the Green Gremlin. This opens the nearby door, which holds a Hopper, an access port, and a red chest protected by a trap.

When the door opens, a Hopper bounces around in front of a blast of hot steam. Have Oswald use his new reprogramming power to convert the Hopper into an ally. The Hopper will then bounce over to the nearby access port and shut off the steam so you can pass.

Hopper

The weakest of the Beetleworx, the birdlike Hoppers bounce around and peck at you. They have good mobility, so stay alert and move quickly to avoid their attacks. In combat as Mickey, coat the outer shell with Thinner to expose its vulnerable insides and use a Spin Move to defeat it. Even better, Oswald can reprogram the Hopper once Mickey thins its toon shell, so you don’t have to do any fighting. Disney Epic Mickey 2: The Power of Two might be the only game that lets you befriend every enemy!

You have more than steam blocking your access to the red chest. A huge, crushing wall slams down every few seconds, instantly killing anyone that gets caught underneath. Time your run so that you pass under the crushing wall as it resets up to the ceiling. The red chest on the far side holds a Gold Pin.

Cross back to the other side of the chamber and take the D.E.C. entrance hatch. Successfully navigate the D.E.C. (Version 2) and you’ll reach Rainbow Falls, where you can find out what is wrong with the Projectors.

Gold Pin

It’s worth risking getting smashed into a pancake to reach the red chest in the D.E.C. access area. Time your run to avoid the crushing wall trap and reach the red chest in one piece to earn a Gold Pin.

Get with the Program

When you arrive in the D.E.C. access area, Gus explains another of Oswald’s abilities: using the Remote Control to reprogram Beetleworx. Your first target happens to be the Hopper bouncing around in front of the crushing wall that guards the Gold Pin. As soon as Oswald zaps the Hopper and converts it to your side, you complete the “Get with the Program” challenge.

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