Prima Games eGuides
primagames.com Browse Redeem a code Help
Assassin's Creed IV: Black Flag eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Extras
    • Secrets
    • Story Analysis
    • The History Behind The Story
    • Cast & Locations
    • Pirate Glossary
  • Primer
    • Game Structure & Progression
    • Onscreen Display
    • Default Controls Summary
    • On-Foot Movement
    • Viewpoints & Maps
    • Stealth
    • Escaping Combat
    • Key Abilities
    • Assassinations
    • Combat
    • Naval Features
  • Freedom Cry DLC
    • Animus Patch Notes
      • Black Flag to Freedom Cry
    • Memories
      • Memory 1: The Calm Before the Storm
      • Memory 2: A Common Enemy
      • Memory 3: Laying the First Brick
      • Memory 4: A Ship of His Own
      • Memory 5: Lifting the Veil
      • Memory 6: A Scientific Inquiry
      • Memory 7: Plant the Seeds
      • Memory 8: Down with the Ship
      • Memory 9: de Fayets Last Stand
    • Exploring the West-Indies
      • Introduction
      • Maps and Item Locations
      • Weapons
      • Achievements and Trophies
  • Multiplayer
    • Basics
    • Characters & Customization
    • Score & Progression
    • Ability Sets
    • Abilities
    • Crafting
    • Perks
    • Streaks
    • Adversarial Game Modes
    • Wolfpack
    • Game Lab
    • Advanced Tips
    • Maps & Analysis
  • Walkthrough
    • Sequence 01
    • Sequence 02
    • Sequence 03
    • Sequence 04
    • Sequence 05
    • Sequence 06
    • Sequence 07
    • Sequence 08
    • Sequence 09
    • Sequence 10
    • Sequence 11
    • Sequence 12
  • The Story So Far
    • Assassins Creed
    • Assassins Creed II
    • Assassins Creed Brotherhood
    • Assassins Creed Revelations
    • Assassins Creed III
  • Reference & Analysis
    • Naval Guide
    • Fast Travel
    • The Wanted System
    • Enemy Archetypes
    • Melee Weapons
    • Pistols
    • Tools
    • Outfits
    • Hunting & Harpooning
    • Crafting
    • Useful Combat Tactics
    • Collectibles
    • Community Events
    • The Economic System
    • The Great Inagua Hideout
    • Minigames
    • Moves Overview
    • Achievements & Trophies
    • Mission Checklists
  • Side Quests
    • Completion Timeline
    • Charts & Collectibles
    • Templar Hunts
    • Assassin Contracts
    • Naval Forts
    • Underwater Shipwrecks & Caves
    • Warehouses
    • Naval Contracts
    • Legendary Ships
    • Kenways Fleet
    • Abstergo Entertainment
    • Abstergo Challenges
    • Aveline Missions

Assassin's Creed IV: Black Flag Guide › Freedom Cry DLC › Memories

Memory 1: The Calm Before the Storm

Optional Objectives
  • Locate the Templar Admiral’s ship using the Spyglass.
  • Use the mortar to surprise the Templar fleet.

For Experienced Players Only

If you haven’t played the main campaign of Black Flag, you’re likely to be confused about who Freedom Cry’s protagonist is, how to control the ship, and how to deal with the many challenging missions this DLC throws at you. There are minor spoilers for the main campaign over the course of Freedom Cry’s story and the missions can be tough for the uninitiated. If you’re just dying to play this campaign, then be sure to jump over to the “Primer” chapter of the Black Flag eGuide to learn how to play the game, as this guide assumes that you know what buttons and items do what.

Straight to the Point

This chapter of the guide focuses exclusively on the nine sequences that make up the whole of Freedom Cry’s story. We call out when you have opportunities to visit other locations, complete side quests, and track down treasure, but we won’t be going into to detail about those gameplay aspects in this chapter. You can hop over to the “Conquering the West-Indies”chapter to get detailed info on how to grab every extra in the game.

Trouble on the Horizon

You start aboard a ship playing as Adewale—whom you should recognize if you played Black Flag’s main campaign. Up ahead and slightly to your left is a fleet of Templar ships that are in desperate need of sinking, but don’t get ahead of yourself; you can get both of the optional objectives out of the way before engaging them.

Note

Start by using your Spyglass to look at the man o’ war in the middle of the fleet—it’s hard to miss because it’s the largest of the bunch. After identifying the ship, stop looking through the Spyglass to get the first Optional Objective.

