Scoring System & Bonuses
To repeat our earlier advice, it is your score that matters – not kills. If you sprint over to a target in the street and brazenly execute them at the first opportunity, you might score a paltry 100 points. However, if you exercise a little restraint and incorporate just a few additional stalking techniques for bonuses, you could increase your points haul significantly, up to 1,000 or more. In essence, one good kill is worth several bad ones. With a time limit on the session, maximizing each kill score will enable you to make the most of a finite number of contracts.
Broadly speaking, you can score by achieving the following game actions:
- Killing targets and stunning pursuers.
- Cooperative actions (such as reviving teammates).
- Mode objectives (such as capturing an Artifact).
- Special feats (such as being the first to kill a target).
Familiarize yourself with the following bonus tables, then gradually try to incorporate them into your playing strategies.
Levels and Progression
XP:
The points you earn from participating in multiplayer matches are converted into experience points (or “XP”) that are recorded in your online profile. You can earn XP by:
- Finishing game sessions. Your score in most sessions is converted to XP – so if you end the session with 1,800 points, you will receive 1,800 XP. The only exceptions are Wolfpack (where a ratio is applied to your score), Game Lab and Private sessions (where your XP reward is based on your final rank and the time you spent in the session).
- Completing Challenge steps.
Levels:
Whenever your total XP reaches a new threshold, you will “level up” and gradually advance from Level 1 to Level 55 – and beyond, with Prestige Mode. A Level increase usually grants a reward of one or more of the following.
- New Abilities, Perks, Kill Streaks or Loss Bonuses.
- A new Ability Set.
- Profile elements (emblem, patron picture and title) and character customization parts (such as body parts and colors, weapons, stun and taunt animations). These are cosmetic upgrades and have no effect on gameplay.
- Storyline files.
- Possibility to craft Abilities (only from Prestige 1 onwards).
Level progression improves your capabilities and increases your chance of success against other players online.
Rewards and items are not automatically awarded when you level up. To obtain newly unlocked features, you must purchase them using Abstergo Credits (). You earn credits based on:
Abstergo Credits:
- Your ranking at the end of each adversarial game session.
- The amount of sequences completed in each Wolfpack session.
- The accolades you obtain.
Note that a daily boost is applied to your first 20 minutes of play, doubling the XP and Abstergo Credits you earn during that period.
Erudito Credits:
If you struggle or cannot wait to meet the requirements (both in terms of Levels and Abstergo Credits) to obtain a specific unlockable item such as an Ability, you can buy Erudito Credits and spend them to bypass these requirements entirely – and obtain your reward immediately.
The diagram overleaf reveals which elements are unlocked throughout the course of a standard leveling progression.
Kill & Stun Bonuses
|
Name |
Condition |
Score |
|
Kill |
Kill your target from the ground. The value of the kill depends on the status of your Approach Meter when you perform it. |
+100-450 |
|
Aerial |
Kill your target from an elevated position. |
+100 |
|
Stun |
Stun a pursuer. |
+200 |
|
Booby Trap |
Kill your target with a Booby Trap. |
+100 |
|
Pistol |
Kill your target with the Pistol Ability. |
+100 |
|
Poison Dart |
Kill your target with the Poison Dart Ability. |
+300 |
|
Animus Hack |
Kill your target with the Animus Hack Kill Streak. The value of the bonus increases with each consecutive use. |
+100 |
Kill Multipliers
|
Name |
Condition |
Score |
|
Bench |
Kill your target from a bench. |
x3 |
|
Grab |
Kill your target from below while your target is on a rooftop. |
x3 |
|
Hidden |
Kill your target while hidden in a crowd or in a hiding place. |
