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Assassin's Creed IV: Black Flag eGuide
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Contents

  • Extras
    • Secrets
    • Story Analysis
    • The History Behind The Story
    • Cast & Locations
    • Pirate Glossary
  • Primer
    • Game Structure & Progression
    • Onscreen Display
    • Default Controls Summary
    • On-Foot Movement
    • Viewpoints & Maps
    • Stealth
    • Escaping Combat
    • Key Abilities
    • Assassinations
    • Combat
    • Naval Features
  • Freedom Cry DLC
    • Animus Patch Notes
      • Black Flag to Freedom Cry
    • Memories
      • Memory 1: The Calm Before the Storm
      • Memory 2: A Common Enemy
      • Memory 3: Laying the First Brick
      • Memory 4: A Ship of His Own
      • Memory 5: Lifting the Veil
      • Memory 6: A Scientific Inquiry
      • Memory 7: Plant the Seeds
      • Memory 8: Down with the Ship
      • Memory 9: de Fayets Last Stand
    • Exploring the West-Indies
      • Introduction
      • Maps and Item Locations
      • Weapons
      • Achievements and Trophies
  • Multiplayer
    • Basics
    • Characters & Customization
    • Score & Progression
    • Ability Sets
    • Abilities
    • Crafting
    • Perks
    • Streaks
    • Adversarial Game Modes
    • Wolfpack
    • Game Lab
    • Advanced Tips
    • Maps & Analysis
  • Walkthrough
    • Sequence 01
    • Sequence 02
    • Sequence 03
    • Sequence 04
    • Sequence 05
    • Sequence 06
    • Sequence 07
    • Sequence 08
    • Sequence 09
    • Sequence 10
    • Sequence 11
    • Sequence 12
  • The Story So Far
    • Assassins Creed
    • Assassins Creed II
    • Assassins Creed Brotherhood
    • Assassins Creed Revelations
    • Assassins Creed III
  • Reference & Analysis
    • Naval Guide
    • Fast Travel
    • The Wanted System
    • Enemy Archetypes
    • Melee Weapons
    • Pistols
    • Tools
    • Outfits
    • Hunting & Harpooning
    • Crafting
    • Useful Combat Tactics
    • Collectibles
    • Community Events
    • The Economic System
    • The Great Inagua Hideout
    • Minigames
    • Moves Overview
    • Achievements & Trophies
    • Mission Checklists
  • Side Quests
    • Completion Timeline
    • Charts & Collectibles
    • Templar Hunts
    • Assassin Contracts
    • Naval Forts
    • Underwater Shipwrecks & Caves
    • Warehouses
    • Naval Contracts
    • Legendary Ships
    • Kenways Fleet
    • Abstergo Entertainment
    • Abstergo Challenges
    • Aveline Missions

Assassin's Creed IV: Black Flag Guide › Reference & Analysis

Hunting & Harpooning

Hunting is a major side activity in Assassin’s Creed IV. You can hunt animals both on the ground and in the ocean. Each one of them, once skinned, yields a specific item (and a single bone – more on which shortly). These unique hunting goods have two possible uses:

You can use them as ingredients to craft equipment upgrades.

You can sell them to general stores or harbormasters to make money (see “Sell Price” column).

Hunting & Harpooning Details

CategoryIconAnimalHabitatHunting GoodSell PriceBuy Price

Ground Animals

Rabbit

Nassau, Kingston, Corozal

Rabbit Pelt

70

700

Capuchin Monkey

Misteriosa Island, Tulum, New Bone

Capuchin Monkey Pelt

75

750

Green Iguana

Abaco Island, Andreas Island

Iguana Leather

90

900

Hutia

Cayman Sound, Long Bay, Jiguey

Hutia Hide

85

850

Deer

Kingston, Santanillas, Salt Lagoon, Principe

Deer Hide

150

1,500

Ocelot

Andreas Island, Cumberland Bay

Ocelot Pelt

125

1,250

Wild Pig

Nassau, Mariguana Island, Cape Bonavista, Great Inagua

Wild Pig Hide

150

1,500

Howler Monkey

Kingston, Cape Bonavista, Principe, Long Bay, Cat Island, Tortuga

Howler Monkey Skin

100

1,000

Jaguar

Cape Bonavista, Principe, Tulum

Jaguar Pelt

200

2,000

Black Jaguar

Pinos Isle, Isla Providencia

Black Jaguar Pelt

300

3,000

Crocodile

Nassau, Long Bay, Isla Providencia, Tulum, Matanzas

Crocodile Leather

200

2,000

White Jaguar (Rare)

