Prima Games eGuides Assassin's Creed IV: Black Flag eGuide

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

Assassin's Creed IV: Black Flag eGuide Multiplayer

Score & Progression

Scoring System & Bonuses

To repeat our earlier advice, it is your score that matters – not kills. If you sprint over to a target in the street and brazenly execute them at the first opportunity, you might score a paltry 100 points. However, if you exercise a little restraint and incorporate just a few additional stalking techniques for bonuses, you could increase your points haul significantly, up to 1,000 or more. In essence, one good kill is worth several bad ones. With a time limit on the session, maximizing each kill score will enable you to make the most of a finite number of contracts.

Broadly speaking, you can score by achieving the following game actions:

  • Killing targets and stunning pursuers.
  • Cooperative actions (such as reviving teammates).
  • Mode objectives (such as capturing an Artifact).
  • Special feats (such as being the first to kill a target).

Familiarize yourself with the following bonus tables, then gradually try to incorporate them into your playing strategies.

Levels and Progression

XP:

The points you earn from participating in multiplayer matches are converted into experience points (or “XP”) that are recorded in your online profile. You can earn XP by:

  • Finishing game sessions. Your score in most sessions is converted to XP – so if you end the session with 1,800 points, you will receive 1,800 XP. The only exceptions are Wolfpack (where a ratio is applied to your score), Game Lab and Private sessions (where your XP reward is based on your final rank and the time you spent in the session).
  • Completing Challenge steps.

Levels:

Whenever your total XP reaches a new threshold, you will “level up” and gradually advance from Level 1 to Level 55 – and beyond, with Prestige Mode. A Level increase usually grants a reward of one or more of the following.

  • New Abilities, Perks, Kill Streaks or Loss Bonuses.
  • A new Ability Set.
  • Profile elements (emblem, patron picture and title) and character customization parts (such as body parts and colors, weapons, stun and taunt animations). These are cosmetic upgrades and have no effect on gameplay.
  • Storyline files.
  • Possibility to craft Abilities (only from Prestige 1 onwards).

Level progression improves your capabilities and increases your chance of success against other players online.

Rewards and items are not automatically awarded when you level up. To obtain newly unlocked features, you must purchase them using Abstergo Credits (). You earn credits based on:

Abstergo Credits:

  • Your ranking at the end of each adversarial game session.
  • The amount of sequences completed in each Wolfpack session.
  • The accolades you obtain.

Note that a daily boost is applied to your first 20 minutes of play, doubling the XP and Abstergo Credits you earn during that period.

Erudito Credits:

If you struggle or cannot wait to meet the requirements (both in terms of Levels and Abstergo Credits) to obtain a specific unlockable item such as an Ability, you can buy Erudito Credits and spend them to bypass these requirements entirely – and obtain your reward immediately.

The diagram overleaf reveals which elements are unlocked throughout the course of a standard leveling progression.

Kill & Stun Bonuses

Name

Condition

Score

Kill

Kill your target from the ground. The value of the kill depends on the status of your Approach Meter when you perform it.

+100-450

Aerial

Kill your target from an elevated position.

+100

Stun

Stun a pursuer.

+200

Booby Trap

Kill your target with a Booby Trap.

+100

Pistol

Kill your target with the Pistol Ability.

+100

Poison Dart

Kill your target with the Poison Dart Ability.

+300

Animus Hack

Kill your target with the Animus Hack Kill Streak. The value of the bonus increases with each consecutive use.

+100

Kill Multipliers

Name

Condition

Score

Bench

Kill your target from a bench.

x3

Grab

Kill your target from below while your target is on a rooftop.

x3

Hidden

Kill your target while hidden in a crowd or in a hiding place.

x2

Acrobatic

Kill your target while climbing or crouching.

x1.5

Contested

Kill your target at the same moment that your target stuns you.

x0.5

Action Bonuses

Name

Condition

Score

Focus

Keep the Assassinate/Stun button icon displayed above a target or a pursuer.

+50 (1.5s)

+150 (3s)

Poison

Kill your target with the Poison Ability.

+200-300

Chain

Perform two main actions in 10 seconds (kill or stun).

+50

Variety

Collect 4 bonuses (from the following 6: Focus, Chain, Acrobatic, Hidden, Grab, Bench) in the same game session. Can be earned multiple times.

+400

First Blood

Perform the first kill of the session.

+50

Revenge

Kill your previous pursuer before they’re killed by another player.

+50

Savior

Kill your target when they’re less than 10 meters away from their own target.

+50

Poacher

Kill your target while another of their pursuers is in a range of 10 meters.

