Prima Games eGuides
primagames.com Browse Redeem a code Help
Assassin's Creed IV: Black Flag eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Extras
    • Secrets
    • Story Analysis
    • The History Behind The Story
    • Cast & Locations
    • Pirate Glossary
  • Primer
    • Game Structure & Progression
    • Onscreen Display
    • Default Controls Summary
    • On-Foot Movement
    • Viewpoints & Maps
    • Stealth
    • Escaping Combat
    • Key Abilities
    • Assassinations
    • Combat
    • Naval Features
  • Freedom Cry DLC
    • Animus Patch Notes
      • Black Flag to Freedom Cry
    • Memories
      • Memory 1: The Calm Before the Storm
      • Memory 2: A Common Enemy
      • Memory 3: Laying the First Brick
      • Memory 4: A Ship of His Own
      • Memory 5: Lifting the Veil
      • Memory 6: A Scientific Inquiry
      • Memory 7: Plant the Seeds
      • Memory 8: Down with the Ship
      • Memory 9: de Fayets Last Stand
    • Exploring the West-Indies
      • Introduction
      • Maps and Item Locations
      • Weapons
      • Achievements and Trophies
  • Multiplayer
    • Basics
    • Characters & Customization
    • Score & Progression
    • Ability Sets
    • Abilities
    • Crafting
    • Perks
    • Streaks
    • Adversarial Game Modes
    • Wolfpack
    • Game Lab
    • Advanced Tips
    • Maps & Analysis
  • Walkthrough
    • Sequence 01
    • Sequence 02
    • Sequence 03
    • Sequence 04
    • Sequence 05
    • Sequence 06
    • Sequence 07
    • Sequence 08
    • Sequence 09
    • Sequence 10
    • Sequence 11
    • Sequence 12
  • The Story So Far
    • Assassins Creed
    • Assassins Creed II
    • Assassins Creed Brotherhood
    • Assassins Creed Revelations
    • Assassins Creed III
  • Reference & Analysis
    • Naval Guide
    • Fast Travel
    • The Wanted System
    • Enemy Archetypes
    • Melee Weapons
    • Pistols
    • Tools
    • Outfits
    • Hunting & Harpooning
    • Crafting
    • Useful Combat Tactics
    • Collectibles
    • Community Events
    • The Economic System
    • The Great Inagua Hideout
    • Minigames
    • Moves Overview
    • Achievements & Trophies
    • Mission Checklists
  • Side Quests
    • Completion Timeline
    • Charts & Collectibles
    • Templar Hunts
    • Assassin Contracts
    • Naval Forts
    • Underwater Shipwrecks & Caves
    • Warehouses
    • Naval Contracts
    • Legendary Ships
    • Kenways Fleet
    • Abstergo Entertainment
    • Abstergo Challenges
    • Aveline Missions

Assassin's Creed IV: Black Flag Guide › Reference & Analysis

Melee Weapons

Swords

Every sword set is rated in three categories: Damage, Speed and Combo. These stats define their overall effectiveness in combat.

Damage: This attribute is used to determine the strength of each successful attack. With most combat deaths achieved through counterattacks and Kill Streaks, this stat is the least important of the three.

Speed: Weapons with a high Speed rating enable Kenway to attack faster and more frequently.

Combo: Swords differ in the number of hits required before Kenway can deliver a finishing blow. A high Combo stat will enable you to take down targets with fewer hits.

You can switch between weapons in your existing collection by interacting with the mannequin in the Jackdaw’s cabin, via the “Buy” option at any general store, or by collecting them from the display racks inside the Great Inagua hideout.

Melee Weapon Attributes

NameSpeedComboDamageAvailabilityPrice (R)

Officer’s Smallswords

1

2

1

From the start

-

British Cutlasses

2

3

2

In general stores

800

Spanish Cup-hilt Rapiers

2

3

2

1,200

French Dress Swords

3

3

1

3,000

Espada Ancha

2

3

3

5,000

Privateer’s Cutlasses

3

3

3

6,500

British Colonial Cutlasses

2

4

3

8,000

Pirate Scimitars

2

3

5

10,000

French Court Swords

4

3

4

12,500

Officer’s Rapiers

5

4

3

14,000

Scottish Broadsword

3

5

3

Find three Social Chests

See Useful Combat Tactics

Persian Scimitars

2

2

3

Community challenge reward

Pistol Swords

5

4

3

Complete all Assassin Contracts

See Assassin Contracts

The Blades of Toledo

4

3

3

Uplay reward

See Secrets

Unarmed Combat & Enemy Weapons

The principal reasons for employing unarmed combat techniques are to disable targets without killing them, or to exploit the Disarm move, which enables you to turn weapons against their former owners. If stealth and mercy are deemed appropriate in equal measure, you can sneak up behind an opponent and tap to incapacitate them with a non-lethal finishing move.

Whenever you use the Disarm ability ( to counter, then ) on a soldier, Scout or Gunner while unarmed), Kenway will take immediate possession of their weapon and use it as his own. Tap immediately after the Disarm animation is complete to kill the vulnerable enemy. You can also pick weapons up from the floor after a battle ends. While appropriated swords offer little of value (save, perhaps, the novelty of using a single sword; Kenway has two perfectly serviceable blades of his own), axes, daggers and muskets all have unique characteristics that make them fun to experiment with.

During active combat, there is a knack to picking weapons off the ground. Wait for a quiet moment with Kenway standing above the weapon you would like to collect, then briefly hold the High Profile Button and tap .

ENEMY Weapon Attributes
NameDamageComboSpeedArchetypes

Single Sword

1

4

2

Soldiers and Captains

Axe

2

4

3

Brutes

Dagger

-

-

-

Scouts

Musket (Melee Weapon)

2

4

3

Gunners

Axes

Though you cannot use the Disarm ability on Brutes, you can collect their axes after they have been neutralized. With this weapon in hand, press to kill any enemy instantly. There is a slight but significant “power up” delay to this assault, so time your attack carefully. They’re also good fun to use in general combat, where the sheer weight of the blows and Kenway’s distinct movement style makes for a decidedly satisfying change of pace.

Daggers

If you disarm a Scout or collect one of their daggers from the floor, you can use the short blade as a one-time projectile. Daggers are classified as a tool, and appear in Kenway’s inventory while carried. When selected, tap to hurl it, killing any opponent instantly.

Muskets

While you cannot purchase or permanently equip muskets, these weapons are easily acquired: either from weapons racks or from the Gunners who always carry them. With their excellent range and a cartridge always loaded for a “free” shot, they can be collected, used and then discarded without hesitation. However, they have some unique attributes that make them interesting enough to warrant relatively frequent use.

When you assassinate a target with a loaded musket or see Kenway perform a Counter Kill finish where he plunges the bayonet into the torso of his victim, you can press during the animation to shoot through the body and kill a second target if there is an enemy within range.

Any shot fired with the musket is instantly lethal: even Captains will fall to a casual snap shot. However, this considerable power is balanced by a torturously slow reload time.

In melee combat, the musket leads Kenway to adopt a dramatic fighting style. Its sheer range is its primary benefit, enabling you to maintain Kill Streaks with enemies spread over a fairly large area. With practice, it also makes it much easier to immediately slay Brutes by rolling behind when they swing their axes.

Keep reading with a free account

The first 3 sections of Assassin's Creed IV: Black Flag are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousEnemy Archetypes NextPistols