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Uncharted 4: A Thief's End eGuide
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Contents

  • Basics
    • Main Menu
    • Controls
    • Checkpoints
    • The Journal
    • Difficulty Settings
    • Navigating the Environment
    • Combat
    • Weapons
    • Enemies
    • Collectibles
  • Foreword
    • Sic Parvis Magna
  • Extras
    • Collectibles Guide
    • Trophies
    • Crushing Mode
    • Speedrun Tips
  • Story Walkthrough
    • Prologue
    • Chapter 1: The Lure of Adventure
    • Chapter 2: Infernal Place
    • Chapter 3: The Malaysia Job
    • Chapter 4: A Normal Life
    • Chapter 5: Hector Alcazar
    • Chapter 6: Once a Thief…
    • Chapter 7: Lights Out
    • Chapter 8: The Grave of Henry Avery
    • Chapter 9: Those Who Prove Worthy
    • Chapter 10: The Twelve Towers
    • Chapter 11: Hidden in Plain Sight
    • Chapter 12: At Sea
    • Chapter 13: Marooned
    • Chapter 14: Join Me in Paradise
    • Chapter 15: The Thieves of Libertalia
    • Chapter 16: The Brothers Drake
    • Chapter 17: For Better or Worse
    • Chapter 18: New Devon
    • Chapter 19: Avery’s Descent
    • Chapter 20: No Escape
    • Chapter 21: Brother’s Keeper
    • Chapter 22: A Thief’s End
    • Epilogue
  • Multiplayer
    • Introduction
    • Game Modes
    • Maps
    • Controls
    • Customized Loadouts
    • Unlocking Loadout items
    • Challenges
    • Player Customization
    • Weapon Modifications
    • Weapons
    • Sidekick & Mystical Modifications
    • Marking
    • Gear
    • Sidekicks
  • Credits
    • Legal
  • Introduction
    • How to Use This Guide
    • The Story So Far
    • Characters

Uncharted 4: A Thief's End Guide › Story Walkthrough

Epilogue

Play the retro game until you lose three game-lives. When the session ends, the camera spins around and, hey, your character is now a 12-year-old girl in glasses and beach gear. Who is this girl, exactly? Let’s find out.

Trophy: Best Score!

Beat Elena’s high score of 3,500 points in the retro game.

Explore the House

The Girl’s Bedroom

You start in the girl’s bedroom. Everything in this house and outside that can be interacted with is optional, but let’s explore anyway. Pick up the retro game jewel case (1) from the floor near the Sony PlayStation. Then cross the room to the bookshelf and examine the copy of The Nameless City by Faith Erin Hicks (2).

Parents’ Bedroom

Exit the girl’s bedroom and go straight down the hall, then turn left into the next bedroom. Examine the photo album (3) on the chest of drawers. Browse through it to see photos of people who look very familiar. This must be Nate and Elena’s bedroom.

(3) Family Photo Album
Fig. 23-3. Page through the photo album. It’s pretty clear now who the girl’s parents are.

Living Room

Exit the master bedroom, turn left, and follow the hallway into the living room. Check out the camera (4) on the credenza. Play the record on the old-school turntable (5) on the side table. Then strum the 12-string bouzouki (6) in the cabinet.

(4) Polaroid Camera (5) Record Player (6) Guitar

Laundry Room

Exit the living room and follow the hall around the corner. The next door on the right is the laundry room. The only thing you can do here is to extract treats from the jar (7) for your dog. You can do this twice.

Fig. 23-4. Be a good girl and give the dog a treat.

Great Room/Kitchen

Exit the laundry room and turn right to enter the great room—a large, open space that combines a family room with a kitchen and dining room. Open the refrigerator (8) to grab an apple. Then check out the letter from Sully (9) on the kitchen island; don’t miss the photo clipped to the back. Then exit the house via the front door (10).

(8) Refrigerator (9) Package and Letter from Sully (10) Exit
Fig. 23-5. Grab an apple from the fridge. If you head back to the laundry room, the girl will toss the apple in the hallway trashcan.