Now face the fleet and, without adjusting your speed, begin lining up a mortar strike on their location. You are not close enough to fire on them just yet, but if you wait it out until the moment the target goes red, you’ll land a surprise mortar attack on the Templars and complete your second Optional Objective, giving you 100% synchronization.

If at First You Don’t Succeed ...

If you don’t get the Optional Objective for surprising the Templar fleet with a mortar strike, pause the game and select “Reload” to restart the memory and give it another go.

That mortar you fired forces the fleet to engage you, so be ready. While you navigate toward the fleet, continue firing mortars and use the chase cannons (aim in front of you to use the chase cannons) until you’re within range to use your broadside cannons (aim on either side of your ship to use your broadside cannons); just take care to watch out for the yellow and red spotlights that indicate return mortar fire.

Try to circle the ships while unloading mortars and hitting them with broadside fire. Don’t get trapped in between any of their ships or you’ll find yourself the unfortunate victim in a cannon-fire mosh pit—that also means avoiding ramming any of the Templar ships, lest you be trapped beyond hope.

Once the man o’ war is disabled, you have two choices: board it and have your typical (but always awesome) fight on the deck of their ship, or sink it and dive underwater to collect the parcel that Adewale so desperately desires, as well as gain some extra reales.

Never Was Much of a Swimmer ...

If you decided to board the ship, then prepare for a fairly standard battle. Defeat 10 crew members, two officers, and a captain before advancing. Use the swivel cannon (on either side of the ship’s wheel) that is facing the ship and try to knock out a few of the enemy ship’s crew before boarding. After you give your enemy a firm thrashing, your next objective is to head below deck to find the Templar and his parcel.

Ahead you face three guards and the Templar. Rush toward the two directly in front of you and double assassinate them. The third guard, who was standing in front of them, comes after you and, if you’re unlucky, the Templar likely sees you as well. The Templar wields a pistol and takes aim at you. You can back off into the room behind you to fight the guard or use him as a human shield when the Templar inevitably tries to shoot you, taking out the guard and wasting the Templar’s shot in the process. The Templar comes after you with his sword now. Just wait him out and counterattack when he strikes to defeat him with ease.

The parcel is sitting on the back table. Grab it and climb up the ladder directly behind you escape the ship.

Did Someone Say Treasure?

If you elect to sink the Templar ship, all you need to do once it is disabled is blast it to kingdom come and then dock near its wreckage to dive underwater.

There are three treasure chests down here: all three have low amounts of reales, but one of them is carrying the parcel Adewale is looking for. The two chests containing the extra money are both stationed almost directly underneath two of the air barrels (the chests’ coordinates are 773, 296 and 733, 295). The chest you’re looking for is inside the wreckage of the Templar vessel just below the main deck.

As usual, use the air barrels to resupply on oxygen whenever you’re getting low and stay close to ocean floor to avoid being detected by the sharks. If a shark’s got its eyes on you and you can’t seem to shake its gaze, you can always hide in the seaweed that is littered all around the ocean’s floor.

Once you reach the chest and take its contents, make your way back to the diving bell and ride it topside.

The Chaos During

After you grab the parcel, backup arrives for the Templars (a bit late if you ask me). Adewale doesn’t like his odds, so retreat is the most practical option. Ignore the enemy ships in favor of heading straight for the waypoint. You’ll take some damage, but it’s nothing compared to being assaulted by water spouts and rogue waves. If you’re being targeted by enemy cannons, make sure to brace yourself to limit the amount of damage you take.

Avoid the water spouts at all costs. If you are close enough to one, it begins pulling you toward it. If it manages to suck you in, getting out before you become fish food can be nearly impossible. Go as far out of your way as you must to avoid them.

You also need to be wary of giant waves. These aren’t nearly as big of a deal as water spouts, but they can definitely deal a good chunk of damage if you’re not up to the challenge of weathering these waves. Take them head on; charge straight into them and don’t ride them diagonally and you’ll completely avoid taking damage. If that’s just not possible, make sure to brace yourself to limit the amount of damage you take when you’re hit by a wave.

Get close enough to the waypoint and a cinematic plays, marking the end of Memory 1.

MEMORY END

Keep reading with a free account

The first 3 sections of Assassin's Creed IV: Black Flag are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousBlack Flag to Freedom Cry NextMemory 2: A Common Enemy