+50

Execution

Kill your target with the Pistol Ability while he or she is running.

+50

Streak Score x2

Kill or Stun a player with the corresponding Loss Bonus active.

x2

Wolfpack Bonuses

Name

Condition

Score

Objective

Complete an objective.

+200-500

Sync-Kill

Perform a sync-kill move.

+250

Remaining Packets

Earned for each remaining Healthy Packet when you complete an Infection sequence.

+250

Defense

Complete a Defense sequence. The bonus value is based on the remaining loot.

+100-250

Remaining Loot

Earned every 5 seconds in Defense for as long as you still own chests.

+20-50

The values in these tables may be adjusted in post-release updates.

Cooperative Bonuses

Name

Condition

Score

Revive

Help a stunned ally stand up.

+50

2 Multi Kill

2 kills are performed in a period of 3 seconds by the player or a teammate.

+100

3 Multi Kill

3 kills are performed in a period of 6 seconds by the player or teammates.

+250

4 Multi Kill

4 kills are performed in a period of 9 seconds by the player or teammates.

+400

Assist

A teammate kills/stuns a target/pursuer locked by the player.

+50

Other Bonuses

Name

Condition

Score

Lure

Have an opponent kill or stun a civilian lookalike that you spawned using an ability.

+100

Bodyguard

Your Bodyguard stuns a pursuer.

+100

Decoy

Have an opponent kill your own Decoy.

+100

Ground Finish

Perform a finish move on a target killed by another player.

+50

Intercepted

A poisoned target is killed by another player.

+50

Name

Condition

Mode

Score

Hidden Alone

Earned every 5 seconds when the player is hidden (blend, bench, haystack) as a prey.

Manhunt

+20

Team Hidden

Earned every 5 seconds when the player is hidden with 1, 2 or 3 teammates in range.

Manhunt

+35 (1)

+45 (2)

+50 (3)

Artifact Stolen

Earned when the player steals the opposition Artifact.

Artifact Assault

+150

Artifact Score

Earned when the player carries the opposition Artifact to their own base.

Artifact Assault

+400

Support

Earned when the player kills/stuns an opponent within a range of 20 meters from a teammate carrying the Artifact.

Artifact Assault

+50

Zone Captured

Earned when the player captures an enemy-controlled territory.

Domination

+200

Zone Secured

Earned every 5 seconds when the player is in a zone captured by their own team, with no enemy contesting it.

Domination

+20

Domination

Earned every 5 seconds when the team owns all the territories.

Domination

+50

Adversarial Mode Bonuses

The values in these tables may be adjusted in post-release updates.

Leveling Progression Chart

The values revealed in this diagram may be adjusted in post-release updates.

Challenges

Four types of Challenge are recorded in the Progression menu. These are unlocked by repeating the corresponding feat a certain number of times. Most Challenges have three milestones that reward you with an XP bonus when the related benchmark is reached.

Note that you can choose to reset your progression in unlocking Challenges once you have completed at least 80% of them. If your long-term goal is to reach the highest Levels (rather than simply completing all Challenges once and for all), this option enables you to start over and complete all Challenges one more time – and therefore receive the associated XP rewards again.

Abilities

Name

Condition

Step 1

Step 2

Step 3

Milestone

XP

Milestone

XP

Milestone

XP

The Deceiver

Stun a pursuer while using Disguise.

x5

1,000

x25

2,000

x75

3,350

The Liar

Kill a target while using Disguise.

x5

750

x25

1,500

x5

2,500

The Generous

Use a Money Bomb to reveal and kill a blended target.

x5

750

x20

1,500

x50

2,500

The Trouble Maker

Use a Money Bomb to form a crowd and slow down your pursuer.

x1

1,000

x10

2,000

x25

3,350

The Knife Thrower

Use Knives to slow down and kill a target.

x10

750

x50

1,500

x150

2,500

The Timewalker

Use Time Phase to confuse and stun a pursuer or kill a target.

x5

1,000

x20

2,000

x50

3,350

The Etheral

Use Time Phase to capture a Territory or an Artifact.

x5

1,000

x20

2,000

x50

3,350

The Puppet Master

Make another player kill your Decoy or Bodyguard.

x5

1,000

x25

2,000

x75

3,350

The Clear Sighted

Use Disruption to confuse and kill a target.

x1

1,000

x10

2,000

x25

3,350

The Distractor

Use Disruption to confuse and stun a pursuer.

x1

1,500

x10

3,000

x25

5,000

The Observant

Use Morph or Mass Morph to reveal and kill a target.

x1

1,000

x10

2,000

x25

3,350

The Chameleon

Perform a stun while in morphed crowd.

