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Assassin's Creed IV: Black Flag eGuide
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Contents

  • Extras
    • Secrets
    • Story Analysis
    • The History Behind The Story
    • Cast & Locations
    • Pirate Glossary
  • Primer
    • Game Structure & Progression
    • Onscreen Display
    • Default Controls Summary
    • On-Foot Movement
    • Viewpoints & Maps
    • Stealth
    • Escaping Combat
    • Key Abilities
    • Assassinations
    • Combat
    • Naval Features
  • Freedom Cry DLC
    • Animus Patch Notes
      • Black Flag to Freedom Cry
    • Memories
      • Memory 1: The Calm Before the Storm
      • Memory 2: A Common Enemy
      • Memory 3: Laying the First Brick
      • Memory 4: A Ship of His Own
      • Memory 5: Lifting the Veil
      • Memory 6: A Scientific Inquiry
      • Memory 7: Plant the Seeds
      • Memory 8: Down with the Ship
      • Memory 9: de Fayets Last Stand
    • Exploring the West-Indies
      • Introduction
      • Maps and Item Locations
      • Weapons
      • Achievements and Trophies
  • Multiplayer
    • Basics
    • Characters & Customization
    • Score & Progression
    • Ability Sets
    • Abilities
    • Crafting
    • Perks
    • Streaks
    • Adversarial Game Modes
    • Wolfpack
    • Game Lab
    • Advanced Tips
    • Maps & Analysis
  • Walkthrough
    • Sequence 01
    • Sequence 02
    • Sequence 03
    • Sequence 04
    • Sequence 05
    • Sequence 06
    • Sequence 07
    • Sequence 08
    • Sequence 09
    • Sequence 10
    • Sequence 11
    • Sequence 12
  • The Story So Far
    • Assassins Creed
    • Assassins Creed II
    • Assassins Creed Brotherhood
    • Assassins Creed Revelations
    • Assassins Creed III
  • Reference & Analysis
    • Naval Guide
    • Fast Travel
    • The Wanted System
    • Enemy Archetypes
    • Melee Weapons
    • Pistols
    • Tools
    • Outfits
    • Hunting & Harpooning
    • Crafting
    • Useful Combat Tactics
    • Collectibles
    • Community Events
    • The Economic System
    • The Great Inagua Hideout
    • Minigames
    • Moves Overview
    • Achievements & Trophies
    • Mission Checklists
  • Side Quests
    • Completion Timeline
    • Charts & Collectibles
    • Templar Hunts
    • Assassin Contracts
    • Naval Forts
    • Underwater Shipwrecks & Caves
    • Warehouses
    • Naval Contracts
    • Legendary Ships
    • Kenways Fleet
    • Abstergo Entertainment
    • Abstergo Challenges
    • Aveline Missions

Assassin's Creed IV: Black Flag Guide › Side Quests

Abstergo Entertainment

Collectibles and Points of Interest

Hacking

Sphere Puzzles

In this puzzle type, you must move the blue “data” avatar to reach one of the two green lines on the sphere, which are “infinite loops”: lines where it is impossible to change direction once movement begins. At that point, you only need move along the axis of the green line to complete the puzzle. Press to read the in-game tutorial at any time. The controls are simple: use to move the data and to rotate the sphere. You can also press to leave the workstation. This resets the puzzle to its original state. Each one of these challenges can be completed in a variety of ways, though our solutions focus on speed and efficiency.

Prime Number Puzzles

If you wish to complete these mathematical challenges without assistance, note that there are a variety of rules that you can use to determine some of the digits in the solution with certainty:

  • If the last digit is even then at least one of the multipliers is 2.
  • If the last digit is odd then 2 isn’t part of the solution.
  • If the last digit of your sum is 5 then at least one of the multipliers is 5.
  • If the last digit of your sum is 0 then at least one of the multipliers is 5 and at least one is 2.
  • If the sum of all digits is divisible by 3 then at least one of the multipliers is 3.
  • If the sum of all digits is not divisible by 3 then 3 isn’t part of the solution.
  • If the sum of all digits is divisible by 9 then at least two of the multipliers are 3.

Once you apply these rules and are only missing one or two digits, the gap between your current result and the target number gives you an indication of the missing numbers. For example, if there’s a really big difference, you might reasonably assume that there is a 7 in the solution.

Data Stream Puzzles

These “old school” arcade challenges can’t be solved with words, alas, but we can offer the following simple tips:

  • The hit-box of the circle that represents the data is perhaps a little larger than you might suspect. Players accustomed to fast-moving action games are advised to aim for the center of each security hole, rather than instinctively move at the precise moment when a flawless transfer appears possible.
  • Don’t rush. Take the time to study a course and observe individual steps before you begin.
  • In early challenges, you can usually allow the data circle to move over the boundaries at the top and bottom of the play area – they will “loop” to the opposite end. This is not possible when horizontal red security barriers are present in more advanced challenges, however.
  • If you become frustrated by a particular challenge, take a quick break: it often makes a world of difference.

