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Assassin's Creed IV: Black Flag eGuide
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Contents

  • Extras
    • Secrets
    • Story Analysis
    • The History Behind The Story
    • Cast & Locations
    • Pirate Glossary
  • Primer
    • Game Structure & Progression
    • Onscreen Display
    • Default Controls Summary
    • On-Foot Movement
    • Viewpoints & Maps
    • Stealth
    • Escaping Combat
    • Key Abilities
    • Assassinations
    • Combat
    • Naval Features
  • Freedom Cry DLC
    • Animus Patch Notes
      • Black Flag to Freedom Cry
    • Memories
      • Memory 1: The Calm Before the Storm
      • Memory 2: A Common Enemy
      • Memory 3: Laying the First Brick
      • Memory 4: A Ship of His Own
      • Memory 5: Lifting the Veil
      • Memory 6: A Scientific Inquiry
      • Memory 7: Plant the Seeds
      • Memory 8: Down with the Ship
      • Memory 9: de Fayets Last Stand
    • Exploring the West-Indies
      • Introduction
      • Maps and Item Locations
      • Weapons
      • Achievements and Trophies
  • Multiplayer
    • Basics
    • Characters & Customization
    • Score & Progression
    • Ability Sets
    • Abilities
    • Crafting
    • Perks
    • Streaks
    • Adversarial Game Modes
    • Wolfpack
    • Game Lab
    • Advanced Tips
    • Maps & Analysis
  • Walkthrough
    • Sequence 01
    • Sequence 02
    • Sequence 03
    • Sequence 04
    • Sequence 05
    • Sequence 06
    • Sequence 07
    • Sequence 08
    • Sequence 09
    • Sequence 10
    • Sequence 11
    • Sequence 12
  • The Story So Far
    • Assassins Creed
    • Assassins Creed II
    • Assassins Creed Brotherhood
    • Assassins Creed Revelations
    • Assassins Creed III
  • Reference & Analysis
    • Naval Guide
    • Fast Travel
    • The Wanted System
    • Enemy Archetypes
    • Melee Weapons
    • Pistols
    • Tools
    • Outfits
    • Hunting & Harpooning
    • Crafting
    • Useful Combat Tactics
    • Collectibles
    • Community Events
    • The Economic System
    • The Great Inagua Hideout
    • Minigames
    • Moves Overview
    • Achievements & Trophies
    • Mission Checklists
  • Side Quests
    • Completion Timeline
    • Charts & Collectibles
    • Templar Hunts
    • Assassin Contracts
    • Naval Forts
    • Underwater Shipwrecks & Caves
    • Warehouses
    • Naval Contracts
    • Legendary Ships
    • Kenways Fleet
    • Abstergo Entertainment
    • Abstergo Challenges
    • Aveline Missions

Assassin's Creed IV: Black Flag Guide › Reference & Analysis

The Wanted System

The Wanted system acts as a deterrent to dissuade players from unchecked violence while aboard the Jackdaw. Though you are free to lay waste to entire fleets on a whim, the penalties introduced once the Jackdaw is Wanted make it a little harder to travel without further complications or confrontations, and demand payment of a toll (measured in cash or simple time and effort) to remove.

By default the Jackdaw is incognito. As you engage and sink ships, however, your Wanted status will escalate gradually, rising by one level at a time up to a maximum Level 4.

Point Penalties

ActionPenalty

Engage any ship

+5 points

Sink a gunboat

+5 points

Sink a schooner, brig, frigate or man o’ war

+10 points

Point Penalties

LevelsMilestone

Incognito

0-49 points

Level 1 ()

50 points

Level 2 ()

100 points

Level 3 ()

150 points

Level 4 ()

210 points

The moment that you reach Level 1, the Jackdaw is Wanted, and a Hunter ship is sent after you. The game checks if Hunters are still tracking you every eight-and-a-half minutes, and sends replacements commensurate to your current level if they are not. As your Wanted level increases, more and more dangerous types of ships will be dispatched to engage you:

Hunter Patrols

Wanted StatusHunters Sent

Incognito

-

Level 1

Level 17 brig x1

Level 2

Level 20 brig x1, Level 8 schooner x1

Level 3

Level 11 schooner x1, Level 38 frigate x1

Level 4

Level 38 frigate x1, Level 60 man o’ war x1

Your Wanted status can be lowered in the following ways:

Bribing a local officer (). This fully resets your Wanted level. Local officers can be found in all towns and villages throughout the Caribbean, usually close to a harbormaster. They also appear in every fort that you conquer. The price to pay is determined by your Wanted level: 200R for Level 1, 400R for Level 2, 600R for Level 3 and 800R for Level 4.

Choosing the corresponding option after successfully boarding a ship. This will lower your Wanted level by one grade, irrespective of the type of ship you boarded.

Being Desynchronized. This automatically resets your Wanted level to incognito.

Deliberately causing chaos without addressing your escalating Wanted level can eventually enable you to fight a Level 60 man o’ war, which is a reasonable way to grind for resources once the Jackdaw is up to the task.

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