x10

750

x50

1,500

x150

2,500

The Pyrotechnician

Use Firecrackers and kill a blinded target.

x5

750

x25

1,500

x75

2,500

The Vanquisher

Use Firecrackers and stun a blinded pursuer.

x1

1,000

x10

2,000

x25

3,350

The Brain

Use Sabotage to trap and stun a pursuer or kill a target.

x5

1,000

x20

2,000

x55

3,350

The Sly

Use a Tripwire Bomb to stop a pursuer.

x5

750

x25

1,500

x75

2,500

The Master Hunter

Use a Tripwire Bomb to stop and kill a target.

x1

1,500

x5

3,000

x20

5,000

The Noble

Use Bodyguard to stun a locked pursuer.

x5

1,000

x20

2,000

x50

3,350

The Trapper

Kill another player with a Booby Trap.

x5

1,000

x20

2,000

x50

3,350

The Spiritualist

Use Glimmer to stun a pursuer.

x5

1,000

x20

2,000

x50

3,350

The Ghost

Use Glimmer to kill a target.

x5

750

x20

1,500

x50

2,500

The Cleaner

Use Wipe and kill a target or stun a pursuer.

x5

1,000

x20

2,000

x50

3,350

The Defensive

Use Animus Shield to block another player’s ranged weapon.

x1

1,500

x10

3,000

x25

5,000

The Impassive

Use Animus Shield to block a bomb then kill a target or stun a pursuer.

x5

1,000

x20

2,000

x50

3,350

The Pistolier

Use the Pistol to kill a jumping or running target.

x5

1,000

x25

2,000

x75

3,350

The Shaman

Use Teleport to cross the frontier in team game modes.

x5

750

x20

1,500

x50

3,350

The Evader

Use Teleport while less than 10 meters away from a pursuer.

x5

1,000

x20

2,000

x50

3,350

The Apothecary

Use Poison after focusing a target.

x5

1,500

x20

3,000

x50

5,000

The Herbalist

Poison one target and kill another before the poison takes effect.

x1

1,500

x10

3,000

x25

5,000

The Magician

Use a Smoke Bomb to stop and stun a pursuer.

x10

750

x50

1,500

x150

2,500

The Marauder

Use a Smoke Bomb to stop 2 or more players.

x5

1,500

x25

3,000

x75

5,000

The Hurried

Hit your target with a Pistol or a Poison Dart before the end of the aiming time.

x5

1,000

x20

2,000

x50

3,350

The Quick Thinker

Use Wipe to counter a ranged weapon, a Bomb or Teleport.

x1

1,500

x10

3,000

x25

5,000

The Gifted

Trigger a Revelation.

x1

1,000

x10

2,000

x25

3,350

The Changeling

Trigger a Mass Morph or a Silent Mass Morph.

x1

1,000

x10

2,000

x25

3,350

The Eager

Trigger a +250 Streak Bonus or a +550 Streak Bonus.

x1

1,000

x10

2,000

x25

3,350

The Fury

Trigger a Daze.

x1

1,000

x10

2,000

x25

3,350

The Psychic

Trigger an Animus Hack.

X1

1,500

x10

3,000

x25

5,000

Style

Name

Condition

Step 1

Step 2

Step 3

Milestone

XP

Milestone

XP

Milestone

XP

The Good Samaritan

Revive a teammate.

x10

1,000

x50

2,000

x50

3,350

The Vengeful

Earn a Ground Finish bonus.

x50

750

x150

1,500

x350

2,500

The Inventive

Kill or stun a target using the environment.

x10

750

x50

1,500

x150

2,500

The Bird of Prey

Earn an Aerial Kill bonus or an Acrobatic multiplier.

x20

750

x75

1,500

x175

2,500

The Unseen

Earn a Hidden Kill multiplier.

x10

1,000

x50

2,000

x150

3,350

The Sneaky

Perform a kill with a Grab or Hidden multiplier.