x2 |
|
Acrobatic |
Kill your target while climbing or crouching. |
x1.5 |
|
Contested |
Kill your target at the same moment that your target stuns you. |
x0.5 |
Action Bonuses
|
Name |
Condition |
Score |
|
Focus |
Keep the Assassinate/Stun button icon displayed above a target or a pursuer. |
+50 (1.5s) +150 (3s) |
|
Poison |
Kill your target with the Poison Ability. |
+200-300 |
|
Chain |
Perform two main actions in 10 seconds (kill or stun). |
+50 |
|
Variety |
Collect 4 bonuses (from the following 6: Focus, Chain, Acrobatic, Hidden, Grab, Bench) in the same game session. Can be earned multiple times. |
+400 |
|
First Blood |
Perform the first kill of the session. |
+50 |
|
Revenge |
Kill your previous pursuer before they’re killed by another player. |
+50 |
|
Savior |
Kill your target when they’re less than 10 meters away from their own target. |
+50 |
|
Poacher |
Kill your target while another of their pursuers is in a range of 10 meters. |
+50 |
|
Execution |
Kill your target with the Pistol Ability while he or she is running. |
+50 |
|
Streak Score x2 |
Kill or Stun a player with the corresponding Loss Bonus active. |
x2 |
Wolfpack Bonuses
|
Name |
Condition |
Score |
|
Objective |
Complete an objective. |
+200-500 |
|
Sync-Kill |
Perform a sync-kill move. |
+250 |
|
Remaining Packets |
Earned for each remaining Healthy Packet when you complete an Infection sequence. |
+250 |
|
Defense |
Complete a Defense sequence. The bonus value is based on the remaining loot. |
+100-250 |
|
Remaining Loot |
Earned every 5 seconds in Defense for as long as you still own chests. |
+20-50 |
The values in these tables may be adjusted in post-release updates.
Cooperative Bonuses
|
Name |
Condition |
Score |
|
Revive |
Help a stunned ally stand up. |
+50 |
|
2 Multi Kill |
2 kills are performed in a period of 3 seconds by the player or a teammate. |
+100 |
|
3 Multi Kill |
3 kills are performed in a period of 6 seconds by the player or teammates. |
+250 |
|
4 Multi Kill |
4 kills are performed in a period of 9 seconds by the player or teammates. |
+400 |
|
Assist |
A teammate kills/stuns a target/pursuer locked by the player. |
+50 |
Other Bonuses
|
Name |
Condition |
Score |
|
Lure |
Have an opponent kill or stun a civilian lookalike that you spawned using an ability. |
+100 |
|
Bodyguard |
Your Bodyguard stuns a pursuer. |
+100 |
|
Decoy |
Have an opponent kill your own Decoy. |
+100 |
|
Ground Finish |
Perform a finish move on a target killed by another player. |
+50 |
|
Intercepted |
A poisoned target is killed by another player. |
+50 |
|
Name |
Condition |
Mode |
Score |
|
Hidden Alone |
Earned every 5 seconds when the player is hidden (blend, bench, haystack) as a prey. |
Manhunt |
+20 |
|
Team Hidden |
Earned every 5 seconds when the player is hidden with 1, 2 or 3 teammates in range. |
Manhunt |
+35 (1) +45 (2) +50 (3) |
|
Artifact Stolen |
Earned when the player steals the opposition Artifact. |
Artifact Assault |
+150 |
|
Artifact Score |
Earned when the player carries the opposition Artifact to their own base. |
Artifact Assault |
+400 |
|
Support |
Earned when the player kills/stuns an opponent within a range of 20 meters from a teammate carrying the Artifact. |
Artifact Assault |
+50 |
|
Zone Captured |
Earned when the player captures an enemy-controlled territory. |
Domination |
+200 |
|
Zone Secured |
Earned every 5 seconds when the player is in a zone captured by their own team, with no enemy contesting it. |
Domination |
+20 |
|
Domination |
Earned every 5 seconds when the team owns all the territories. |
Domination |
+50 |
Adversarial Mode Bonuses
The values in these tables may be adjusted in post-release updates.
Leveling Progression Chart
The values revealed in this diagram may be adjusted in post-release updates.
Challenges
Four types of Challenge are recorded in the Progression menu. These are unlocked by repeating the corresponding feat a certain number of times. Most Challenges have three milestones that reward you with an XP bonus when the related benchmark is reached.
