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Uncharted 4: A Thief's End eGuide
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Contents

  • Basics
    • Main Menu
    • Controls
    • Checkpoints
    • The Journal
    • Difficulty Settings
    • Navigating the Environment
    • Combat
    • Weapons
    • Enemies
    • Collectibles
  • Foreword
    • Sic Parvis Magna
  • Extras
    • Collectibles Guide
    • Trophies
    • Crushing Mode
    • Speedrun Tips
  • Story Walkthrough
    • Prologue
    • Chapter 1: The Lure of Adventure
    • Chapter 2: Infernal Place
    • Chapter 3: The Malaysia Job
    • Chapter 4: A Normal Life
    • Chapter 5: Hector Alcazar
    • Chapter 6: Once a Thief…
    • Chapter 7: Lights Out
    • Chapter 8: The Grave of Henry Avery
    • Chapter 9: Those Who Prove Worthy
    • Chapter 10: The Twelve Towers
    • Chapter 11: Hidden in Plain Sight
    • Chapter 12: At Sea
    • Chapter 13: Marooned
    • Chapter 14: Join Me in Paradise
    • Chapter 15: The Thieves of Libertalia
    • Chapter 16: The Brothers Drake
    • Chapter 17: For Better or Worse
    • Chapter 18: New Devon
    • Chapter 19: Avery’s Descent
    • Chapter 20: No Escape
    • Chapter 21: Brother’s Keeper
    • Chapter 22: A Thief’s End
    • Epilogue
  • Multiplayer
    • Introduction
    • Game Modes
    • Maps
    • Controls
    • Customized Loadouts
    • Unlocking Loadout items
    • Challenges
    • Player Customization
    • Weapon Modifications
    • Weapons
    • Sidekick & Mystical Modifications
    • Marking
    • Gear
    • Sidekicks
  • Credits
    • Legal
  • Introduction
    • How to Use This Guide
    • The Story So Far
    • Characters

Uncharted 4: A Thief's End Guide › Story Walkthrough

Chapter 4: A Normal Life

Later that day, Nathan peruses Jameson’s documents for the Malaysia job in his attic office space at home. Yes, it looks intriguing…but he resists the urge, files them away “with the others,” and stands up. Now you’re in control again. Let’s explore and look for clues to the guy’s life.

Collectibles

Chapter Specific Trophy: “Still Got It!”

New Weapons: Toy Gun

Explore Nathan’s Attic

Start looking around for Examine icons (the magnifying glass). Pick up and explore anything you can find. First, let’s work down the side of the attic starting at Nathan’s desk.

Fig. 4-1. Spanish Doubloon
Fig. 4-2. “Bullet hole” journal with photo of Nathan, Elena and Sully

Here’s an inventory of the stuff on the other side of the attic, opposite Nathan’s work desk.

Fig. 4-3. Iram of the Pillars journal with a note from Chloe
Fig. 4-4. Belt buckle
Fig. 4-5. Six-armed statue
Fig. 4-6. Silver skull
Fig. 4-7. Shamhala journal with photo of Nathan and Tenzin
Fig. 4-8. Vial of Cintamani Resin (shake to glow)
Fig. 4-9. Saint Dismas cross (in box)
Fig. 4-10. “CM” journal (in box)…with photo that Nate won’t examine
Fig. 4-11. Cipher Disk (on shelf in center of attic)

Practice Shooting

Grab the New Weapon, the blue Toy Gun from a holster hanging on the ornate room divider and start shooting targets. This gives you a stress-free way to practice aiming, shooting, and collecting ammo in the game. Remember: hold in the L2 trigger to aim, and pull the R2 trigger to shoot. Look for blue cylinders of Toy Gun ammo—approach them and press to collect them.

Fig. 4-12. Grab the Toy Gun and start shooting targets.

Trophy: Still Got It!

To acquire the “Still Got It” trophy you must shoot all the targets hanging in the attic. The first three targets are obvious: the round plates hanging from the rafters. However there is a fourth hanging plate hung higher than the rest and can be found above your desk chair (where you started the chapter).

After you shoot a few targets, you eventually hear a female voice from downstairs, calling Nate down for dinner. If you’re finished exploring the attic, open the trap door on the floor. Descend from the attic to the top floor of the house.

Fig. 4-13. After your attic gunfight, open the trap door and head downstairs.

Explore the Second Floor

Start exploring the rooms, examining any items marked by icons. Here’s what you can find.

Fig. 4-14. Wedding photo album (on bedroom dresser)
Fig. 4-15. Bangkok Travel Guide (on office desk)
Fig. 4-16. Camera on shelf (use left stick to scan photos)

Explore the First Floor

When you’re done poking around upstairs, head down to the first floor. Has Nathan Drake really settled down? It’s the very picture of modern domesticity: fireplace, tasteful wall art, recycling bins, spice rack, gas barbecue on the back patio. You’ll find Nate’s wife Elena Fisher sitting on the living room sofa, working on her laptop. You can’t interact with her until you bring her some dinner.

Fig. 4-17. Open the refrigerator and grab a beer or a soda, your choice.

Deliver Dinner to Elena

Two bowls of a freshly made pasta dinner sit on the counter next to the stove in the kitchen. Pick them up and approach Elena on the sofa to give her one. This triggers a long cutscene: Nathan and Elena discuss his work, her work, and other things. But Nathan finds himself staring at a framed photo on the fireplace mantel: a beach on an exotic, faraway land. When Elena jabs him and asks what her article is about, you can pick any one of the three choices.

Fig. 4-18. Pick up the dishes of food sitting on the kitchen counter and deliver one to Elena.

Nathan admits he’s distracted by the prospect of Jameson’s Malaysia job offer; Elena encourages him to take it and call Sullivan, who he hasn’t seen in two years. Eventually, like all married couples, the two end up locking horns in a PlayStation videogame.

Fig. 4-19. Nate and Elena discuss their day.

Play a Retro GaME

Have some good old-fashioned fun playing a retro game. When the game’s character gets KO’d the third time, you return to Nathan and Elena and watch them wrap up the scene.

Fig. 4-20. When marital communication breaks down, there’s only one surefire way to reconnect.

Very early the next morning, Nathan stamps some paperwork at the Jameson Marine office when someone knocks on the door. Nathan is not prepared for the visitor: Sam Drake, his lost brother, alive. First, Sam asks Nathan to bring him up to date on his life. You can choose where to start: El Dorado, Shambhala, or Iram of the Pillars. Then Sam tells his own story, one that starts back in Panama with his cell mate, a fellow named Hector Alcazar…

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PreviousChapter 3: The Malaysia Job NextChapter 5: Hector Alcazar