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Mafia III eGuide
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Contents

  • Optional & Other Missions
    • THE BETRAYAL MISSIONS
    • DELRAY HOLLOW: Cassandra
    • DELRAY HOLLOW: Emmanuel Lazare
    • POINTE VERDUN: Thomas Burke
    • POINTE VERDUN: Nicki Burke
    • RIVER ROW: Vito Scaletta
    • RIVER ROW: Alma Diaz
  • Vehicle Showroom
    • Introduction
    • Behind The Wheel Controls
    • Vehicle Upgrades
    • Boats
    • Sports
    • 2-Door
    • Muscle
    • 4-Door
    • Luxury
    • Offroad
    • Trucks
    • Emergency
    • Special
  • Collectibles
    • Introduction
    • How to Wiretap
    • Delray Hollow
    • River Row
    • Pointe Verdun
    • Barclay Mills
    • Downtown
    • Tickfaw Harbor
    • Frisco Fields
    • French Ward
    • Southdowns
    • Bayou Fantom
    • North Lake
  • Achievements & Trophies
    • Achievements & Trophies
  • Collectibles Interactive Maps
    • North Lake
    • Bayou Fantom
    • Southdowns
    • French Ward
    • Frisco Fields
    • Tickfaw Harbor
    • Downtown
    • Barclay Mills
    • Pointe Verdun
    • River Row
    • Delray Hollow
  • Story Missions
    • Introduction
    • NEW BORDEAUX: The Home Fires Burn
    • DELRAY HOLLOW: Thicker Than Blood
    • DELRAY HOLLOW: The Way of Flesh
    • DELRAY HOLLOW: Pray on the Way Up
    • RIVER ROW: Work the Man Who Bleeds
    • RIVER ROW: Fish Gotta Eat
    • POINTE VERDUN: The Blade Stained Red
    • POINTE VERDUN: Brave New World
    • BAYOU FANTOM: Sitdown
    • BARCLAY MILLS: The Dead Stay Gone
    • BARCLAY MILLS: A Little Late for That
    • DOWNTOWN: Compromised Corruption
    • DOWNTOWN: Everyone Will Notice
    • TICKFAW HARBOR: Hot Rubber & Cold Blood
    • TICKFAW HARBOR: The Connection to Cuba
    • FRISCO FIELDS:The Privileged Die Slow
    • FRISCO FIELDS: There’s a War Goin’ On
    • FRISCO FIELDS: Certainly Was Exciting
    • SOUTHDOWNS: The Fists and the Flames
    • SOUTHDOWNS: Jesuit in New Mexico
    • SOUTHDOWNS: Burn Like Napalm
    • NEW BORDEAUX: In Comes the Devil
    • FRENCH WARD: Evil That Men Do
    • FRENCH WARD: The Poor Sumbitch
    • FRENCH WARD: Real Nice Time
    • HOTEL PARADISO: Yet Here We Are
    • FRENCH WARD: Blind Eyes of God
  • Basics
    • The Menu
    • Movement
    • Wiretapping
    • Combat
    • Associates’ Services
    • The Minimap
    • Items
    • Armor
    • Fuses
    • Ammo
    • Money
    • Robbing Businesses
    • Police Awareness
    • Weapons
    • Defeating The Mob: How This Will Go Down
    • Enforcers

Mafia III Guide › Story Missions

Introduction

As our story begins, Mafia III introduces its documentary-style frame and sets up the game’s historical context: a 1960s America mired in an unpopular war, jolted by violent crime and political assassinations, and challenged by growing civil unrest. The cinematic opening mixes bright, tourist-friendly images of New Bordeaux, Louisiana with dark glimpses of the blood-soaked mob war at the heart of Mafia III.

The intro features snippets of interviews with Father James Ballard, retired priest at St. Jerome’s Catholic Church in New Bordeaux’s French Ward district; and with Jonathan Maguire, the FBI’s former Assistant Director, Criminal Enterprise Branch from 1966-1999. It also includes recorded, on-the-record testimony from a former CIA agent, John Donovan, at a 1971 Senate Select Committee on Intelligence hearing in Washington. All speak of Lincoln Clay and his infamous vendetta against the Italian mob in New Bordeaux.

“This city survived the War of 1812, the Civil War, and God knows how many hurricanes. But when Lincoln Clay went after the mob, he inflicted more damage than all the wars and hurricanes combined.”

Father James and Agent Donovan also provide some of Lincoln Clay’s backstory: the abandoned boy who grew up in an orphanage then fell in with the local African-American mob led by Sammy Robinson. Lincoln eventually shipped off to Vietnam and became a highly decorated special forces soldier—two Purple Hearts, a Bronze Star, and the Distinguished Service Cross.

As the prologue ends, we learn that Lincoln Clay mustered out of the Army in 1968 and returned to Sammy’s Bar in New Bordeaux’s Delray Hollow district. There he discovered that Sammy was in trouble: he owed a lot of money to the powerful Italian crime syndicate that ran the city and took a cut from every racket.

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