Note that you can choose to reset your progression in unlocking Challenges once you have completed at least 80% of them. If your long-term goal is to reach the highest Levels (rather than simply completing all Challenges once and for all), this option enables you to start over and complete all Challenges one more time – and therefore receive the associated XP rewards again.
Abilities
|
Name |
Condition |
Step 1 |
Step 2 |
Step 3 |
|||
|
Milestone |
XP |
Milestone |
XP |
Milestone |
XP |
||
|
The Deceiver |
Stun a pursuer while using Disguise. |
x5 |
1,000 |
x25 |
2,000 |
x75 |
3,350 |
|
The Liar |
Kill a target while using Disguise. |
x5 |
750 |
x25 |
1,500 |
x5 |
2,500 |
|
The Generous |
Use a Money Bomb to reveal and kill a blended target. |
x5 |
750 |
x20 |
1,500 |
x50 |
2,500 |
|
The Trouble Maker |
Use a Money Bomb to form a crowd and slow down your pursuer. |
x1 |
1,000 |
x10 |
2,000 |
x25 |
3,350 |
|
The Knife Thrower |
Use Knives to slow down and kill a target. |
x10 |
750 |
x50 |
1,500 |
x150 |
2,500 |
|
The Timewalker |
Use Time Phase to confuse and stun a pursuer or kill a target. |
x5 |
1,000 |
x20 |
2,000 |
x50 |
3,350 |
|
The Etheral |
Use Time Phase to capture a Territory or an Artifact. |
x5 |
1,000 |
x20 |
2,000 |
x50 |
3,350 |
|
The Puppet Master |
Make another player kill your Decoy or Bodyguard. |
x5 |
1,000 |
x25 |
2,000 |
x75 |
3,350 |
|
The Clear Sighted |
Use Disruption to confuse and kill a target. |
x1 |
1,000 |
x10 |
2,000 |
x25 |
3,350 |
|
The Distractor |
Use Disruption to confuse and stun a pursuer. |
x1 |
1,500 |
x10 |
3,000 |
x25 |
5,000 |
|
The Observant |
Use Morph or Mass Morph to reveal and kill a target. |
x1 |
1,000 |
x10 |
2,000 |
x25 |
3,350 |
|
The Chameleon |
Perform a stun while in morphed crowd. |
x10 |
750 |
x50 |
1,500 |
x150 |
2,500 |
|
The Pyrotechnician |
Use Firecrackers and kill a blinded target. |
x5 |
750 |
x25 |
1,500 |
x75 |
2,500 |
|
The Vanquisher |
Use Firecrackers and stun a blinded pursuer. |
x1 |
1,000 |
x10 |
2,000 |
x25 |
3,350 |
|
The Brain |
Use Sabotage to trap and stun a pursuer or kill a target. |
x5 |
1,000 |
x20 |
2,000 |
x55 |
3,350 |
|
The Sly |
Use a Tripwire Bomb to stop a pursuer. |
x5 |
750 |
x25 |
1,500 |
x75 |
2,500 |
|
The Master Hunter |
Use a Tripwire Bomb to stop and kill a target. |
x1 |
1,500 |
x5 |
3,000 |
x20 |
5,000 |
|
The Noble |
Use Bodyguard to stun a locked pursuer. |
x5 |
1,000 |
x20 |
2,000 |
x50 |
3,350 |
|
The Trapper |
Kill another player with a Booby Trap. |
x5 |
1,000 |
x20 |
2,000 |
x50 |
3,350 |
|
The Spiritualist |
Use Glimmer to stun a pursuer. |
x5 |
1,000 |
x20 |
2,000 |
x50 |
3,350 |
|
The Ghost |
Use Glimmer to kill a target. |
x5 |
750 |
x20 |
1,500 |
x50 |
2,500 |
|
The Cleaner |
Use Wipe and kill a target or stun a pursuer. |
x5 |
1,000 |
x20 |
2,000 |
x50 |
3,350 |
|
The Defensive |
Use Animus Shield to block another player’s ranged weapon. |
x1 |
1,500 |
x10 |
3,000 |
x25 |
5,000 |
|
The Impassive |
