The Game Lab is a brand new tool that enables you to create unique game modes. The principle is simple: using existing game modes as a basis, you can tweak over 200 parameters (Abilities, Score Bonuses, session time, and so forth) to engineer your own set of rules and objectives.
After playing a game mode from the Game Lab that you enjoyed, you can save it from the Results page to easily access it again at a later date. You can also set up to three favorite Game Lab configurations, which other players can view while checking your profile.
Just to give you an idea of how you can use the Game Lab feature to create fun challenges, here are a few examples of interesting custom Game Modes.
Game Mode: Assassinate
|
Category |
Parameter |
Value |
|
General |
Map Type |
Any Small |
|
Allow Ground Finishes |
Off |
|
|
Allow Look-a-likes |
Off |
|
|
Allow Whispers |
Off |
|
|
Mode |
Map Type |
Small |
|
Ban all Abilities |
On |
|
|
Ban all Ranged Abilities |
On |
|
|
Ban all Perks |
On |
|
|
Ban all Streaks & Bonuses |
On |
|
|
Scoring |
Failed Approach |
1 |
|
Poor Approach |
1 |
|
|
Good Approach |
1 |
|
|
Great Approach |
1 |
|
|
Perfect Approach |
1 |
|
|
Stun |
1 |
|
|
Multipliers |
All set to 1 |
|
|
Interface |
Target's Portrait |
Force Off |
|
Target's Info |
Force Off |
|
|
Approach Meter |
Force Off |
|
|
Ability HUD |
Force Off |
|
|
Actions Info |
Force Off |
Game Mode: Manhunt
|
Category |
Parameter |
Value |
|
General |
Allow Look-a-likes |
On |
|
Ban all Abilities |
On |
|
|
Ban all Ranged Abilities |
On |
|
|
Ban all Perks |
On |
|
|
Ban all Streaks & Bonuses |
On |
|
|
Mode |
Map Type |
Large |
|
Scoring |
All set to 0 except the following: |
|
|
Failed Approach |
10 |
|
|
Poor Approach |
10 |
|
|
Good Approach |
10 |
|
|
Great Approach |
10 |
|
|
Perfect Approach |
10 |
|
|
Ground Finish |
5 |
|
|
Lure |
15 |
|
|
2 Multi Kills |
5 |
|
|
3 Multi Kills |
10 |
|
|
4 Multi Kills |
15 |
|
|
Hidden Alone |
3 |
|
|
Revive |
4 |
|
|
Assist |
1 |
|
|
Multipliers |
All set to x1 |
|
Gaem Mode: Artifact Assault
|
Category |
Parameter |
Value |
|
General |
Allow Melee Kills |
Off |
|
Allow Stuns |
Off |
|
|
Allow Look-a-likes |
Off |
|
|
Allow Whispers |
Off |
|
|
Allow Heartbeats |
Off |
|
|
Approach Meter Start Zone |
Full |
|
|
Lock Awareness |
On |
|
|
Target Lock Duration |
Infinite |
|
|
Ranged Weapon Aim Time |
Fast |
|
|
Mode |
Capture Zone Size |
Small |
|
Artifact Pick-up time |
2s |
|
|
Compass Interference |
Off |
|
|
Force Ability Sets |
1 |
|
|
Ability 1 |
Animus Shield |
|
|
Ability 2 |
Empty |
|
|
Range Weapon |
Gun |
|
|
Perk 1 |
Empty |
|
|
Perk 2 |
Empty |
|
|
Kill Streak |
Empty |
|
|
Loss Bonus |
Empty |
|
|
Ability Cooldown |
Very Short |
|
|
Adjust Crafting |
Max |
Game Mode: Domination
|
Category |
Parameter |
Value |
|
Mode |
Instant Win |
Off |
|
Capture Zone Size |
Small |
|
|
Numerical Superiority |
On |
|
|
Team Capture |
On |
|
|
Controlled Zone Feedback |
Attackers |
|
|
Enemy Zone Feedback |
Attackers |
|
|
Force Ability Set |
1 |
|
|
Ability 1 |
Tripwire Bomb |
|
|
Ability 2 |
Smoke Bomb |
|
|
Perk 2 |
Empty |
|
|
Streak |
Empty |
|
|
Bonus |
Empty |
|
|
Ability Cooldown |
Short |
|
|
Adjust Crafting |
Max |
Game Mode: Deathmatch
|
Category |
Parameter |
Value |
|
General |
Approach Meter Start Zone |
Full |
|
Mode |
Map Type |
Small |
|
Force Ability Sets |
1 |
|
|
Ability 1 |
Empty |
|
|
Ability 2 |
Empty |
|
|
Range |
Empty |
|
|
Perk 1 |
Kill Buffer |
|
|
Perk 2 |
Resistance |
|
|
Kill Streak |
Animus Hack |
|
|
Bonus |
Minor Hack |
|
|
Ability Cooldown |
Very Short |
|
|
Adjust Crafting |
Off |
|
|
Scoring |
All set to 0 except the following: |
|
|
Failed Approach |
1 |
|
|
Poor Approach |
1 |
|
|
Good Approach |
1 |
|
|
Great Approach |
1 |
|
|
Perfect Approach |
1 |
|
|
Stun |
1 |
|
|
Animus Hack |
5 |
|
|
Contested |
x1 |
|