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Uncharted 4: A Thief's End eGuide
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Contents

  • Basics
    • Main Menu
    • Controls
    • Checkpoints
    • The Journal
    • Difficulty Settings
    • Navigating the Environment
    • Combat
    • Weapons
    • Enemies
    • Collectibles
  • Foreword
    • Sic Parvis Magna
  • Extras
    • Collectibles Guide
    • Trophies
    • Crushing Mode
    • Speedrun Tips
  • Story Walkthrough
    • Prologue
    • Chapter 1: The Lure of Adventure
    • Chapter 2: Infernal Place
    • Chapter 3: The Malaysia Job
    • Chapter 4: A Normal Life
    • Chapter 5: Hector Alcazar
    • Chapter 6: Once a Thief…
    • Chapter 7: Lights Out
    • Chapter 8: The Grave of Henry Avery
    • Chapter 9: Those Who Prove Worthy
    • Chapter 10: The Twelve Towers
    • Chapter 11: Hidden in Plain Sight
    • Chapter 12: At Sea
    • Chapter 13: Marooned
    • Chapter 14: Join Me in Paradise
    • Chapter 15: The Thieves of Libertalia
    • Chapter 16: The Brothers Drake
    • Chapter 17: For Better or Worse
    • Chapter 18: New Devon
    • Chapter 19: Avery’s Descent
    • Chapter 20: No Escape
    • Chapter 21: Brother’s Keeper
    • Chapter 22: A Thief’s End
    • Epilogue
  • Multiplayer
    • Introduction
    • Game Modes
    • Maps
    • Controls
    • Customized Loadouts
    • Unlocking Loadout items
    • Challenges
    • Player Customization
    • Weapon Modifications
    • Weapons
    • Sidekick & Mystical Modifications
    • Marking
    • Gear
    • Sidekicks
  • Credits
    • Legal
  • Introduction
    • How to Use This Guide
    • The Story So Far
    • Characters

Uncharted 4: A Thief's End Guide › Story Walkthrough

Chapter 22: A Thief’s End

This is it—the finale chapter. It’s been a long road, and Avery’s treasure is now within Nathan’s reach. But Rafe, Nadine, and their Shoreline minions will not give it up easily.

Collectibles

Treasures: 1

Chapter Specific Trophies: “Treasure Master,” “I Accidentally All the Guns,” and “Swordmaster”

New Weapon: Cutlass

Get Aboard the Fancy

Before you try to board the captain’s flagship, you can pick up a treasure (1) in the lagoon. Then swim to the Fancy’s bow. As you approach, one of Avery’s traps blasts a hole in the hull (2) and sends the entire bowsprit into the water below. Swim to the rocks underneath the hole and climb the side of the ship to enter through the hole. Just inside you see a dead body, but luckily it is a Shoreline guard’s and not Sam’s.

Fig. 22-3. Dead body—not Sam’s! Continue the search.
Mughal Egg Pendant

On the cave’s right side between the dock and Avery’s ship you can find an octopus cave with a treasure deep inside. Hold your breath and dive in for it. Follow the twinkling treasure light, grab it, and get out of there before you drown.

Treasure Master

The Mughal Egg Pendant was the final treasure in the game. If you collected them all, you receive the “Treasure Master” trophy immediately after collecting it from the octopus cave. Congratulations!

Find Sam

Inside, examine the Shoreline guard and then climb the collapsed deck section and go through the door (3) onto the main deck. Cross the deck and hop down through the blown hole (4). Then walk around the breathtaking piles of treasure on the floor and push open the marked hatch (5) to trigger a cutscene: Nathan finds Rafe coming into view through a cloud of smoke, and then he finds Sam, unconscious and trapped under a fallen beam. And then, he finds Nadine too….

Fig. 22-5. Where there’s smoke…there’s Rafe?
Fig. 22-6. Looks like the end for somebody…or maybe everybody.

Defeat Rafe!

Phase 1

Time for a classic sword fight! Nathan starts out swordless, so all you can do at first is dodge Rafe’s slashes. Button icons appear onscreen to help you out. Tap to dodge Rafe’s attacks from the left, and tap to dodge his attacks from the right. Rafe’s attack pattern is not random in this first phase, so we can get you off to a great start. Just remember in the following phases that there is plenty of time to react with the appropriate dodges when watching the direction Rafe’s attacks are coming from. In this first stage, the dodge combination alternates from one side to the other without any tricky, same-side dodge repeats like you will find in later stages.

Fig. 22-7. Tap the dodge buttons to survive unarmed in the early going.
Rafe’s Right Swing

Rafe is right-handed; holding his sword in his right hand. When he swings overhead this means he is attacking with a right sword swing. He will also bring his arm straight back to the right for a jabbing style attack. You avoid these by pressing the to dodge left. Nathan steps back throwing his left arm into the air for a successful dodge.

Fig. 22-8. When Rafe swings this way (from his right) you should dodge left .
Rafe’s Left Swing

When Rafe attacks from the left, which requires you to perform a dodge right move , you will see Rafe cross his arms bringing his arm back over his left shoulder to perform a swing from his left side. Nathan dodges this by stepping back and throwing both arms up into the air.