Use Animus Shield to block a bomb then kill a target or stun a pursuer. |
x5 |
1,000 |
x20 |
2,000 |
x50 |
3,350 |
|
The Pistolier |
Use the Pistol to kill a jumping or running target. |
x5 |
1,000 |
x25 |
2,000 |
x75 |
3,350 |
|
The Shaman |
Use Teleport to cross the frontier in team game modes. |
x5 |
750 |
x20 |
1,500 |
x50 |
3,350 |
|
The Evader |
Use Teleport while less than 10 meters away from a pursuer. |
x5 |
1,000 |
x20 |
2,000 |
x50 |
3,350 |
|
The Apothecary |
Use Poison after focusing a target. |
x5 |
1,500 |
x20 |
3,000 |
x50 |
5,000 |
|
The Herbalist |
Poison one target and kill another before the poison takes effect. |
x1 |
1,500 |
x10 |
3,000 |
x25 |
5,000 |
|
The Magician |
Use a Smoke Bomb to stop and stun a pursuer. |
x10 |
750 |
x50 |
1,500 |
x150 |
2,500 |
|
The Marauder |
Use a Smoke Bomb to stop 2 or more players. |
x5 |
1,500 |
x25 |
3,000 |
x75 |
5,000 |
|
The Hurried |
Hit your target with a Pistol or a Poison Dart before the end of the aiming time. |
x5 |
1,000 |
x20 |
2,000 |
x50 |
3,350 |
|
The Quick Thinker |
Use Wipe to counter a ranged weapon, a Bomb or Teleport. |
x1 |
1,500 |
x10 |
3,000 |
x25 |
5,000 |
|
The Gifted |
Trigger a Revelation. |
x1 |
1,000 |
x10 |
2,000 |
x25 |
3,350 |
|
The Changeling |
Trigger a Mass Morph or a Silent Mass Morph. |
x1 |
1,000 |
x10 |
2,000 |
x25 |
3,350 |
|
The Eager |
Trigger a +250 Streak Bonus or a +550 Streak Bonus. |
x1 |
1,000 |
x10 |
2,000 |
x25 |
3,350 |
|
The Fury |
Trigger a Daze. |
x1 |
1,000 |
x10 |
2,000 |
x25 |
3,350 |
|
The Psychic |
Trigger an Animus Hack. |
X1 |
1,500 |
x10 |
3,000 |
x25 |
5,000 |
Style
|
Name |
Condition |
Step 1 |
Step 2 |
Step 3 |
|||
|
Milestone |
XP |
Milestone |
XP |
Milestone |
XP |
||
|
The Good Samaritan |
Revive a teammate. |
x10 |
1,000 |
x50 |
2,000 |
x50 |
3,350 |
|
The Vengeful |
Earn a Ground Finish bonus. |
x50 |
750 |
x150 |
1,500 |
x350 |
2,500 |
|
The Inventive |
Kill or stun a target using the environment. |
x10 |
750 |
x50 |
1,500 |
x150 |
2,500 |
|
The Bird of Prey |
Earn an Aerial Kill bonus or an Acrobatic multiplier. |
x20 |
750 |
x75 |
1,500 |
x175 |
2,500 |
|
The Unseen |
Earn a Hidden Kill multiplier. |
x10 |
1,000 |
x50 |
2,000 |
x150 |
3,350 |
|
The Sneaky |
Perform a kill with a Grab or Hidden multiplier. |
X5 |
1,000 |
x25 |
2,000 |
x75 |
3,350 |
|
The Silent Master |
Earn a Focus bonus. |
x5 |
1,000 |
x20 |
2,000 |
x75 |
3,350 |
|
The Artist |
Perform a kill worth at least 700 points. |
x5 |
750 |
x25 |
1,500 |
x75 |
2,500 |
|
The Stealth Master |
Perform 3 kills with a perfect approach (450 points) in a single game session. |
x5 |
1,000 |
x20 |
2,000 |
x50 |
3,350 |
|
The Medium |
Kill a target that is close to at least 2 lookalikes. |
x10 |
750 |
x50 |
1,500 |
x150 |
2,500 |
|
The Sagacious |
Stun your pursuer and kill your target within 7 seconds. |
x5 |
1,000 |
x25 |
2,000 |
x75 |
3,350 |
|
The Wrestler |
Stun a pursuer. |
x50 |
1,500 |
x150 |
3,000 |
x350 |
5,000 |
|
The Punisher |