X5

1,000

x25

2,000

x75

3,350

The Silent Master

Earn a Focus bonus.

x5

1,000

x20

2,000

x75

3,350

The Artist

Perform a kill worth at least 700 points.

x5

750

x25

1,500

x75

2,500

The Stealth Master

Perform 3 kills with a perfect approach (450 points) in a single game session.

x5

1,000

x20

2,000

x50

3,350

The Medium

Kill a target that is close to at least 2 lookalikes.

x10

750

x50

1,500

x150

2,500

The Sagacious

Stun your pursuer and kill your target within 7 seconds.

x5

1,000

x25

2,000

x75

3,350

The Wrestler

Stun a pursuer.

x50

1,500

x150

3,000

x350

5,000

The Punisher

Earn a Focus bonus on a stun.

x5

1,000

x25

2,000

x75

3,350

The Versatile

Earn a Variety bonus.

x5

1,000

x25

2,000

x75

3,350

The Resourceful

Earn three Variety bonuses in a single game session.

x1

1,500

x10

3,000

x25

5,000

The Provoker

Taunt a target you have just stunned or killed.

x10

750

x25

1,500

x75

2,500

The Inquisitor

Taunt then kill or stun another player.

x1

1,500

x5

3,000

x15

5,000

The Usurper

Take the lead in the last 20 seconds and keep it until the session ends.

x1

1,500

x5

3,000

x15

5,000

The Competitor

Activate 2 Kill Streaks in a single game session.

x5

1,500

x20

3,000

x50

5,000

The values in these tables may be adjusted in post-release updates.

Adversarial

Name

Condition

Step 1

Step 2

Step 3

Milestone

XP

Milestone

XP

Milestone

XP

The Ambitious

Earn the First Blood bonus.

x5

750

x20

1,500

x50

2,500

The Audacious

Survive at least 15 seconds while hearing whispers.

x5

1,500

x25

3,000

x75

5,000

The Enduring

Earn a Multi-Kill bonus in any team mode.

x25

750

x100

1,500

x250

2,500

The Infiltrator

Earn 200 points of Hidden Bonuses in Manhunt.

x10

1,000

x50

2,000

x150

3,350

The Highwayman

Score an Artifact in an Artifact Assault game session.

x5

1,000

x25

2,000

x75

3,350

The Eradicator

Kill a target that is holding the Artifact.

x5

750

x25

1,500

x75

2,500

The Conqueror

Have all territories captured in Domination for at least 10 seconds.

x1

1,500

x10

3,000

x25

5,000

The Conquistador

Capture a zone occupied with at least one opponent in Domination.

x5

1,000

x20

2,000

x50

3,350

The Crafty

Capture a territory and kill a target in less than 5 seconds in Domination.

x5

1,000

x20

2,000

x50

3,350

The Show-Off

Taunt an opponent from across the frontier.

x5

750

x25

1,500

x75

2,500

The Deathless

Stay alive for 60 seconds in Deathmatch.

x10

750

x50

1,500

x150

2,500

The Vulture

Kill a target that has just performed a kill in an Assassinate game session.

x5

1,000

x25

2,000

x75

3,350

The Patriot

Score at least 6,000 points in a single game session.

x1

1,000

x5

2,000

x25

3,350

The Mass Murderer

Kill 10 targets in a single game session.

x1

1,000

x5

2,000

x25

3,350

The Rebel

Complete a public session with the Rebel.

x3

750*

x10

1,500**

x20

2,500***

The Wayfarer

Complete a public session with the Wayfarer.

x3

750*

x10

1,500**

x20

2,500***

The Huntsman

Complete a public session with the Huntsman.

x3

750*

x10

1,500**

x20

2,500***

Lady Black

Complete a public session with Lady Black.

x3

750*

x10

1,500**

x20

2,500***

The Mercenary

Complete a public session with the Mercenary.

x3

750*

x10

1,500**

x20

2,500***

The Buccaneer

Complete a public session with the Buccaneer.

x3

750*

x10

1,500**

x20

2,500***

The Physician

Complete a public session with the Physician.

x3

750*

x10

1,500**

x20

2,500***

The Navigator

Complete a public session with the Navigator.

x3

750*

x10

1,500**

x20

2,500***

The Night Stalker

Complete a public session with the Night Stalker.

x3

750*

x10

1,500**

x20

2,500***

The Puppeteer

Complete a public session with the Puppeteer.

x3

750*

x10

1,500**

x20

2,500***

The Adventurer

Complete a public session with the Adventurer.

x3

750*

x10

1,500**

x20

2,500***

The Cutthroat

Complete a public session with the Cutthroat.

x3

750*

x10

1,500**

x20

2,500***

The Dandy

Complete a public session with the Dandy.

x3

750*

x10

1,500**

x20

2,500***

The Duelist

Complete a public session with the Duelist.

x3

750*

x10

1,500**

x20

2,500***

The Firebrand

Complete a public session with the Firebrand.

x3

750*

x10

1,500**

x20

2,500***

From Saba Island

Complete a public session on this map.

x3

750****

x10

1,500*****

x20

2,500******

From Portobelo

Complete a public session on this map.

x3

750****

x10

1,500*****

x20

2,500******

From Santa Lucia

Complete a public session on this map.

