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Assassin's Creed IV: Black Flag eGuide
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Contents

  • Extras
    • Secrets
    • Story Analysis
    • The History Behind The Story
    • Cast & Locations
    • Pirate Glossary
  • Primer
    • Game Structure & Progression
    • Onscreen Display
    • Default Controls Summary
    • On-Foot Movement
    • Viewpoints & Maps
    • Stealth
    • Escaping Combat
    • Key Abilities
    • Assassinations
    • Combat
    • Naval Features
  • Freedom Cry DLC
    • Animus Patch Notes
      • Black Flag to Freedom Cry
    • Memories
      • Memory 1: The Calm Before the Storm
      • Memory 2: A Common Enemy
      • Memory 3: Laying the First Brick
      • Memory 4: A Ship of His Own
      • Memory 5: Lifting the Veil
      • Memory 6: A Scientific Inquiry
      • Memory 7: Plant the Seeds
      • Memory 8: Down with the Ship
      • Memory 9: de Fayets Last Stand
    • Exploring the West-Indies
      • Introduction
      • Maps and Item Locations
      • Weapons
      • Achievements and Trophies
  • Multiplayer
    • Basics
    • Characters & Customization
    • Score & Progression
    • Ability Sets
    • Abilities
    • Crafting
    • Perks
    • Streaks
    • Adversarial Game Modes
    • Wolfpack
    • Game Lab
    • Advanced Tips
    • Maps & Analysis
  • Walkthrough
    • Sequence 01
    • Sequence 02
    • Sequence 03
    • Sequence 04
    • Sequence 05
    • Sequence 06
    • Sequence 07
    • Sequence 08
    • Sequence 09
    • Sequence 10
    • Sequence 11
    • Sequence 12
  • The Story So Far
    • Assassins Creed
    • Assassins Creed II
    • Assassins Creed Brotherhood
    • Assassins Creed Revelations
    • Assassins Creed III
  • Reference & Analysis
    • Naval Guide
    • Fast Travel
    • The Wanted System
    • Enemy Archetypes
    • Melee Weapons
    • Pistols
    • Tools
    • Outfits
    • Hunting & Harpooning
    • Crafting
    • Useful Combat Tactics
    • Collectibles
    • Community Events
    • The Economic System
    • The Great Inagua Hideout
    • Minigames
    • Moves Overview
    • Achievements & Trophies
    • Mission Checklists
  • Side Quests
    • Completion Timeline
    • Charts & Collectibles
    • Templar Hunts
    • Assassin Contracts
    • Naval Forts
    • Underwater Shipwrecks & Caves
    • Warehouses
    • Naval Contracts
    • Legendary Ships
    • Kenways Fleet
    • Abstergo Entertainment
    • Abstergo Challenges
    • Aveline Missions

Assassin's Creed IV: Black Flag Guide › Reference & Analysis

Pistols

When you purchase a new pistol set, its relative strength is expressed with the following stats:

Damage: Governs the amount of damage dealt by non-lethal shots. Manual shots to the head are always fatal, irrespective of the target’s archetype.

Stun: Measures how long the target is stunned by non-lethal shots.

Range: Determines the effective range at which shots can land.

Pistol Attributes

NameDamageStunRangeAvailabilityPrice (R)

Common Flintlock Pistols

1

1

3

Sequence 02, Mission 03

-

Pirate Blunderbusses

3

3

1

In general stores

800

Standard Wheellock Pistols

1

1

5

2,500

Spanish Officer Pistols

3

3

3

7,000

Cannon-Barrel Pistols

3

5

3

9,000

Golden Flintlock Pistols

5

5

3

Complete all Naval Contracts

See Naval Contracts

Captain’s Wheellock Pistols

3

1

3

Community challenge reward

See Useful Combat Tactics

Musket

5

1

5

From Gunners

-

There are two ways to fire a pistol:

You can enter Free Aiming by holding the Manual Aim Button, then aim with and fire with the High Profile Button. Manual shots aimed to the head will instantly kill any target. However, these naturally take time to align, so headshots are usually impractical in open conflict. Outside of combat, note that any guard that sees you aiming in that manner will raise the alert and attack Kenway or run to ring a nearby alarm bell.

Alternatively, you can take quick “snap shots” by pressing . These are less powerful, but are fired instantly. They can be used to weaken, interrupt or finish off a target during combat, or even to temporarily stun a fugitive on the run.

When employed with the Special Counter move, Kenway will blast susceptible opponents at point-blank range, killing them instantly. If the pistol is unloaded, Kenway will attempt a standard Counter Kill.

You can increase the amount of pistols Kenway can carry simultaneously (and his total ammunition capacity) through crafting.

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