Earn a Focus bonus on a stun. |
x5 |
1,000 |
x25 |
2,000 |
x75 |
3,350 |
|
The Versatile |
Earn a Variety bonus. |
x5 |
1,000 |
x25 |
2,000 |
x75 |
3,350 |
|
The Resourceful |
Earn three Variety bonuses in a single game session. |
x1 |
1,500 |
x10 |
3,000 |
x25 |
5,000 |
|
The Provoker |
Taunt a target you have just stunned or killed. |
x10 |
750 |
x25 |
1,500 |
x75 |
2,500 |
|
The Inquisitor |
Taunt then kill or stun another player. |
x1 |
1,500 |
x5 |
3,000 |
x15 |
5,000 |
|
The Usurper |
Take the lead in the last 20 seconds and keep it until the session ends. |
x1 |
1,500 |
x5 |
3,000 |
x15 |
5,000 |
|
The Competitor |
Activate 2 Kill Streaks in a single game session. |
x5 |
1,500 |
x20 |
3,000 |
x50 |
5,000 |
The values in these tables may be adjusted in post-release updates.
Adversarial
|
Name |
Condition |
Step 1 |
Step 2 |
Step 3 |
|||
|
Milestone |
XP |
Milestone |
XP |
Milestone |
XP |
||
|
The Ambitious |
Earn the First Blood bonus. |
x5 |
750 |
x20 |
1,500 |
x50 |
2,500 |
|
The Audacious |
Survive at least 15 seconds while hearing whispers. |
x5 |
1,500 |
x25 |
3,000 |
x75 |
5,000 |
|
The Enduring |
Earn a Multi-Kill bonus in any team mode. |
x25 |
750 |
x100 |
1,500 |
x250 |
2,500 |
|
The Infiltrator |
Earn 200 points of Hidden Bonuses in Manhunt. |
x10 |
1,000 |
x50 |
2,000 |
x150 |
3,350 |
|
The Highwayman |
Score an Artifact in an Artifact Assault game session. |
x5 |
1,000 |
x25 |
2,000 |
x75 |
3,350 |
|
The Eradicator |
Kill a target that is holding the Artifact. |
x5 |
750 |
x25 |
1,500 |
x75 |
2,500 |
|
The Conqueror |
Have all territories captured in Domination for at least 10 seconds. |
x1 |
1,500 |
x10 |
3,000 |
x25 |
5,000 |
|
The Conquistador |
Capture a zone occupied with at least one opponent in Domination. |
x5 |
1,000 |
x20 |
2,000 |
x50 |
3,350 |
|
The Crafty |
Capture a territory and kill a target in less than 5 seconds in Domination. |
x5 |
1,000 |
x20 |
2,000 |
x50 |
3,350 |
|
The Show-Off |
Taunt an opponent from across the frontier. |
x5 |
750 |
x25 |
1,500 |
x75 |
2,500 |
|
The Deathless |
Stay alive for 60 seconds in Deathmatch. |
x10 |
750 |
x50 |
1,500 |
x150 |
2,500 |
|
The Vulture |
Kill a target that has just performed a kill in an Assassinate game session. |
x5 |
1,000 |
x25 |
2,000 |
x75 |
3,350 |
|
The Patriot |
Score at least 6,000 points in a single game session. |
x1 |
1,000 |
x5 |
2,000 |
x25 |
3,350 |
|
The Mass Murderer |
Kill 10 targets in a single game session. |
x1 |
1,000 |
x5 |
2,000 |
x25 |
3,350 |
|
The Rebel |
Complete a public session with the Rebel. |
x3 |
750* |
x10 |
1,500** |
x20 |
2,500*** |
|
The Wayfarer |
Complete a public session with the Wayfarer. |
x3 |
750* |
x10 |
1,500** |
x20 |
2,500*** |
|
The Huntsman |
Complete a public session with the Huntsman. |
x3 |
750* |
x10 |
1,500** |
x20 |
2,500*** |
|
Lady Black |
Complete a public session with Lady Black. |
x3 |
750* |
x10 |
1,500** |
x20 |
2,500*** |
|
The Mercenary |
Complete a public session with the Mercenary. |
