Prima Games eGuides Disney Epic Mickey 2: The Power of Two eGuide

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Disney Epic Mickey 2: The Power of Two eGuide Walkthrough Episode 2

Skeleton Dance (Version 2)

LEVEL BREAKDOWN

  • Collectibles
  • Film Reel
  • Golden E-ticket (x2)
  • Gold Pin

The second version of Skeleton Dance has many of the same obstacles as the first version, with a few new surprises. The lower path starts at the base of a graveyard hill.

After you pass the first set of gravestones, you see a pair of walking skeletons. They will patrol between the lower and upper paths, so slip by when they move to the other path.

Next jump over a small crypt with bats flying out from it, and be sure to avoid them. Ahead is a skeleton that runs like a dog between two tombs. He moves quickly, but you can jump over him while he travels between the tombs.

Stand on the second tomb and the running skeleton will push the lid up when he comes out. You can then jump over to the top of the wall and drop below to collect an extra E-ticket in the wall.

The next challenge is a dancing skeleton, bobbing up and down. When he drops down in his dance, stand next to him and he will leap up in the air, giving you a chance to pass underneath.

There is a fork in the path ahead, where you can choose to go underground into a crypt or jump up and continue on the surface. The stairs down into the crypt have a switch at the bottom that you can hit to open up the wall.

Pass through the crypt and pick up the E-tickets while avoiding the skeletons that reach out from behind the coffins.

At the end of a crypt is another switch that you can hit to activate. The slab above you will slide open and you can jump up and continue on.

You reach a dead-end. If you are wearing the Steamboat Willie Costume, you can find a Gold Pin here.

Once you are finished in this area, jump into the empty tomb to travel through a secret passage to the upper path.

The secret passage will open up a tomb on the upper path and shoot you up into the air. After you land, you notice a ring of skeletons dancing around a golden E-ticket.

To the left is the projector, but it isn’t time to leave yet. Just left of the projector, Oswald offers to toss you up so you can reach the roof above the projector.

On the roof, you need to hit the rooster and cause him to crow. The rooster’s crow knocks all the dancing skeletons to the ground.

You can now drop down and collect the unguarded golden E-ticket. Your tasks on this path are complete, so use the projector to move on.

The upper path starts on the hill of the cemetery and begins much like the lower path.

The challenge is the patrolling skeletons that walk between the two paths. Walk past them when they go down to the lower path.

Next is the skeleton that pops out of a tomb and run likes a dog to hide in another tomb. Stand on the first tomb. When he exits, you will be boosted into the air and can jump to the tree branch.

Continue jumping across the tree branches to reach the Film Reel on the last branch.

Drop from the tree to encounter a dancing skeleton just as you did on the lower path. Pass it the same way: Get close when it crouches and passing under when it jumps in the air.

When you reach the tree with an owl perched on the branch, stand on the nearby tomb. If Oswald is on the lower path, he can jump on the opposite tomb, causing the skeleton to push you into the air and giving you access to the golden E-ticket on the branch near the owl.

Below the tree is an empty grave that you can hop in to take a secret passage to the other side of the tree.

If you haven’t yet gotten the golden E-ticket surrounded by the dancing skeletons, you can do that now using the method you used on the lower path. Otherwise, take the projector to leave.