x3

750****

x10

1,500*****

x20

2,500******

From Palenque

Complete a public session on this map.

x3

750****

x10

1,500*****

x20

2,500******

From Carthagena Jail

Complete a public session on this map.

x3

750****

x10

1,500*****

x20

2,500******

From La Havana

Complete a public session on this map.

x3

750****

x10

1,500*****

x20

2,500******

From Tampa Bay

Complete a public session on this map.

x3

750****

x10

1,500*****

x20

2,500******

From Saint Pierre

Complete a public session on this map.

x3

750****

x10

1,500*****

x20

2,500******

Wolfpack

Name

Condition

Step 1

Step 2

Step 3

Milestone

XP

Milestone

XP

Milestone

XP

The Cool-Headed

Successfully complete a Sync-Kill.

x5

1,000

x25

2,000

x75

3,350

The Collaborator

Complete 10 sequences in a row.

x5

750

x20

1,500

x50

2,500

The Defender

Successfully complete a Defense Sequence.

x5

1,000

x20

2,000

x50

3,350

The Shirker

Successfully complete an Infection Sequence.

x5

1,000

x20

2,000

x50

3,350

The Templar Adventurer

Win a Wolfpack session with the Adventurer or in Palenque.

x1

1,000

-

-

-

-

The Templar Rebel

Win a Wolfpack session with the Rebel.

x1

1,000

-

-

-

-

The Templar Mercenary

Win a Wolfpack session with the Mercenary or in Santa Lucia.

x1

1,000

-

-

-

-

The Templar Puppeteer

Win a Wolfpack session with the Puppeteer or in Palenque.

x1

1,000

-

-

-

-

The Templar Firebrand

Win a Wolfpack session with the Firebrand or in Saint-Pierre.

x1

1,000

-

-

-

-

The Templar Lady Black

Win a Wolfpack session with Lady Black or in La Havana.

x1

1,000

-

-

-

-

The Templar Duelist

Win a Wolfpack session with the Duelist or in Tampa Bay.

x1

1,000

-

-

-

-

The Templar Dandy

Win a Wolfpack session with the Dandy or in Saba Island.

x1

1,000

-

-

-

-

The Templar Cutthroat

Win a Wolfpack session with the Cutthroat or in Carthagena Jail.

x1

1,000

-

-

-

-

The Templar Buccaneer

Win a Wolfpack session with the Buccaneer.

x1

1,000

-

-

-

-

The Templar Physician

Win a Wolfpack session with the Physician.

x1

1,000

-

-

-

-

The Templar Navigator

Win a Wolfpack session with the Navigator.

x1

1,000

-

-

-

-

The Templar Huntsman

Win a Wolfpack session with the Huntsman.

x1

1,000

-

-

-

-

The Templar Wayfarer

Win a Wolfpack session with the Wayfarer.

x1

1,000

-

-

-

-

The Templar Night Stalker

Win a Wolfpack session with the Night Stalker.

x1

1,000

-

-

-

-

The Wolfpack Leader

Win a Wolfpack Unleashed session on all standard maps.

x1

3,000

-

-

-

-

The values in these tables may be adjusted in post-release updates.

Accolades

Accolades are rewards given at the end of each session that acknowledge special feats; they reveal a great deal about your play style. By claiming Accolades, you can earn additional .

Accolades

Icon

Name

Condition

Game Modes

The Expert

Had the best single Kill score.

Free For All Modes

The Stunner

Performed the most Stuns.

Free For All Modes

The Poacher

Earned the most Poacher bonuses.

Wanted

The Savior

Earned the most Savior bonuses.

Wanted

The Hard-Boiled

Earned the most Chain bonuses.

Deathmatch

The Audacious

Spent the most time with whispers.

Deathmatch

The Elusive*

Was acquired the least.

Assassinate

The Visionary

Revealed the most pursuers.

Assassinate

The Liberator

Revived the most allies.

Team Modes

Icon

Name

Condition

Game Modes

The Wingman

Earned the most Assist bonuses.

Team Modes

The Practiced

Had the most Kills without being Stunned.

Manhunt

The Lurker

Blended with a teammate the longest.

Manhunt

The Glutton

Scored the most Artifacts.

Artifact Assault

The Stalwart

Killed the most Artifact thieves.

Artifact Assault

The Despot

Captured the most Territories.

Domination

The Mole

Spend the most time securing Territories.

Domination

The Monster

Scored the most Multi-Kills.

Wolfpack

The Sneaker*

Revealed the least by targets.

Wolfpack

* You can only earn this Accolade if you have played at least 90% of the overall session duration.