x3 |
750* |
x10 |
1,500** |
x20 |
2,500*** |
|
The Buccaneer |
Complete a public session with the Buccaneer. |
x3 |
750* |
x10 |
1,500** |
x20 |
2,500*** |
|
The Physician |
Complete a public session with the Physician. |
x3 |
750* |
x10 |
1,500** |
x20 |
2,500*** |
|
The Navigator |
Complete a public session with the Navigator. |
x3 |
750* |
x10 |
1,500** |
x20 |
2,500*** |
|
The Night Stalker |
Complete a public session with the Night Stalker. |
x3 |
750* |
x10 |
1,500** |
x20 |
2,500*** |
|
The Puppeteer |
Complete a public session with the Puppeteer. |
x3 |
750* |
x10 |
1,500** |
x20 |
2,500*** |
|
The Adventurer |
Complete a public session with the Adventurer. |
x3 |
750* |
x10 |
1,500** |
x20 |
2,500*** |
|
The Cutthroat |
Complete a public session with the Cutthroat. |
x3 |
750* |
x10 |
1,500** |
x20 |
2,500*** |
|
The Dandy |
Complete a public session with the Dandy. |
x3 |
750* |
x10 |
1,500** |
x20 |
2,500*** |
|
The Duelist |
Complete a public session with the Duelist. |
x3 |
750* |
x10 |
1,500** |
x20 |
2,500*** |
|
The Firebrand |
Complete a public session with the Firebrand. |
x3 |
750* |
x10 |
1,500** |
x20 |
2,500*** |
|
From Saba Island |
Complete a public session on this map. |
x3 |
750**** |
x10 |
1,500***** |
x20 |
2,500****** |
|
From Portobelo |
Complete a public session on this map. |
x3 |
750**** |
x10 |
1,500***** |
x20 |
2,500****** |
|
From Santa Lucia |
Complete a public session on this map. |
x3 |
750**** |
x10 |
1,500***** |
x20 |
2,500****** |
|
From Palenque |
Complete a public session on this map. |
x3 |
750**** |
x10 |
1,500***** |
x20 |
2,500****** |
|
From Carthagena Jail |
Complete a public session on this map. |
x3 |
750**** |
x10 |
1,500***** |
x20 |
2,500****** |
|
From La Havana |
Complete a public session on this map. |
x3 |
750**** |
x10 |
1,500***** |
x20 |
2,500****** |
|
From Tampa Bay |
Complete a public session on this map. |
x3 |
750**** |
x10 |
1,500***** |
x20 |
2,500****** |
|
From Saint Pierre |
Complete a public session on this map. |
x3 |
750**** |
x10 |
1,500***** |
x20 |
2,500****** |
Wolfpack
|
Name |
Condition |
Step 1 |
Step 2 |
Step 3 |
|||
|
Milestone |
XP |
Milestone |
XP |
Milestone |
XP |
||
|
The Cool-Headed |
Successfully complete a Sync-Kill. |
x5 |
1,000 |
x25 |
2,000 |
x75 |
3,350 |
|
The Collaborator |
Complete 10 sequences in a row. |
x5 |
750 |
x20 |
1,500 |
x50 |
2,500 |
|
The Defender |
Successfully complete a Defense Sequence. |
x5 |
1,000 |
x20 |
2,000 |
x50 |
3,350 |
|
The Shirker |
Successfully complete an Infection Sequence. |
x5 |
1,000 |
x20 |
2,000 |
x50 |
3,350 |
|
The Templar Adventurer |
Win a Wolfpack session with the Adventurer or in Palenque. |
x1 |
1,000 |
- |
- |
- |
- |
|
The Templar Rebel |
Win a Wolfpack session with the Rebel. |
x1 |
1,000 |
- |
- |
- |
- |
|
The Templar Mercenary |
Win a Wolfpack session with the Mercenary or in Santa Lucia. |
x1 |
1,000 |
- |
- |
- |
- |
|
The Templar Puppeteer |