Great Inagua, Cayman Sound (during the Opía Apito Templar Hunt

White Jaguar Pelt

600

6,000

Red Howler Monkey (Rare)

Isla Providencia

Red Howler Monkey Skin

500

5,000

Ocean Animals

Hammerhead Shark

The general habitat of each animal type is represented on the Caribbean map on the poster supplied with this guide, or in the game once you have conquered the fort of the corresponding region. You can also refer to the Charts & Collectibles section of the Side Quests chapter for further advice on hunting areas.

Hammerhead Shark Bone

400

2,000

Great White Shark

Great White Shark Bone

550

2,750

Bull Shark

Bull Shark Skin

580

2,900

Killer Whale

Killer Whale Skin

630

3,150

Humpback Whale

Humpback Whale Skin

700

3,500

White Whale *

White Whale Skin

4,000

20,000

* The white whale only appears during (online-only) community events. Its possible habitat zones are spread across the entire Caribbean region.

Hunting Tactics

Animals can be broadly divided into two categories: aggressive and passive.

Passive animals (such as rabbits and deer) will flee the moment they see or hear Kenway. To kill them, you can use a ranged weapon from a distance or a melee weapon at close range. As a rule, animals will not see Kenway if he is concealed within Stalking Zones, hiding places or situated out of sight on higher branches. They will, however, detect him quickly in the open.

Aggressive animals (crocodiles, and all types of jaguars) will stalk and attack Kenway if they see him. To kill them, you need to use ranged weapons from a distance. At close range they will attack and you will need to successfully complete the timed button-press minigame to survive.

Animals are usually encountered in wild environments. When you are in the middle of a hunting session and feel that you have exhausted all available animals in a location, you can Fast Travel to the closest Viewpoint to respawn them all – but note that this will also restore all enemies in the area to their default state.

Harpooning Tactics

Harpooning as an activity becomes available from the start of Sequence 03. To begin harpooning, simply sail to one of the potential habitat zones represented on our map of the Caribbean (see poster) or in the game once you’ve conquered the fort of the corresponding region. An illuminated circle makes these zones easy to spot from afar on the in-game screen. Enter it and hold to begin the harpooning.

Harpooning naturally requires harpoons, consumables that are used up every time you throw them at your target. Your stock of harpoons is refilled after each hunting session, but you cannot resupply during a session. In other words, you have to kill your prey before you run out of harpoons. You can increase the damage dealt by your harpoons and the total amount of harpoons that you can carry via the Jackdaw Upgrade menu. The three pertinent categories of upgrade are actually fairly affordable, with the design plan for the Elite Harpoon found via a Treasure Map located on Mariguana Island. This leads to a dig site on Andreas Island, so it’s actually possible to maximize your harpooning stats early in Sequence 03.

The actual hunting process is really straightforward. All you have to do is aim with the Manual Aim Button held and , then throw a harpoon with the High Profile Button. Keep your target in sight as best as you can, and throw harpoons whenever you have a clear shot. Each hit depletes the animal’s health bar. When a first harpoon connects, the prey will usually swim away, pulling your rowboat in the process. This tends to make the camera move a little, but is actually helpful: you can aim all further projectiles to the base of the rope, until it breaks and a new cycle begins. For nimble animals, you will often have to take their movement into account and aim a little ahead of them.

The more aggressive animals, such as the great white shark, will regularly attack the rowboat. You can repel them or limit the damage they cause by hitting them during their approach. Your health is represented by the strength of the rowboat: if its gauge is depleted, you are Desynchronized.

You will win the minigame by depleting your prey’s health bar completely. Your reward is one unit of the hunting resource corresponding to the animal you killed.

Bones

In addition to standard hunting goods, successfully hunting or harpooning animals will also reward you with a single bone. These items can be sold for 50R, though this is a waste of a handy resource. Bones have a very useful function: they can be crafted at any time into Sleep Darts, Berserk Darts or, later in the story, Rope Darts. By keeping a large cache of bones in your inventory for tricky situations, this means that you can manually top up these ammo supplies without the need to loot bodies (which actually, as it stands, tends to be an unreliable source of such ammunition).

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