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Assassin's Creed IV: Black Flag eGuide
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Contents

  • Extras
    • Secrets
    • Story Analysis
    • The History Behind The Story
    • Cast & Locations
    • Pirate Glossary
  • Primer
    • Game Structure & Progression
    • Onscreen Display
    • Default Controls Summary
    • On-Foot Movement
    • Viewpoints & Maps
    • Stealth
    • Escaping Combat
    • Key Abilities
    • Assassinations
    • Combat
    • Naval Features
  • Freedom Cry DLC
    • Animus Patch Notes
      • Black Flag to Freedom Cry
    • Memories
      • Memory 1: The Calm Before the Storm
      • Memory 2: A Common Enemy
      • Memory 3: Laying the First Brick
      • Memory 4: A Ship of His Own
      • Memory 5: Lifting the Veil
      • Memory 6: A Scientific Inquiry
      • Memory 7: Plant the Seeds
      • Memory 8: Down with the Ship
      • Memory 9: de Fayets Last Stand
    • Exploring the West-Indies
      • Introduction
      • Maps and Item Locations
      • Weapons
      • Achievements and Trophies
  • Multiplayer
    • Basics
    • Characters & Customization
    • Score & Progression
    • Ability Sets
    • Abilities
    • Crafting
    • Perks
    • Streaks
    • Adversarial Game Modes
    • Wolfpack
    • Game Lab
    • Advanced Tips
    • Maps & Analysis
  • Walkthrough
    • Sequence 01
    • Sequence 02
    • Sequence 03
    • Sequence 04
    • Sequence 05
    • Sequence 06
    • Sequence 07
    • Sequence 08
    • Sequence 09
    • Sequence 10
    • Sequence 11
    • Sequence 12
  • The Story So Far
    • Assassins Creed
    • Assassins Creed II
    • Assassins Creed Brotherhood
    • Assassins Creed Revelations
    • Assassins Creed III
  • Reference & Analysis
    • Naval Guide
    • Fast Travel
    • The Wanted System
    • Enemy Archetypes
    • Melee Weapons
    • Pistols
    • Tools
    • Outfits
    • Hunting & Harpooning
    • Crafting
    • Useful Combat Tactics
    • Collectibles
    • Community Events
    • The Economic System
    • The Great Inagua Hideout
    • Minigames
    • Moves Overview
    • Achievements & Trophies
    • Mission Checklists
  • Side Quests
    • Completion Timeline
    • Charts & Collectibles
    • Templar Hunts
    • Assassin Contracts
    • Naval Forts
    • Underwater Shipwrecks & Caves
    • Warehouses
    • Naval Contracts
    • Legendary Ships
    • Kenways Fleet
    • Abstergo Entertainment
    • Abstergo Challenges
    • Aveline Missions

Assassin's Creed IV: Black Flag Guide › Multiplayer

Game Lab

The Game Lab is a brand new tool that enables you to create unique game modes. The principle is simple: using existing game modes as a basis, you can tweak over 200 parameters (Abilities, Score Bonuses, session time, and so forth) to engineer your own set of rules and objectives.

After playing a game mode from the Game Lab that you enjoyed, you can save it from the Results page to easily access it again at a later date. You can also set up to three favorite Game Lab configurations, which other players can view while checking your profile.

Just to give you an idea of how you can use the Game Lab feature to create fun challenges, here are a few examples of interesting custom Game Modes.

Game Mode: Assassinate

Category

Parameter

Value

General

Map Type

Any Small

Allow Ground Finishes

Off

Allow Look-a-likes

Off

Allow Whispers

Off

Mode

Map Type

Small

Abilities

Ban all Abilities

On

Ban all Ranged Abilities

On

Ban all Perks

On

Ban all Streaks & Bonuses

On

Scoring

Failed Approach

1

Poor Approach

1

Good Approach

1

Great Approach

1

Perfect Approach

1

Stun

1

Multipliers

All set to 1

Interface

Target's Portrait

Force Off

Target's Info

Force Off

Approach Meter

Force Off

Ability HUD

Force Off

Actions Info

Force Off

Game Mode: Manhunt

Category

Parameter

Value

General

Allow Look-a-likes

On

Abilities

Ban all Abilities

On

Ban all Ranged Abilities

On

Ban all Perks

On

Ban all Streaks & Bonuses

On

Mode

Map Type

Large

Scoring

All set to 0 except the following:

Failed Approach

10

Poor Approach

10

Good Approach

10

Great Approach

10

Perfect Approach

10

Ground Finish

5

Lure

15

2 Multi Kills

5

3 Multi Kills

10

4 Multi Kills

15

Hidden Alone

3

Revive

4

Assist

1

Multipliers

All set to x1

Gaem Mode: Artifact Assault

Category

Parameter

Value

General

Allow Melee Kills

Off

Allow Stuns

Off

Allow Look-a-likes

Off

Allow Whispers

Off

Allow Heartbeats

Off

Approach Meter Start Zone

Full

Lock Awareness

On

Target Lock Duration

Infinite

Ranged Weapon Aim Time

Fast

Mode

Capture Zone Size

Small

Artifact Pick-up time

2s

Compass Interference

Off

Abilities

Force Ability Sets

1

Ability 1

Animus Shield

Ability 2

Empty

Range Weapon

Gun

Perk 1

Empty

Perk 2

Empty

Kill Streak

Empty

Loss Bonus

Empty

Ability Cooldown

Very Short

Adjust Crafting

Max

Game Mode: Domination

Category

Parameter

Value

Mode

Instant Win

Off

Capture Zone Size

Small

Numerical Superiority

On

Team Capture

On

Controlled Zone Feedback

Attackers

Enemy Zone Feedback

Attackers

Abilities

Force Ability Set

1

Ability 1

Tripwire Bomb

Ability 2

Smoke Bomb

Perk 2

Empty

Streak

Empty

Bonus

Empty

Ability Cooldown

Short

Adjust Crafting

Max

Game Mode: Deathmatch

Category

Parameter

Value

General

Approach Meter Start Zone

Full

Mode

Map Type

Small

Abilities

Force Ability Sets

1

Ability 1

Empty

Ability 2

Empty

Range

Empty

Perk 1

Kill Buffer

Perk 2

Resistance

Kill Streak

Animus Hack

Bonus

Minor Hack

Ability Cooldown

Very Short

Adjust Crafting

Off

Scoring

All set to 0 except the following:

Failed Approach

1

Poor Approach

1

Good Approach

1

Great Approach

1

Perfect Approach

1

Stun

1

Animus Hack

5

Contested

x1

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