Win a Wolfpack session with the Puppeteer or in Palenque. |
x1 |
1,000 |
- |
- |
- |
- |
|
The Templar Firebrand |
Win a Wolfpack session with the Firebrand or in Saint-Pierre. |
x1 |
1,000 |
- |
- |
- |
- |
|
The Templar Lady Black |
Win a Wolfpack session with Lady Black or in La Havana. |
x1 |
1,000 |
- |
- |
- |
- |
|
The Templar Duelist |
Win a Wolfpack session with the Duelist or in Tampa Bay. |
x1 |
1,000 |
- |
- |
- |
- |
|
The Templar Dandy |
Win a Wolfpack session with the Dandy or in Saba Island. |
x1 |
1,000 |
- |
- |
- |
- |
|
The Templar Cutthroat |
Win a Wolfpack session with the Cutthroat or in Carthagena Jail. |
x1 |
1,000 |
- |
- |
- |
- |
|
The Templar Buccaneer |
Win a Wolfpack session with the Buccaneer. |
x1 |
1,000 |
- |
- |
- |
- |
|
The Templar Physician |
Win a Wolfpack session with the Physician. |
x1 |
1,000 |
- |
- |
- |
- |
|
The Templar Navigator |
Win a Wolfpack session with the Navigator. |
x1 |
1,000 |
- |
- |
- |
- |
|
The Templar Huntsman |
Win a Wolfpack session with the Huntsman. |
x1 |
1,000 |
- |
- |
- |
- |
|
The Templar Wayfarer |
Win a Wolfpack session with the Wayfarer. |
x1 |
1,000 |
- |
- |
- |
- |
|
The Templar Night Stalker |
Win a Wolfpack session with the Night Stalker. |
x1 |
1,000 |
- |
- |
- |
- |
|
The Wolfpack Leader |
Win a Wolfpack Unleashed session on all standard maps. |
x1 |
3,000 |
- |
- |
- |
- |
The values in these tables may be adjusted in post-release updates.
Accolades
Accolades are rewards given at the end of each session that acknowledge special feats; they reveal a great deal about your play style. By claiming Accolades, you can earn additional
.
Accolades
|
Icon |
Name |
Condition |
Game Modes |
|
|
The Expert |
Had the best single Kill score. |
Free For All Modes |
|
|
The Stunner |
Performed the most Stuns. |
Free For All Modes |
|
|
The Poacher |
Earned the most Poacher bonuses. |
Wanted |
|
|
The Savior |
Earned the most Savior bonuses. |
Wanted |
|
|
The Hard-Boiled |
Earned the most Chain bonuses. |
Deathmatch |
|
|
The Audacious |
Spent the most time with whispers. |
Deathmatch |
|
|
The Elusive* |
Was acquired the least. |
Assassinate |
|
|
The Visionary |
Revealed the most pursuers. |
Assassinate |
|
|
The Liberator |
Revived the most allies. |
Team Modes |
|
Icon |
Name |
Condition |
Game Modes |
|
|
The Wingman |
Earned the most Assist bonuses. |
Team Modes |
|
|
The Practiced |
Had the most Kills without being Stunned. |
Manhunt |
|
|
The Lurker |
Blended with a teammate the longest. |
Manhunt |
|
|
The Glutton |
Scored the most Artifacts. |
Artifact Assault |
|
|
The Stalwart |
Killed the most Artifact thieves. |
Artifact Assault |
|
|
The Despot |
Captured the most Territories. |
Domination |
|
|
The Mole |
Spend the most time securing Territories. |
Domination |
|
|
The Monster |
Scored the most Multi-Kills. |
|
|
|
The Sneaker* |
Revealed the least by targets. |
* You can only earn this Accolade if you have played at least 90% of the overall session duration.