Fig. 22-9. When Rafe swings this way (from his left) you should dodge right .

Here is the winning combination for the first attack phase: , , , , , , .

End of Phase 1: Pinned

Once you successfully dodge Rafe’s attacks several times, you trigger a weapon struggle sequence where Nathan ends up pinned to the floor. Tap rapidly to break it in your favor, and then press to pull the New Weapon, the Cutlass (sword) from the pirate captain’s corpse in the foreground. Now you’ve got a true swordfight on your hands, using the swords of Avery and Tew.

Fig. 22-10. Push Rafe off you!
Fig. 22-11. After the first struggle, grab that sword!

Swordmaster Note

The first phase of the battle is not included in the “Swordmaster” trophy (because you don’t have a sword yet). You earn this trophy if you parry Rafe perfectly without getting slashed or stabbed.

Phase 2

Now you can attack Rafe by pressing to swing your sword. Tapping lets you block Rafe’s attacks from the left, and lets you block his attacks from the right. Quickly counter Rafe’s slashes with a good slash of your own. When you throw him off balance the first time, you are prompted to tap to do some serious damage. Remember to do this even when not prompted. An off-balanced-Rafe-strike-opportunity is awarded from several successful blocks in a row. When you land enough solid hits, you trigger a quick struggle against a cage. Tap repeatedly to win the break.

Fig. 22-12. Consecutive blocks send Rafe off-balance. This is your opportunity to strike . Always try for two punches in a row for a combo strike.
Fig. 22-13. Win the struggles with Rafe to progress in the fight.

Keep dodging and fighting to land more blows that trigger a second struggle, this time on the floor. If you win this one, Nathan pushes off Rafe, who then takes the fight to a new level.

Boss Battle Tip

Progression is all based on how much you damage Rafe; blocks only expedite getting the big openings where Drake can land multiple hits.

Phase 3

You landed a slash across Rafe’s abdomen and now he’s really angry and aggressive. His attacks grow quicker and more elaborate; he uses spin moves that can mask which side he’ll lunge at. Block quickly and you’ll reach a sword-crossed struggle against a cage. Win this struggle and you push Rafe off with a punch. One more successful round of fighting puts you in another sword-crossed struggle. When you win this struggle, you end up in the driver’s seat with your sword at Rafe’s neck with his back to the wall. However, Rafe manages to knock away Nathan’s sword and kick him to the ground.

Fig. 22-15. Rafe is pissed!
Fig. 22-16. Looks like Nathan has the upper hand!

Phase 4

As Rafe makes his threats, be ready and keep your finger on that button. Just as Rafe is about to strike a final blow, the camera cuts to Sam pinned under the beam. Tap the button when the icon appears: Sam slides a sword back to Nathan.

Fig. 22-17. It looks dire, but Sam can help you survive here.

When the fight resumes, Nathan remains lying on the floor. Block Rafe’s blows, left and right. Button prompts appear to help you out with this flurry of attacks.

Fig. 22-18. Block, block, block, block!

Swordmaster Trophy

The “Swordmaster” trophy begins in phase two of the battle (when you have the Cutlass) and this trophy is duly earned when you block every single one of Rafe’s attacks. This means never receiving a slash or a stab.

Win another close-quarters struggle where Rafe presses the blade ever closer to Nathan’s neck. Then, still on your back, block a few more blows until you trigger the fight-ending cutscene: Nathan asks, “You want the treasure?” and then gives Rafe exactly what he wants, although not exactly in the way he wants it. Press the moment it appears over the hilt of your broken sword.

Fig. 22-19. You want treasure, Rafe? Have some treasure.

Swim to Safety!

Quickly! Swim toward the Fancy’s sinking mainmast, then swim underneath it (you can remain above water). Continue swimming toward aft. When you near stern, the fiery mizzenmast falls directly on top of you. Dive deep into the water and clear the wreckage. Surface and continue swimming toward the ever-shrinking cave mouth directly ahead. Do not stop! If you do, the cavern roof will collapse right on top of you. Swim into the light!

Fig. 22-22. Swim directly for that exit. It’s closing up!

Watch the Ending

Escaping the collapsing cavern triggers the chapter-ending cinematic sequence. It ends by bumping you into another live session of a retro game.

I Accidentally All The Guns

If you’ve used every weapon in the game, including the Cutlass, you receive the “I Accidentally All the Guns” trophy after the battle with Rafe is won.

Now watch the cinematic of Nathan’s struggle to free Sam from the heavy beam that traps him. Nate comes up with a clever scheme that relies on the fact that wood floats in water. But now the Fancy is sinking, and the explosions have made the entire cavern unstable as well.

Fig. 22-20. You are not going to lose your brother twice!
Collectibles

Chapter Specific Trophies:

“Best Score!,” “Charted!—Explorer,” “Charted!—Light,” “Charted!—Moderate,” “Charted!—Hard,” “Charted!—Crushing,” and “Charted!—Speedrun”

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