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Mafia III eGuide
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Contents

  • Optional & Other Missions
    • THE BETRAYAL MISSIONS
    • DELRAY HOLLOW: Cassandra
    • DELRAY HOLLOW: Emmanuel Lazare
    • POINTE VERDUN: Thomas Burke
    • POINTE VERDUN: Nicki Burke
    • RIVER ROW: Vito Scaletta
    • RIVER ROW: Alma Diaz
  • Vehicle Showroom
    • Introduction
    • Behind The Wheel Controls
    • Vehicle Upgrades
    • Boats
    • Sports
    • 2-Door
    • Muscle
    • 4-Door
    • Luxury
    • Offroad
    • Trucks
    • Emergency
    • Special
  • Collectibles
    • Introduction
    • How to Wiretap
    • Delray Hollow
    • River Row
    • Pointe Verdun
    • Barclay Mills
    • Downtown
    • Tickfaw Harbor
    • Frisco Fields
    • French Ward
    • Southdowns
    • Bayou Fantom
    • North Lake
  • Achievements & Trophies
    • Achievements & Trophies
  • Collectibles Interactive Maps
    • North Lake
    • Bayou Fantom
    • Southdowns
    • French Ward
    • Frisco Fields
    • Tickfaw Harbor
    • Downtown
    • Barclay Mills
    • Pointe Verdun
    • River Row
    • Delray Hollow
  • Story Missions
    • Introduction
    • NEW BORDEAUX: The Home Fires Burn
    • DELRAY HOLLOW: Thicker Than Blood
    • DELRAY HOLLOW: The Way of Flesh
    • DELRAY HOLLOW: Pray on the Way Up
    • RIVER ROW: Work the Man Who Bleeds
    • RIVER ROW: Fish Gotta Eat
    • POINTE VERDUN: The Blade Stained Red
    • POINTE VERDUN: Brave New World
    • BAYOU FANTOM: Sitdown
    • BARCLAY MILLS: The Dead Stay Gone
    • BARCLAY MILLS: A Little Late for That
    • DOWNTOWN: Compromised Corruption
    • DOWNTOWN: Everyone Will Notice
    • TICKFAW HARBOR: Hot Rubber & Cold Blood
    • TICKFAW HARBOR: The Connection to Cuba
    • FRISCO FIELDS:The Privileged Die Slow
    • FRISCO FIELDS: There’s a War Goin’ On
    • FRISCO FIELDS: Certainly Was Exciting
    • SOUTHDOWNS: The Fists and the Flames
    • SOUTHDOWNS: Jesuit in New Mexico
    • SOUTHDOWNS: Burn Like Napalm
    • NEW BORDEAUX: In Comes the Devil
    • FRENCH WARD: Evil That Men Do
    • FRENCH WARD: The Poor Sumbitch
    • FRENCH WARD: Real Nice Time
    • HOTEL PARADISO: Yet Here We Are
    • FRENCH WARD: Blind Eyes of God
  • Basics
    • The Menu
    • Movement
    • Wiretapping
    • Combat
    • Associates’ Services
    • The Minimap
    • Items
    • Armor
    • Fuses
    • Ammo
    • Money
    • Robbing Businesses
    • Police Awareness
    • Weapons
    • Defeating The Mob: How This Will Go Down
    • Enforcers

Mafia III Guide › Story Missions

RIVER ROW: Fish Gotta Eat

Mission: “Get Michael Grecco”

This chapter becomes available once you’ve secured both the Union Extortion and Contraband rackets in River Row. Now you’re ready to hunt down the district boss, Marcano’s lieutenant and nephew, Michael Grecco.

Prerequisite: “Union Extortion” and “Contraband” Rackets Both Secured!

Meet Vito

Find Vito Scaletta sitting in his car (1) down in southwest River Row. Talk to him to learn that Michael Grecco is holed up in a shack just down the road. But just as Vito and Lincoln make their move, a carload of Marcano’s men beats them to the punch. Grecco escapes through a window and starts driving away!

Get Grecco

Follow Grecco’s car as it makes the jump over a broken bridge (2) then turns left onto the main street and speeds north. Unfortunately, two carloads of Marcano’s goons take up the pursuit too, and they consider you part of the problem. Your best bet is to focus on Grecco up ahead. Stay close, and try to shoot his tires to disable his car quickly. When Grecco hops out of the car to run, shoot and incapacitate him so he drops to one knee.

Shooting from Cars

Shooting while driving a vehicle uses different controls than shooting while on foot. Tap the Cycle Target button shown onscreen to select your target (such as the car’s tires). To fire your weapon, press the Shooting button shown onscreen. Remember that you can click the Reverse Camera control to view targets behind you.

Kill Marcano’s Men

Now you can focus on the other pursuers. Eliminate both carloads of Marcano’s thugs as they pull up, if you can. Try to toss grenades at their cars before the occupants hop out and deploy. You can take out multiple targets in a wide radius when a car explodes. Remember that Vito is helping you in this gun battle.

Confront Grecco

Approach the fallen Grecco and hold the button shown to trigger a quick cutscene: Vito points out that the police are closing in, and Lincoln hauls Grecco into the car.

Lose the Police

Cut tight corners, swerve through oncoming traffic, and shoot narrow gaps to cut off pursuing cruisers. Accelerate hard when you hit long straightaways. Keep an eye on the Minimap—use it to avoid approaching blue cop blips, and keep steering away from the center of the Police Awareness radius.

Head Back to Vito’s

When you finally ditch the cops, follow the trip route back to Vito’s waterfront hideout (4). Your arrival triggers a cinematic: under some duress, Grecco spills the beans about Sal Marcano’s casino plans. Then Vito suggests that Lincoln contact Alma Diaz, a Cuban smuggler, and work with her for extra money. This opens up the Optional Mission in River Row, “Seems Simple Enough.”

Optional Mission Unlocked

You can find coverage of “Seems Simple Enough” in our Optional Missions chapter.

Unlocks Optional Mission:“Seems Simple Enough”

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