Collectibles and Points of Interest
Hacking
Sphere Puzzles
In this puzzle type, you must move the blue “data” avatar to reach one of the two green lines on the sphere, which are “infinite loops”: lines where it is impossible to change direction once movement begins. At that point, you only need move along the axis of the green line to complete the puzzle. Press
to read the in-game tutorial at any time. The controls are simple: use
to move the data and
to rotate the sphere. You can also press
to leave the workstation. This resets the puzzle to its original state. Each one of these challenges can be completed in a variety of ways, though our solutions focus on speed and efficiency.
Prime Number Puzzles
If you wish to complete these mathematical challenges without assistance, note that there are a variety of rules that you can use to determine some of the digits in the solution with certainty:
- If the last digit is even then at least one of the multipliers is 2.
- If the last digit is odd then 2 isn’t part of the solution.
- If the last digit of your sum is 5 then at least one of the multipliers is 5.
- If the last digit of your sum is 0 then at least one of the multipliers is 5 and at least one is 2.
- If the sum of all digits is divisible by 3 then at least one of the multipliers is 3.
- If the sum of all digits is not divisible by 3 then 3 isn’t part of the solution.
- If the sum of all digits is divisible by 9 then at least two of the multipliers are 3.
Once you apply these rules and are only missing one or two digits, the gap between your current result and the target number gives you an indication of the missing numbers. For example, if there’s a really big difference, you might reasonably assume that there is a 7 in the solution.
Data Stream Puzzles
These “old school” arcade challenges can’t be solved with words, alas, but we can offer the following simple tips:
- The hit-box of the circle that represents the data is perhaps a little larger than you might suspect. Players accustomed to fast-moving action games are advised to aim for the center of each security hole, rather than instinctively move at the precise moment when a flawless transfer appears possible.
- Don’t rush. Take the time to study a course and observe individual steps before you begin.
- In early challenges, you can usually allow the data circle to move over the boundaries at the top and bottom of the play area – they will “loop” to the opposite end. This is not possible when horizontal red security barriers are present in more advanced challenges, however.
- If you become frustrated by a particular challenge, take a quick break: it often makes a world of difference.
Solutions
Hacking Puzzle Solutions
|
# |
Puzzle Type |
Solution |
Reward |
|
|
Sphere |
|
Post-Mortem Report: Subject 17** |
|
Prime Number |
2-5-7 |
SEC-01: CCO Office** |
|
|
|
Data Stream |
- |
Email Thread: “RE: Potential Time Periods?”** |
|
|
Sphere |
|
“Subject Zero” – Audio File 3 |
|
|
Sphere |
|
“Subject Zero” – Audio File 1 |
|
|
Sphere |
|
“Divine Science” Presentation |
|
|
Sphere |
|
Early Animus Prototypes (THE MEMORIUM S-2000 ABS LOG) |
|
|
Sphere |
|
Security Systems Presentation |
|
|
Sphere |
|
Crypto-History: Artifacts (Antiktheria Mechanism) |
|
|
Data Stream |
- |
Market Analysis: E. Auditore |
|
|
Sphere |
|
“Hidden Secrets” Ad Concept |
|
|
Sphere |
|
Market Analysis: A. Ibn La’Ahad |
|
|
Sphere |
|
Great Minds In History, Commission 3 |
|
|
Sphere |
|
Desmond Pack |
|
|
Data Stream |
- |
“Subject Zero” – Audio File 4 |
|
|
Data Stream |
- |
Subject 17 – Memo 2 |
|
|
Sphere |
|
Subject 17 – Memo 3 |
|
|
Sphere |
|
Great Minds In History, Commission 2 |
|
|
Data Stream |
- |
Subject 17 – Recovered Media |
|
|
Data Stream |
- |
Subject 17 – Memo 1 |
|
|
Data Stream |
- |
Crypto-History: Locations |
|
|
Prime Number* |
7-7-3-2-7 |
Market Analysis: C. Kenway |
|
|
Prime Number |
7-3-3-2 |
Access: Work Area – Camera 1-4 |
|
|
Data Stream |
- |
From The Journals Of Edward James Kenway |
|
|
Prime Number* |
7-7-3-7-7 |
Great Minds In History, Commission 4 |
|
|
Prime Number* |
7-7-7-2-2 |
“Subject Zero” – Audio File 5 |
|
|
Prime Number |
3-3-5-7 |
Access: Lobby – Camera 1 |
|
|
Data Stream |
- |
Subject 1 – Interview Session |
|
|
Data Stream |
- |
“Divine Science” Video |
|
|
Sphere |
|
Subject 17 – Memo 4 |
|
|
Sphere |
|
CONFIDENTIAL – Chat Log |
|
|
Prime Number |
7-3-5-7 |
Access: SEC-01: Server Room Entrance / Bunker – Camera 1** |
|
|
Sphere |
|
Abstergo Pack |
|
|
Sphere |
|
“Subject Zero” – Audio File 2 |
|
|
Sphere |
|
Great Minds In History, Commission 1 |
|
|
Prime Number* |
7-3-7-7 |
Age of Cutthroats** |
* This puzzle is followed by a Data Stream challenge upon completion.
** This puzzle is mandatory, and is completed during the events of the main storyline.
Figurines
As you progress in the main storyline and play the various Present Day sections of the game, you will notice that the shelves in your Animus cubicle are gradually filled with figurines of Assassin’s Creed IV’s key protagonists. The following table reveals how to unlock all of them.
Figurine Unlock Conditions
Challenges Completed |
Reward |
|
Edward Kenway Figurine |
Complete Sequence 01. |
|
James Kidd Figurine |
Complete Sequence 04. |
|
Loreano Torres Figurine |
Complete Sequence 02. |
|
Calico Jack Figurine |
Complete Sequence 03. |
|
Laurens Prins Figurine |
Complete Sequence 05. |
|
Stede Bonnet Figurine |
Complete Sequence 06. |
|
Charles Vane Figurine |
Complete Sequence 07. |
|
Blackbeard Figurine |
Complete Sequence 08. |
|
Bartholomew “Black Bart” Roberts Figurine |
Complete Sequence 09. |
|
Benjamin Hornigold Figurine |
Complete Sequence 10. |
|
Anne Bonny Figurine |
Complete Sequence 11. |
|
Woodes Rogers Figurine |
Complete Sequence 12. |
|
Gentleman Edward Figurine |
Complete Sequence 13. |
|
Templar Armor Figurine |
Complete all Templar Hunts and obtain the Templar Armor. |
|
Mayan Armor Figurine |
Find all Mayan Stones and obtain the Mayan Outfit. |
|
The Rebel Figurine |
Complete 20 Multiplayer sessions with the Rebel character. |
|
Lady Black Figurine |
Complete 20 Multiplayer sessions with the Lady Black character. |
|
The Mercenary Figurine |
Complete 20 Multiplayer sessions with the Mercenary character. |
|
The Duellist Figurine |
Complete 20 Multiplayer sessions with the Duellist character. |