Solutions

Hacking Puzzle Solutions

#

Puzzle Type

Solution

Reward

Sphere

, , , , and either or

Post-Mortem Report: Subject 17**

Prime Number

2-5-7

SEC-01: CCO Office**

Data Stream

-

Email Thread: “RE: Potential Time Periods?”**

Sphere

, , , , , , and either or

“Subject Zero” – Audio File 3

Sphere

, , , , and either or

“Subject Zero” – Audio File 1

Sphere

, , , , , , and either or

“Divine Science” Presentation

Sphere

, , , , , , , , and either or

Early Animus Prototypes (THE MEMORIUM S-2000 ABS LOG)

Sphere

, , , , and either or

Security Systems Presentation

Sphere

, , , , , , , , and either or

Crypto-History: Artifacts (Antiktheria Mechanism)

Data Stream

-

Market Analysis: E. Auditore

Sphere

, , , , , , , , and either or

“Hidden Secrets” Ad Concept

Sphere

, , , and either or

Market Analysis: A. Ibn La’Ahad

Sphere

, , and either or

Great Minds In History, Commission 3

Sphere

, , , , and either or

Desmond Pack

Data Stream

-

“Subject Zero” – Audio File 4

Data Stream

-

Subject 17 – Memo 2

Sphere

, , and either or

Subject 17 – Memo 3

Sphere

, , , , and either or

Great Minds In History, Commission 2

Data Stream

-

Subject 17 – Recovered Media

Data Stream

-

Subject 17 – Memo 1

Data Stream

-

Crypto-History: Locations

Prime Number*

7-7-3-2-7

Market Analysis: C. Kenway

Prime Number

7-3-3-2

Access: Work Area – Camera 1-4

Data Stream

-

From The Journals Of Edward James Kenway

Prime Number*

7-7-3-7-7

Great Minds In History, Commission 4

Prime Number*

7-7-7-2-2

“Subject Zero” – Audio File 5

Prime Number

3-3-5-7

Access: Lobby – Camera 1

Data Stream

-

Subject 1 – Interview Session

Data Stream

-

“Divine Science” Video

Sphere

, , , , , and either or

Subject 17 – Memo 4

Sphere

, , , , , , and either or

CONFIDENTIAL – Chat Log

Prime Number

7-3-5-7

Access: SEC-01: Server Room Entrance / Bunker – Camera 1**

Sphere

, , , , , , , , , , , , , and either or

Abstergo Pack

Sphere

, , , , , , and or

“Subject Zero” – Audio File 2

Sphere

, , , , , , , and either or

Great Minds In History, Commission 1

Prime Number*

7-3-7-7

Age of Cutthroats**

* This puzzle is followed by a Data Stream challenge upon completion.

** This puzzle is mandatory, and is completed during the events of the main storyline.

Figurines

As you progress in the main storyline and play the various Present Day sections of the game, you will notice that the shelves in your Animus cubicle are gradually filled with figurines of Assassin’s Creed IV’s key protagonists. The following table reveals how to unlock all of them.

Figurine Unlock Conditions

Challenges Completed

Reward

Edward Kenway Figurine

Complete Sequence 01.

James Kidd Figurine

Complete Sequence 04.

Loreano Torres Figurine

Complete Sequence 02.

Calico Jack Figurine

Complete Sequence 03.

Laurens Prins Figurine

Complete Sequence 05.

Stede Bonnet Figurine

Complete Sequence 06.

Charles Vane Figurine

Complete Sequence 07.

Blackbeard Figurine

Complete Sequence 08.

Bartholomew “Black Bart” Roberts Figurine

Complete Sequence 09.

Benjamin Hornigold Figurine

Complete Sequence 10.

Anne Bonny Figurine

Complete Sequence 11.

Woodes Rogers Figurine

Complete Sequence 12.

Gentleman Edward Figurine

Complete Sequence 13.

Templar Armor Figurine

Complete all Templar Hunts and obtain the Templar Armor.

Mayan Armor Figurine

Find all Mayan Stones and obtain the Mayan Outfit.

The Rebel Figurine

Complete 20 Multiplayer sessions with the Rebel character.

Lady Black Figurine

Complete 20 Multiplayer sessions with the Lady Black character.

The Mercenary Figurine

Complete 20 Multiplayer sessions with the Mercenary character.

The Duellist Figurine

Complete 20 Multiplayer sessions with the Duellist character.

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