Explore the Beach

Front Porch

Out on the porch, pick up the India: Summer Travel and Service Program brochure (11).

Fig. 23-6. Looks like the girl has plans to check out the Taj Mahal soon.

The Pier

Leave the house (A) and follow Vicky (your dog) out to the end of the pier near the sailboat. Interact with her once and a conversation bubble appears above her head. Talk to Vicky (13). The girl asks where her parents are. You get an uninformative dog response. This is the last Optional Conversation in the game. If you have listened to all the Optional Conversations in the game (which we have documented all of them), you will earn a trophy here.

Gift of Gab

You receive the “Gift of Gab” trophy when you listen to all the Optional Conversations in the game, including this last one with Vicky.

You can also open the cooler (12) on the pier. It’s packed and ready for boating. That’s it for the exterior interactive elements. Time to head into the office hut (B).

(A)Home (12)Cooler (13)Vicky (B)Office Hut

Explore the Office Hut

Workroom

Follow the beach to the next hut. Go in the front door and turn right to examine the map of the Yucatan (14). Next, go across the workroom to look at the artifact (15) in the specimen tray; you can also examine the nearby notebook (16) covered with sketches and calculations.

(14) Map (15) Artifact (16) Notebook (17) Wall of Memories

Then turn right and explore the wall hung with framed memorabilia items (17). It looks like the Jameson Marine salvage company morphed into “D & F Fortunes.” You can individually examine four different framed items on the wall. Just press L2 to focus in closer and scan the articles and photos until you see a icon appear, and then press that button.

  • C: Modern Adventure
  • D: London News
  • E: Global History
  • F: The Girl’s Diving Photo

Darkroom

Walk into the study and slip into the back room on the left that serves as Elena’s darkroom and pick up the photo (18) of Elena and Sully on the tray.

(18) Elena and Sully Photo

Study

Go through the doorway into the study. Examine the Adventure Life magazine (19) on the work desk. When you move to put it down, the girl finds a set of keys. These give you access to the locked cabinet across the room.

(19) Family Magazine w/ Cabinet Keys underneath (20) Locked Cabinet
Fig. 23-8. The cabinet keys are under the magazine on the desk.

Explore the Cabinet

Now go back to the office and open that cabinet (20). (Again, the cabinet is locked until you find the keys under the Adventure Life magazine.) Examine its cornucopia of personal history: Nate’s holster (21); the St. Dismas cross (22); a Spanish doubloon (23); a coin with Avery’s sigil (24); in the left drawer: Sir Francis Drake’s journal (25), complete with bullet hole—the book that saved Sully’s life in Uncharted: Drake’s Fortune; a silver skull cast (26), behind which you see a journal (27) (don’t examine the journal until last); the 16th century cipher disk (28) from Uncharted 3; in the right drawer: the Cintamani resin (29) from Uncharted 2.

Fig. 23-9. The work hut cabinet is loaded with items from the entire Uncharted series!

Examine the Journal Behind the Skull Last

When the girl picks up the silver skull, this reveals Cassandra Morgan’s journal behind it. Examine everything else in the cabinet before you pick up the journal! Examining the journal triggers the return of Nathan and Elena; this is the game-ending cinematic, so you can’t explore any remaining cabinet items.

Now pick up the journal (29) that you uncovered when examining the skull. Page through and read the contents; pick up both photos inside and flip them to see the picture. Flipping the second one—a shot of Nathan, Elena, and Sully—triggers the game-ending cinematic.

Fig. 23-10. The photo of the young Drake brothers is the same one they took in the manor with the instant camera. Notice Nathan wearing the headwear you chose to wear (or no hat if you did not wear one).

You’ve come a long way. Enjoy!

Charted! Trophies

You receive the following trophies at the end of Epilogue in the respective gameplay modes: Charted!—Explorer, Charted!—Light, Charted!—Moderate, Charted!—Hard, Charted!—Crushing, and Charted!—Speedrun.

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